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Assassin's Creed II - Greatest Hits edition - Playstation 3
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About this item
- Explore the deadly, shadowed world of the assassin with new assassin Ezio
- Roam freely through the lush and dangerous world of Renaissance-era Italy
- Do whatever it takes to complete your missions in the game's all-new open world and mission structure
- Thrive in an environment rich with power, revenge and conspiracy
- Practice your assassin's art with all-new weapons and instruments created by Leonardo da Vinci
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Product information
| Publication Date | November 17, 2009 |
|---|---|
| Computer Platform | PlayStation 3 |
| ASIN | B00269DX5W |
| Release date | November 17, 2009 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #36,077 in Video Games (See Top 100 in Video Games) #504 in PlayStation 3 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 6.7 x 5.3 x 0.5 inches; 3 Ounces |
| Type of item | Video Game |
| Rated | Mature |
| Item model number | 008888345343 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3 ounces |
| Manufacturer | Ubisoft |
| Date First Available | September 14, 2004 |
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Product description
Assassin's Creed 2 PS3
Amazon.com
The world of the assassin is one cloaked in shadow and steeped in danger. Ensnared in a web of revenge and conspiracy, the assassin embraces power at its most elemental, acting as the dividing line between life and death. As an assassin confronted by perilous new challenges and difficult choices, what path will you choose?
Stunning Graphics
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All New Weapons
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Synopsis
Get ready to plunge into the lush and deadly world of the Italian Renaissance, an era of arts, riches and murderous conspiracy. Assassin's Creed II introduces you to Ezio, a new assassin carrying on the deadly lineage of his forebears. Confront an epic tale of power and corruption as you hone your assassin's art, wielding weapons and instruments designed by the legendary Leonardo da Vinci himself in this gripping and deadly sequel.
Key Game Features:
- Explore the deadly, shadowed world of the assassin with new assassin Ezio
- Roam freely through the lush and dangerous world of Renaissance-era Italy
- Do whatever it takes to complete your missions in the game's all-new open world and mission structure
- Thrive in an environment rich with power, revenge and conspiracy
- Practice your assassin's art with all-new weapons and instruments created by Leonardo da Vinci
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Assassin's Creed II - E3
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Assassins Creed II--Trailer--E3
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Assassins Creed II - TGS
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Assassin's Creed 2 - Teaser
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Assassins Creed II - TGS Broadcast - Purpose
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Fun 5/5, Overall 4/5 since its a little repetitive still...but muuuch better than AC1.
Pros:
Combat is extremely fun and can be often funny when guards run from you out of fear lol. Storyline is quite fun and for the most part compelling as it sucks you in quickly and keeps you going for the long haul (the ending is a little weird but not bad at all could be interesting to see how they wrap it up in upcoming AC titles). The storyline missions can be fun although they are often kind of short in my opinion (good for casual gamers). There are plenty of mini-games to keep you occupied, renovation game is especially rewarding in my opinion. Additional DLC / Uplay downloadable things
Cons:
Treasure Hunting is extremely repetitive and useless mid-end game which is similar to finding all the flags in AC1...which to say the least is very annoying. The badges for finding all the feathers for petruccio is easy...but extremely time consuming. I wish that there were more skill based badges based on fighting like god of war badges (more like the doctor/sweeper/messer sandman AC2 badges). There are a few horrible platforming places when scaling buildings. Lastly, though I enjoy thoroughly destroying my enemies, by end game no guards are really a challenge anymore since you just fight more of them after a certain point. There are agile, brute, and seeker mobs which all are harder to fight but they too will become easy once you perfect your fighting technique. The missions to kill conspirators gets a little repetitive and I felt like a few of them could have been taken out completely if I didn't rather have a longer game and more stuff to play/kill lol. There are only a few times where you can't kill a boss the same way as the last. It's still fun to kill them...but just not always innovative.
Combat:
I loved the combat system and found myself trash talking all the guards that said "Ah HAH! Gotcha...just to die seconds later =D. Many times if you time your sneak attacks correctly you can jump from guard to guard and insta-kill them (even better when you have dual hidden-blades so you can kill 2 people at a time mwuahaha, extremely fun and funny to watch if you do it 2-3 times in a row.) The countering system is great but could use a little work. You can't always counter a person's attack so you end up having to get hit a few times and when they are weakened, you can counter and kill them. I found myself mostly just using the dual hidden blades instead of using the sword, dagger, throwing knives, etc. Hidden-blades let you counter and insta-kill and are very fast so you can keep opponents off of you and keep people behind you in check with an occasional attack. The hidden-gun is useful assassinations where you are not able to be detected (SPOILER:also for borgia at the end). Smoke bombs are also your best friend if you don't want to constantly dance around tapping opponents to keep them from surrounding you and even better for getting the No Hitter achievement (kill 10 people without getting hit). You get 3 smoke bomb, gather 10+ guards, use bomb, kill 4-5, use another bomb, kill the rest, etc. Makes you basically a god for 5 seconds and you can just 1 hit kill anything you can reach in that time. Lastly, throwing is a godsend and saves also of time for the stronger guards when you are short on time. Throw guards etc. into the water or off buildings for a insta-kill or just throw them to the ground so you can walk up and instakill them yourself (great for heavily armored dudes who just keep blocking). As for stealing weapons from the guards...its mostly useless unless you are trying to get the Sweeper Achievement where you need to trip 5 guards at once with a sweep attack that you can use when using a spear you steal off the guards.
In sum, though you might end up fighting the same way for every encounter...its still tons of fun.
Story:
I am an avid reader, and love games with great storylines. AC2's storyline has alot of potential and seems to be carefully plotted out in order to maximize the plot twists similar to a book. Sure not all of the story is original or even cleverly tied together, but the overall character growth and storyline progression is quite nice. The historical and fictional lore blends extremely well with the real world environments in which they are placed. I loved reading the occasional database entry (though they get annoying sometimes when I want to check my map and not read the database since both use the select button for ps3). The Subject 16 videos also are interesting. SPOILER: however I hope that Assassin's Creed doesn't go too much into the Indiana Jones and the Kingdom of the Crystal Skull territory...Its breaking away from historical fiction and going more into sci-fi...which I enjoy reading but its kinda inducing a culture shock on the story and making it kind of a bummer if its not done well in the future.
Music:
I personally loved the Florence background music and am trying to find where I can download it atm lol. The rest of the music is very well done as well such as venice etc. But Florence is my personal fav (enjoy the beginning since you start in florence).
Graphics:
For the most part they are pretty solid, not quite as incredible as other games i've seen but i'll compromise for the lack of loading times for the most part (other than switching towns, desynchronizing, and next missions). They are still very nice to look at and I like the day to night transitions you can witness throughout your play. The Movie sequences also aren't totally top grade but are still pretty nice...and having the story actually matter kind of compensates since you are busy listening to the story and watching it unfold instead of needing huge explosions every 5 seconds to keep you playing the game. (There are still quite alot of explosions though lol).
Platforming:
The platforming is incredibly smooth for most of the game, but there is 1 spot in particular that was almost impossible to get through which I'll explain after this. Other than that one spot Ezio does do some retarted stuff from time to time but for the most part you can counter it by just getting alot better at exaggerating directions on your analogue sticks. In general, much better than Assassin's Creed I.
SPOILER DON'T READ IF YOU CARE: There will be a time when Desmond slips into his ancestor's memories without the animus and when you have to scale a tower at the end of this short sequence, you have to jump from a balcony to a post with a light on it that is directly in the middle and perpendicular to the balcony. I spent countless times jumping back and forth from one edge of the balcony to the other, while trying to adjust the angle of the jump to just about every part of the balcony ledge...that or falling to my death and having to start the whole sequence over again. Suffice to say I finally got through it by a fluke, died because of more retarted programming, and finally got to the top of the tower after a few more tries and multiple curses.
Renovation Mini-game:
I LOVED the renovation of the Auditore Villa which reminded me of the Skies of Arcadia (old dreamcast/gamecube game) pirate base renovation which was really fun as well. You earn money via pickpocketing, treasure hunting, questing, etc. and you can invest in re-opening or improving the villa's businesses such as: blacksmith, tailor, doctor, art dealer, Prostitutes, Thieves Guild, Barracks, Well, etc. When you upgrade these buildings you not only increase the value of the town (which gives you residual income every 20 minutes) but they also unlock additional treasure locations you can only reach after renovating the building. Also the villa evolves through the years and % renovated which is fun to see. All of your weapons and armor can also be put on display (automatically) when you buy / earn them which also leads to increasing the value of your villa and how much money you earn as a result. After a while you dont even need to pickpocket/treasure hunt anymore unless you want to because you are earning a couple thousand every 20 mins (at 100% house renovated you earn 15k every 20 mins). I ended up having around 600k gold from mid game until the end...I enjoy randomly sprinting around venice and florence while spamming throw gold to all the poor peasants and watching them scramble for it lol. (BTW throwing 300 florens to the townsfolk is another achievement lol).
Treasure Hunting:
Great for early game income and helping to renovate your villa...but becomes very repetitive and useless when you already have 100k+ gold you'll never be able to spend. Theres not even an achievement for getting all 330 treasure chests...I still did it just to clear my map for treasure boxes everywhere and b/c i'm a completionist / badge whore. But If you dont want to spend hours not doing the storyline just to get 200-500 gold (rarely more) then don't bother past Florence.
Races, Beat-up, Assassination:
Fun early on...but annoying / repetitive later. Races are cool ideas and help you learn to platform quickly, but gets annoying quickly when a badly timed guard stones you, or you jump off a building instead of up it...despite you telling the controller to go up. They aren't bad once you notice the next spot is on the mini-map and you stop trying to spot them by manually looking for them. Beat-up quests are basically carbon copied but with different looking unfaithful husbands to beat up...Just once i'd like to just have a fist fight for bragging rights or something...There is something similar during the Carnivale Festival in Venice...but its a jokingly easy. After I did the first 4 assassination quests in florence I just moved on since they were basically the same. I finished them later after I beat the game...just because I needed something to do while I wait for Assassin's Creed Brotherhood to come out lol.
Additional DLC / UPLAY:
There are some additional DLCs for a few more missions you can do outside of the normal storyline, and you can unlock the Auditore Family Crypt at your Villa for free once you unlock enough Upoints by playing through the game. You can also use uplay points you earn throughout the game to upgrade how many throwing knives you have maximum, get an altair costume you can turn on/off, and the assassin's creed 2 uplay theme for ps3 (not sure if xbox has something similar). Uplay stuff adds about 10-15 mins more of game play, but its free and has some nice background lore to it. The DLCs I might buy in the next few days since I need to kill time for Brotherhood to come out, but I've heard in general positive things about them (The forli DLC sounds cool since you can freely use the Da'Vinci Flying machine =D).
Gameplay: The game is almost the same as Assassin's Creed, but better. It is almost as though Ubisoft listened to the players and took out the aspects that people did not like and enhanced those people loved. Unlike the original, the cityscapes are not only large but filled with tasks that have real meaning to the game. In the original, there was a simple, and mostly pointless, flag collection minigame that did not alter anything in the game. Aside from mostly information gathering or assassination quests, this was almost everything the game had. In this one, every painting, every weapon, every codex entry, every glyph, every seal, and every statue, changes something. For instance, if you buy a weapon, you not only get a new way to off people, but also increase the value of your villa which acts like a headquarters. As the villa prospers, it goes from a depressing hole, to a bustling town that draws in greater and greater income that can be used for upgrades. Some fighting styles in the game are different, you can disarm enemies or counter them. Some weapons work better than others since the developers introduced new enemy types. This makes battles flow more dynamically instead of the repetitive slaughter-fest of the original. Enemies are smarter in Assassin's Creed II, they will actively search out Ezio within a radius, but, if you are able to leave the search zone, the enemy will not follow you. Or, you can hide, then assassinate the guard from the safety of your hiding place. Contrast that with the original where they would hound Altair from one side of the city to another, as if they were on a leash. As an assassin, you don't run through towns and villages causing mayhem, you bide your time until you have the perfect chance to strike. You can not only blend into crowds, but you can hire others to distract guards or fight with you. When you play the game, don't expect all abilities to be open to you. The game introduces new concepts and equipment as Ezio learns to use them, as in real life. It takes getting well over halfway through the game before you can do everything.
Story: The story in this game follows the first precisely, like a new chapter in a novel. It can be a little difficult to follow at times, but the game does have its DNA and conspirator menus that help lay everything out. Personally, I liked Ezio far more than Altair. Unlike Altair, Ezio is much more charismatic and enjoyable. He's a lovable rogue who kills for honor and shows respect, to some degree, to his targets. Altair, on the other hand, is a stealthy killer with no backstory and is rather callous. Once the main story is over, you can go back to do the collection side quests or secondary missions. I strongly suggest finishing the glyph side mission, it is well worth the effort.
Graphics: Like the first, Assassin's Creed II looks very good. Ubisoft took their time in recreating many landmarks and capturing the renaissance atmosphere, culture, and city layout of Italy. There are moments in the game where I just stopped to admire the view, mainly in the temples and viewpoints. On a personal note, I prefer the look of Florence over Venice, but you may think differently or prefer Tuscany. The PlayStation 3 version of the game does have graphical issues, mainly flickering or popping. But these aren't so bad to render the game unplayable. It's just not as smooth or as error-free as many games. Considering the size and detail of the areas, Ubisoft has done a remarkable job and some issues could be ironed out with patches. If you have the choice between the PS3 or the 360 version of the game, the 360 version is smoother and has fewer problems, but both are very well done.
Misc.: I loved this game, it took everything I liked in the first one and made it better while getting rid of most of the stuff I couldn't stand. They still kept the annoying harrassers, though. The game does have issues though, aside from the graphics. First off, I have been caught on the scenery or had an NPC caught. For example, I reached a point in a mission where a group of NPC's I was with had to stand. The game stopped when I reached the waypoint and I stood there along with two of the NPC's, but the third was caught on the edge of the building. I had to restart the mission from the checkpoint. Second, the free run system can be irritating until you learn the layout of the cities. You can run right off the roof and go splat very easily. Or, you can be trying to escape from guards but didn't hit the free run button causing Ezio to stop at the edge instead of running and jumping off. Completionists, or trophy fiends, will love this game as there is plenty to do and collect. You can get all trophies in one sitting with some patience, there are no multiplayer trophies, or ridiculous "play the game again but on a hard setting" trophies. The only one you have to be careful with the one you get while flying the glider. If you don't get it then, you never will. I suggest getting the guide for this game as many of the collectables would be difficult to obtain otherwise, though you could find the maps online, I suppose. I also enjoyed the UPlay system where the developers reward you with points for completing game tasks. Those points can be redeemed for downloadable equipment upgrades and maps. This means you are rewarded for playing the game. I hope that Ubisoft continues with plenty of DLC for this game. I would like to see what happens to Ezio. What was his ultimate fate? What happened to Maria, Claudia, and the other (still living) NPC's? Did the villa prosper? Did he fall in love? Were his children trained as assassin's too? Did he go to other cities? Was he involved in other conspiracies? There are plenty of avenues to explore between now and Assassin's Creed III. This is a must buy not only for Assassin's Creed fans, but to newcomers too.
Top reviews from other countries
I really wanted to love this game, after the underwhelming Assassin's Creed prequel. At least the gaming press seems to love it. I myself don't get it. I'm still in the "origins" part of the story, with Ezio just getting the proper assassin attire, and trying to piece together what's happening with his papa Auditore.
But boy do I find the free-running annoying still. Sometimes you climb the wall, sometimes you bounce off the same wall in the opposite direction; sometimes you jump off the edge of a roof, sometimes you drop, clinging to the edge--not a big deal when you're taking a stroll, exploring, but a major annoyance when you're chased by guards.
I haven't got far enough into the game to experience the full combat, so this game might surprise me still, but that's the other thing--how long until I get into the game proper? I mean I appreciate the developers trying to give you a bit more background, get you invested in this character and story, but after a couple of hours, it feels like overkill. UPDATE: I've gotten as far as the family villa in Tuscany--the notion that I'll have to spend money to improve the little town is appealing, though life in 1?th century Tuscany seems a tad expensive for a lowly thief that makes only 4-10 coins per bump'n'pick'pocket. Yes there are larger coin stashes on the roof-tops ('cause who among us never thought roof tops are good places to stash our cash) but the finicky climb/hang drop mechanism keeps getting me in trouble--as I try to drop to a ledge that gives me access to a treasure chest, I often find myself dropping instead on the head of an unsuspecting pedestrian, or worse guard below.
If you loved the original you'll love this sequel, and if not, this iteration won't turn you into a fan. I've yet to experience any "wow" moments in this game. As I like to compare every game with Uncharted 2: Among Thieves , the gold standard for action/adventure/stealth combination on the PS3, I will again; after 2 hours in the latter, I was still hooked and didn't want to stop playing. I know, I know, Uncharted is not open world/sandbox style, so the pacing is controlled better, whereas the many choices in a sandbox game like AC II will necessarily lead to some slow down while you're figuring out what to do next. But in Assassin's Creed II, I'm forcing myself to play another "mini-mission" just hoping the intro portion will be over and I'll see some cool stuff. I haven't yet. UPDATE: the intro part I've finished, the "wow" factors I haven't seen yet. Actually, I've finished the game and there's only one "wow" moment, for the subject 16 video.
On the plus side, if you like trophies (and I do), you'll get about 3 of them (what's more, one of them silver), for about 5 minutes worth of gameplay. So there's that...
I'll apologize beforehand to all the teens that think this game is a game-of-the-year candidate. It's not even close ( Uncharted 2: Among Thieves , Call of Duty: Modern Warfare 2 , Street Fighter 4 , Batman: Arkham Asylum , even Demon's Souls top this). I always find it funny when a review that's neutral because of whatever reasons gets 0 out of 5 helpful votes, while a one-liner review "it's the game of the year!" gets 2 out of 2 helpfuls; because that is helpful.
(Whopper of an) UPDATE: finished the game, and I'm thorough--got all the trophies. While it grew a bit on me (it's now a 3.5 stars out of 5), I still don't get why people are so in love with this game. Yes the cities are beautiful, but the core game play mechanics from the prequel haven't changed or improved; the conspiracy story is so ho-hum (especially the "subject 16" bits of info one's supposed to search for - for no good reason) that I've rolled my eyes so much I got a detached retina; the actual assassinations are unbelievably easy - heck the final one is a joke compared to the original's end game. And there are so many dummy decisions in the game - why replace the bogus collect 100 flags of the prequel with the equally bogus chore of collecting 100 feathers? It's a lazy way of adding replay value to the game; at least the 100 treasures of Uncharted 2 were distinct and pretty to look at. Why does the architect hang around your mansion after you've finished upgrading your town? Why is it that not so close to the end of the game I have some $300,000 coins with absolutely nothing to spend them on? And the U-play or whatever it's called--why can't I spend the points I've been awarded on something useful, like an in game map of the location of the 100 feathers? Or of the 20 gliphs? And here's one thing that really annoyed me: I downloaded from Ubi the tomb stage in the home town. In the tomb, where I was looking for a seal, I got to the end, started opening the treasure chests, saw a glittering object on the ground, thought it was another treasure, so I pressed O to "interact". Turns out it was the trap door to exit the tomb, with no "confirm your choice to exit please" second chance. So I got kicked out of the tomb without the seal, and when I went back to redo the whole thing, couldn't open the entrance door anymore.
The ending of the game is so anti-climactic, it makes the frantic, challenging end of the prequel look like a stroke of genius. I just hope the next game will have Nolan North (Desmond) voicing the main character. Without any fake accent.
Reviewed in Brazil on October 7, 2020



















