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Assassin's Creed Odyssey Standard Edition - Xbox One
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- LEGENDARY SPARTAN HERO Embark on your journey from outcast to legendary Spartan hero
- ANCIENT GREECE AWAITS: Explore an entire country full of unexpected encounters in untamed environments and bustling ancient cities
- Choose your path your choices shape the world around you. Play in a living world that constantly reacts to your every decision
- FIGHT EPIC BATTLES Charge into epic clashes between Sparta and Athens in battles pitting 150 v 150 soldiers against each other
- SAIL THE AEGEAN SEA: Recruit crew members and customize your ship as you explore and battle your way on the open seas
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Write your own epic odyssey and become a legendary Spartan hero. Forge your destiny in a world on the brink of tearing itself apart. Influence how history unfolds in an ever-changing world shaped by your choices. Assassin’s Creed Odyssey brings player choice to the forefront through innovations never-before-seen in Assassin’s Creed as you choose the hero you want to become and change the world around you. Through the relationships you build with colorful characters and the decisions you make along your Odyssey, it is you who is in control of your destiny. Customize your equipment and master new special abilities, tailoring your hero’s skillset to your play style. Fight your way across Greece, engaging in visceral battles both on land and sea, to become a true hero of legend.
From the manufacturer
Charge into epic clashes between Sparta and Athens in big battles pitting 150 vs 150 soldiers against each other.
Find uncharted locations, uncover hidden treasures, or fight your way through entire fleets in naval battles.
Your decisions shape the world around you. Experience a living world that constantly reacts to your every decision.
Customize your gear and upgrade abilities on your path to become a Spartan hero.
From ancient rituals to famed statues, come face to face with Greece’s legendary figures and discover the true nature of mythological beasts like Medusa and the Minotaur.
Embark on your journey from humble beginnings to living legend as Kassandra or Alexios.
Reviewed in the United States on January 28, 2023
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This was my first foray into the Assassin’s Creed franchise. Honestly, I wasn’t going to get it until a buddy recommended it. Little did I know that this would become one of my favorite games of the last 10 years.
*What I liked*:
The world is a *beautiful* and faithful recreation of ancient Greece. There were moments (sunsets over the fields of wheat, for example) where I just sat there and watched the sunset. Just an amazing world to be in.
The story is fun and engaging. I won’t mention any specifics for fear of spoilers (even now, three years after it came out), but it’s pretty good writing for a video game.
The questing/world exploration incentive model is fantastic. You explore the many smaller Greek islands and each one has a number of objectives that can be completed in order to “complete” the storyline of that island. It’s a perfect break up of objective-based gameplay that lets me feel like I got something done in my gaming session.
There is a bounty system (think the star system from Grand Theft Auto) where increasingly tough bounty hunters come after you. I LOVE this! You can fight & kill them to work your way up the prestige ladder and become #1.
The skill tree and combat have been a polarizing thing in this game. But for me personally, it is amazing. You can really dial in on sneaking around and being stabby (my preference), being shooty (my second favorite), or being an outright brawler. There’s a little more weight on being a brawler due to a number of large battlefield type fights which basically render your sneaking null. But they are still doable (and even easy be sparing a few skill points to the melee tree).
The loot system is something closer to a Blizzard game with color-based rarity and randomized stats, another thing I LOVE. This makes getting a new piece of equipment potentially very exciting! Also, if you like the thing you have, you can just upgrade it. I used the same weapon for something like 40 hours of gameplay this way.
Speaking of gameplay, there is *so much* to do here. I spent over 150 hours in the game and I never got the DLCs. But the best part is that if you just want to focus on the story you can. You don’t have to get lost in the world, but you can if you want to!
*What I didn't like*:
So, this game isn’t perfect. There are some quality of life skills (*cough* no fall damage *cough*) that come later in the game than they should. I’m not a fan of forcing players to choose between a quality of life skill and combat skills and you do have to do that here.
There are some frustrating times where I think I should be stealthed but the AI seems to see me through walls.
The ship combat is… there. It’s pretty fun at first, but even with later boat and skill upgrades it becomes tedious. I ended up maxing it out my boat so that I could just face roll the ship fights.
*The Bottom Line:*
As I mentioned above, AC: Odyssey is one of my favorite games of the last 10 years. I know it’s not the typical AC game (in fact, it’s below average from that perspective) but as an open world roleplaying game it is amazing. It is five stars out of five all day long. I wish I could go back and play it again without knowing anything about it. I would absolutely buy this again. For $27 bucks?! Oh yeah!
Reviewed in the United States 🇺🇸 on January 28, 2023
And over the course of 80 hours, it mostly works. The revamped gameplay is fun but I found myself missing the 'trail' 'eavesdrop' and other sneaky missions that I had grown accustomed to with the previous generation of games. There's really no true way to play the game from a stealth standpoint as the stealth mechanic is largely removed, so most of the game just involves charging in and killing everyone around you in a massive battle.
Sailing is back, but it's so uninteresting that I found myself hating naval missions or spending ANY time on the boat at all. Arrows and ramming are just less exciting than thundering cannons. The sea shanties are also all in Greek, so thus for someone who only speaks and reads American English, well, I ended up playing most of the game on mute.
The ability to get loot and customize your appearance and stats via gear was different, it ultimately I think it hinders the gameplay. Whereas previous games only locked you out of areas due to story progression, you can't just wander the world as you please because now you have a set level which impacts your health and damage, and your gear quickly goes obsolete, which means if you wander into a high levle area you will die very quickly, and you have to spend a large amount of time managing your gear and making sure you're properly equipped to go to certain places.
The story is okay. It feels a bit convoluted and needlessly complex (and padded out due to the massive Cultist system) but I largely did not find myself connecting with any characters. The voice acting is also sub-par, at least in comparison to the games of the previous console generation. With bad accents from clearly non-Greek voice actors and a case of FemShep vs MaleShep from Mass Effect, Kassandra is the best choice for player character, and her acting is really the best in the game, but that still dind't keep me from muting the game for the majority of the time I played it.
There's also a massive tonal disconnect, as though it seemed like the main writing team threw together the main quest and then left everything else to the side-quest writers, so the game wildly shifts between super serious and whacky, which prevented me from ever being fully drawn into the world.
That being said, some of the quests are great, and while it IS padding out the gameplay life of the game itself, the Cultist system was a great touch. Save for a few I actually found myself invested in trying to piece together the location of most of the Cultists on my own and unraveling the mystery. The 'First Civilization' plot line is also very impressive and honestly the best way to approach that angle of the franchise's mythos. We absolutely need more of that approach and embracing the more wild science fiction aspects. And don't worry, the much maligned 'modern day' segments are short and quick and only happen a handful of times throughout the game. And perhaps I'd be more invested in the characters had I played Origins, but I hated all of them for being more like the cast of Buffy the Vampire Slayer than Assassins.
Oh, the game is also plagued by bugs, and if you don't have good Internet to update the game, you're going to be stuck with them. I was literally unable to finish the last five minutes of the game due to a crippling bug that was never fixed due to quest item duplication. The game can crash at random points, you can be knocked into a loop of being unable to respond to enemy attacks, or enemies will fall through the world or NPCs will be bugged into a combat stance, requiring you to restart the game or mission entirely.
All in all, Assassin's Creed Odyssey does some REALLY great things for the franchise, and as someone who hadn't played since Black Flag and Rogue, I was very much surprised by it's evolution. But it's a flawed evolution as not all of the changes were for the better and there's a distinct lack of polish on the game. I have no doubt that due to the success of this game, this will be the style going forward but I did miss the classic gameplay, the less restricting open world that was based entirely on skill level rather than level, and the great music, voice acting and tonal consistency of the series.
Oh, and the lack of bugs in the previous games.
The climbing mechanics are all wonky. You can climb practically horizontal on cliff walls but sometimes can’t climb on a bookcase or two-foot fence. Trying to climb upwards is a bit buggy. You’ll be running from an enemy by climbing a cliff then suddenly stop moving while being pelted with arrows. Trying to move upwards does nothing so you hop to the right then back to where you were and it only then it’ll let you keep climbing up.
Another buggy issue is parkour during lock-on combat. It’s near impossible to jump from one place to another while locked on to a target. It’s almost like invisible walls are preventing you from going anywhere. You have to unlock then lock on again. It’s honestly just better to not lock on at all unless you need a specific target.
Despite all that, I love the sea combat (except chasing after a sinking treasure chest) and the RPG customization available. It’s like a mix of Skyrim and the Witcher.
Top reviews from other countries
somewhere along the way these games got more
Awesome then I could keep up..
But OMG.... they graphics? The visuals they sounds and the music...
I’d gift my left leg (yes I made an editing choice there) to work on the sound design team for a game even a third this amazing
Reviewed in Canada 🇨🇦 on January 21, 2019