Trade in. Get paid. Go shopping.
Ship it to us for free.
We are unable to process your trade-in order.
|Continue your journey through the mysterious world of Ancient Egypt with the season pass|
About the product
- GET A HEAD START WITH THE DELUXE EDITION – Start your adventure with powerful equipment and more.
- THE MYSTERIES OF ANCIENT EGYPT – Discover lost tombs, the Great Pyramids, mummies, and the gods.
- AN ORIGIN STORY – Start at the beginning and uncover the origin story of the Assassin's Brotherhood.
- ALL-NEW COMBAT – Experience new combat mechanics and use powerful weapons to take down epic enemies.
- MEANINGFUL QUESTS – Play intense stories with impactful objectives at your own pace.
Frequently bought together
What other items do customers buy after viewing this item?
Customers who bought this item also bought
Have a question?
Find answers in product info, Q&As, reviews
Please make sure that you are posting in the form of a question.
Assassin’s Creed Origins is a new beginning. Take on epic enemies with a whole new combat system. Explore the Great Pyramids and hidden tombs across the country of Ancient Egypt. Experience visceral quests that contribute to your overall progression and discover the origin story of the Assassin’s Brotherhood.
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
I'll keep this short and sweet. I'm a gamer, but not a "true gamer". I've played just about every Assassin's Creed game there is. The fighting style is more have and slash. So unlike the other games where you could beat down easily a group of 10 soldiers who surrounded you, like Donnie Yen's Ip Man vs 10 black belts, in this game if that happens you're screwed.
The stealth in this game is incredibly easy. I borderline walk right in front of these soldiers before I assassinate them unnoticed.
Also until you reach level 12, pretty much anything and everything in this game will kill you instantly. It kind of forces you play the game correctly, and not go into parts of the open world you shouldn't be in. Onve you reach the MAX level, its starts raining butt that you just kicked.
Ludicrously overpriced. Normally you'd get a pack of weapons and clothing for like $5 in other games. In this game, you're paying $5 REAL DOLLARS, not video game money, to get just one weapon or change of clothing. For example,the nigthmare pack. It comes with a horse, new outfit, and two weapons. But it cost $18.99.
I think the best part about this game is the setting in Egypt. The developers did a fantastic job recreating ancient Egypt. It is absolutely stunning. The pyramids are the main part they are pushing in advertising for the game, and indeed one of the most enjoyable activities in the game is climbing the Great Pyramids and looking out over all of Egypt from their peaks, and then sliding down the sides once you've had your fill of sight-seeing. However, there are many other places to go and breath-taking sights to see in Egypt. My favorite place to go is Alexandria. I love going to the Great Library and being surrounded (in the game at least) by the vast collection of ancient wisdom and having the great statue of Zeus (which reminds me of Zeus Olympios, one of my favorite Wonders of the Ancient World) towering over me. I'm also not sure how realistic it is, but it is also possible to look from the doorway of the Great Library in the game and see the Lighthouse of Alexandria, another Wonder of the Ancient World, towering in the distance. Overall, Alexandria in particular is a shining example of one of my favorite parts of the game: being able to essentially visit cities that are now lost to history. If you've ever wanted to see the Library of Alexandria or the Lighthouse, or see the pyramids before they were too weathered, playing Origins will get you as close to those experiences as it is now possible to get (and hopefully a PSVR update at some point may get you even closer!). Also, in addition to Alexandria, there are many other beautiful sights to see, including lush green areas, sprawling deserts, swamps (watch out for crocodiles and hippos!), and large seas and rivers. All of it rendered with beautiful grahpics, as well - the sunlight glinting off the water I think is especially well done, and how realistic the water looks both when swimming on top and when diving is incredible. There are also many other little things that make the game seem rather realistic, such as when you whistle for your mount it seems to often come out from behind some corner or obstacle instead of just appearing out of thin air, and if you whistle for it when you are already really close (but maybe it is down a cliff it can't climb or something) it won't just port to where you are and you have to go maybe a few 10s of meters up further before you can whistle again and it will port a little behind you and appear to come out from behind a corner, as if it had found some way to navigate the cliff or something that you hadn't found when riding it. Lastly, I think you also get a better perspective on just how old Egypt is and how long ancient Egyptian society actually lasted. Before playing this game, I grouped ancient Egypt into essentially one time period, but this game takes place around 2000 years ago during the time of Cleopatria, and yet there are still many ruins in there day and the pyramids are considered ancient even by the people in the game, being built almost another 2000 years before then. Also, before playing this game, I thought that the Sphinx was about the size of the pyramids, however the game shows that it is much smaller than the pyramids (Bayek even comments that it "is smaller than I expected"). Overall, I think the Egyptian setting is one of the best parts of the game and it makes me excited for what technology may be able to do with historical simulations in the future. I am definitely excited for the release of Discovery Tour mode.
As far as other aspects of the game, it took me a little bit to get use to the movement and combat of the character but once I did I think both are really enjoyable mechanics. I at first disliked how you could not have Bayek jump on flat land, but after a while I got used to being able to make him jump or climb whenver there was an obstacle. Also, there are a variety of different melee and ranged weapons Bayek can use, all of which give a different feel when using, so you are likely to find your favorite. My personal favorites are regular swords, sickle swords, and heavy weapons for melee, and warrior bows and hunting bows for ranged. There are also many cool costumes you can get in the game which make Bayek look really cool.
As for the story, I have gotten all the way to level 40 but have not done any of the main quests beyond The Snake quest, which is essentially among the beginning story quests. I was not overly drawn into the main storyline initially and was more interested in exploring Egypt, so I have not done much with the main storyline and cannot comment on that yet. I plan to eventually finish it and will update this review when I did. As far as stories with the sidequests, many of which I have completed, I have found the sidequests to be rather interesting so far. They aren't the most interesting quests I have ever done but they aren't the worst, either. There is also a ton of content in the game. I have explored most of the map and done a bunch of sidequests and got all the way to 40, and there are still many locations I have not completed and many quests I have not done, so you should have no trouble getting to level 40 and it should be a while before you are bored or have nothing to do in the game. I also like that after you get to level 40, you can still earn more experience and just get ability points for the "levels" you earn without the additional level increase. In most games they stop you from earning levels and ability points. Even if you put enough time into the game to finsih everything, there is a bunch of stuff you can just do exploring Egypt to have fun. There is an ability you can get in the ability tree that lets you tame sleeping animals - I tamed a hippo and led it all the way to the Library of Alexandria (though for some reason it wouldn't go in), then I untamed it and watched the chaos unfold as it attacked citizens and guards had to come and fight it. There are also daily quests from a merchant named Reda that you can get to get really good weapons every day, and Ubisoft has been running Trial of the Gods events which let you fight Egyptian gods in epic showdowns. You need to be level 40 or close to it to participate in them, but so far they have released Anubis, Sekhmet, and Sobek (I will now be calling all crocodiles "children of Sobek" after playing this game...) for players to fight. Overall, there are hours and hours of content to keep you busy for a long time, and Ubisoft has much more content it plans to release, especially if you own the Season Pass. You are likely to never get bored with this game.
To conclude, this game is one of the best I have played. It has a massive amount of content and its recreation of ancient Egypt is absolutely beautiful and lets you come as close as possible to experiencing lost wonders of the world for yourself. I do not yet have the Season Pass but plan to get it soon, and it sounds like the Season Pass unlocks even more great content for this great game. Playing it definitely gives you a new perspective on ancient Egypt. If you haven't gotten this yet, I highly recommend you get this game, and the deluxe edition gives you a pretty cool costume, horse, and weapons in addition to the base game.
You play as Bayek, a Medjay—protector of Egypt and its people. On a quest for vengeance, Bayek’s ultimate goal is to eliminate the power-hungry group known as The Ancients and prevent it from instilling its oppressive will over the people. You will interact with historical figures along the way, and discover Egypt’s mysteries.
Origins foregoes running across rooftops as a main means of traversal without eliminating the verticality that we associate with Assassin’s Creed games. Instead, it improves upon climbing and fighting mechanics, and incorporates many elements from previous AC titles. Origins also changes the outfit scheme. Rather than incorporating the need to find or buy new armor and weapons, these items are now upgradeable. Upgrading changes the look of the armor pieces, while upgrading weapons makes them more powerful. Bayek’s outfits clearly help to define his look. A vast library of outfits is available to find, earn for completing missions, or buy from vendors. I would like to have seen more variety with the outfits, as some are the same offering only a change in color or added stripes on certain articles. Still, this title offers more outfits than previous AC games. Personally, I miss being able to dye my outfit different colors. Currently, this option is missing in this game. It’s a shame because there are several areas in which NPCs work to create dyes, and these dyes are displayed in giant bowls.
The RPG elements of Origins are not so involved. You can hunt ingredients such as animal skins and metals in order to upgrade gear and weapons, but you don’t actually construct these items. Leveling up comes from playing quests, killing, and discovering certain things. A trilateral skill tree offers many attributes from which to choose that make Bayek a more efficient assassin.
The entire country of Egypt is in play, a vast and beautiful game world offering miraculous views from nearly everywhere within its borders. A new control scheme comes with this title, though an option for settings similar to older AC titles is a second option. I’m using the new setup and, I must say, I still occasionally find myself pressing the wrong buttons during sword fights. Using bows is similar to any shooter, L2 to aim and R2 to fire. Melee uses L1 to hold up your shield and R1 to swing your weapon; this takes some brain reprogramming on my part. You may change the difficulty level to suit your play style, which is a welcome change.
You control Bayek’s wife at certain times. She, too, is a Medjay, and is in service to Cleopatra. Sea battles ensue during these events offering similarities to AC Black Flag; however, no cannons are aboard. Instead, sailors shoot fire arrows, and catapults replace mortars. These battles seem easy compared to those of Black Flag. Sea battles are essentially filler, as they hold no real meaning to the story. I think the game could have eliminated them completely because Origins is not a sea-based game. There are bodies of water to explore using smaller boats. This is where you spend most of your boating time. Traveling the channels and rivers while dealing with irate crocodiles, hippos, and soldiers is far more exciting than the short-lived sea battles.
Senu the eagle is Bayek’s traveling companion. Origins changes eagle vision from past AC titles making the skill quite literal. Color-coding to identify items of interest, such as enemies, is now absent. Instead, you take control of Senu with the touch of a button. This birds-eye view gives you control to tag enemies and other items of interest for a tactical advantage. Controlling Senu also offers magnificent views of beautiful ancient Egypt.
Open world games often contain fetch quests so often repeated as to tip on the edge of boredom, if not fall into the pit of it. Origins varies such quests in a manner that staves boredom. One such quest involves saving captured folk. Origins keeps this task lively by varying the enemy, landscape, and offering other things that allow you to alter your attack from one quest to the next. Additionally, depending upon the territory, you must remain vigilant lest the local wildlife consumes you.
Many unexplored areas appear as question mark icons on the map. I often spent my time exploring the map to disclose these locations only to find out later that a main or side quest directed me to the same area. This resulted in my having to replay the area—something to bear in mind when you play.
The artificial intelligence (A.I.) is hit and miss. Sometimes guards alerted to your presence, though not knowing your location, will search for you using a flanking approach in hopes of flushing you out of hiding. Wounded animals will flee from your presence in order to survive. On the miss side, I had a mission that required me to rescue three individuals from capture. Once I did so, however, each one thought it would be a good idea to die by returning to their captors. One rescued man went straight to an area heavily populated with the guards who captured him. I used a sleep dart on the guard driving a prison cart that held a woman I was to rescue. Once I opened her cage and carried her to safety, she immediately ran back to the prison cart and stood merely a few feet from her captor. Once he noticed her, he immediately attacked. After I dispatched him, she did not flee, but remained standing next to his corpse. Other NPCs go about their lives in ways like real life counterparts. People work, play, shop, worship, pray, walk, and talk about their lives and current events. Folks may not whistle while they work, but they will sing in order to pass the time.
With so much to see and do I have yet to set this game aside for a break. I prefer doing side quests and free roam exploring while attacking main mission quests along the way. Some people prefer focusing on main missions to complete the game, then tackle side quests post game. Whatever your pleasure, there is plenty to keep you interested and busy in Origins. I’m also happy to say that, so far, I have yet to come across a mission that required no killing. Things I couldn’t stand in previous AC titles were missions that said, “Hey assassin, go do this, this, and this, but don’t kill anyone.” That’s a made up quote, but you get the idea if you’ve played other AC games. It bewildered me that a game whose main character is an assassin was given missions specifically not to kill. I’m not a cat burglar, for crying out loud. I’m an assassin, and assassins kill. I’m so glad those missions are absent in Origins. Timed events, such as reaching a certain point within a certain time frame, are absent as well. I don't miss them. One thing I think would have enhanced this game further is having traps within tombs. I found only one location that offered spike traps. Perhaps triggers that would cause an area to fill with sand, or maybe spiked battering rams that dropped from the ceiling to offer threats to the player would make things a bit more exciting. Basically, any type of trap that keeps with the timeline would work well.
The game looks amazing. I can only offer my opinion on the 1080p graphics because I don’t have an ultra high-definition TV. The day/night cycle lighting effects add atmosphere from the gleaming sunrays and heat distortions in the desert to moonlight shadows that make Egypt feel like a different world after dark. Tombs can can be pitch black requiring you to use your torch, but when you swim underwater in these areas it’s like someone turned on the lights. Hey, it’s a game. How else are you supposed to see what you’re doing underwater in a pitch-black tomb? This doesn’t interfere with one’s suspension of disbelief. It’s more like the thought passes through your mind that this is unreal, but then you keep going and it quickly fades from memory.
There is some graphic tearing, as with all games it seems. Occasionally my steed’s head will disappear into a wall when standing too close, or a corpse will sink halfway into solid stone as if it were quicksand. I know little about programming, but it seems after a couple of decades this problem would be a distant memory by now. At least it is not a frequent problem.
There are occasional issues with characters’s mouths not synching with the words they speak, but this usually occurs in short interactions with NPCs.
Sound effects are excellent from the roaring winds bringing in a sandstorm to the crocodiles growling in the brush making your hairs stand on end. Music kicks in at times adding to the ambience or serving to enhance a mission. Overall, the sound is very well done.
I’m about to use a word here that many gamers loathe to hear and feel it akin to sacrilege—microtransactions. AC Origins, like other AC titles, uses a form of currency called Helix Credits that allows the player to purchase in-game items from the store. Items such as weapons, outfits, and gear may be purchased using helix credits; however, helix credits must be purchased with real world money. The game allows the player to earn 200 helix credits once during gameplay, but that is all. The good news is that everything available for purchase using helix credits may be obtained freely by playing the game, according to Ubisoft’s website. These microtransactions simply give the player options. Some players may prefer to gain access to certain items right away rather than play for hours in order to earn them. Essentially, this amounts to “time saver” packs. I only complain when games use microtransactions to unlock gear that is not available in game, unless those items are merely cosmetic. I have no complaints when microtransactions are set up like they are in this game. So long as I can earn these items by playing the game, I don’t feel cheated.
A big problem with several Assassin’s Creed titles is that items offered for preordering the game are so overpowered compared to what you would normally start with that you have no need at all to purchase weaker items, or use items you find during gameplay. Essentially, this kind of spoils the game because you don’t experience the gradual progression of upgrading to the next powerful weapon. Instead, you start out with a weapon clearly meant for the later parts of the game. It’s kind of like giving a newbie a Gatling gun when all the enemies have muskets. The game balances this overpowered gear by having some enemies too powerful to engage right away, unless you want to die. Overall, I think it is better to initially play through without such bonuses in order to get the full experience of the game. Doing so makes finding a better weapon more of a reward.
The control diagram does not identify all controls. Certain control schemes only get revealed through tutorials, though Ubisoft does not explicitly give this information to players prior to stumbling across such tutorials. Controls not listed on the controls page include: press and hold L2 to aim, and press R2 to throw an object or body. This comes in handy if you need to throw a corpse over railing, for example. You can make Senu do barrel rolls by spinning the left stick. This trick with Senu appears to be completely cosmetic. Those were just two examples of controls that Ubisoft decided to keep secret. Why? Who knows. It’s a mistake to not disclose all possible controls. It essentially robs the player of more fun he or she could have with a game. I recommend experimenting. You may discover something very cool.
Another thing that Ubisoft thought it would let players figure out for themselves involves spontaneous events. You may notice an exclamation point icon appearing while you play. I figured this one out by chance. The icon appeared, so I launched my eagle and saw that a hippo was attacking a woman. The exclamation point tells you that someone could use your help. It’s similar to other AC games in the way people would yell “thief” if they were pickpocketed. You could then catch the thief for the victim.
Perhaps one of the best features that Ubisoft achieved with this massive open-world environment is the elimination of grinding. I consider grinding to be repeatedly playing the same area. You can level up naturally by playing the game without replaying the same areas. This is no small accomplishment, as anyone who has played other open-world games is well aware. You may attack many strongholds for similar reasons yet each one is different.
If you enjoy adventure games, this is a title worth playing. This is the first game I’ve played that offers the country of ancient Egypt as a sandbox to explore. It is thoroughly entertaining and packed with loads of content and areas to explore. I highly recommend Assassin’s Creed: Origins.