Assassin's Creed Origins Deluxe Edition - PlayStation 4
- GET A HEAD START WITH THE DELUXE EDITION – Start your adventure with powerful equipment and more.
- THE MYSTERIES OF ANCIENT EGYPT – Discover lost tombs, the Great Pyramids, mummies, and the gods.
- AN ORIGIN STORY – Start at the beginning and uncover the origin story of the Assassin's Brotherhood.
- ALL-NEW COMBAT – Experience new combat mechanics and use powerful weapons to take down epic enemies.
- MEANINGFUL QUESTS – Play intense stories with impactful objectives at your own pace.
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Assassin’s Creed Origins is a new beginning. Take on epic enemies with a whole new combat system. Explore the Great Pyramids and hidden tombs across the country of Ancient Egypt. Experience visceral quests that contribute to your overall progression and discover the origin story of the Assassin’s Brotherhood.
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I'll keep this short and sweet. I'm a gamer, but not a "true gamer". I've played just about every Assassin's Creed game there is. The fighting style is more have and slash. So unlike the other games where you could beat down easily a group of 10 soldiers who surrounded you, like Donnie Yen's Ip Man vs 10 black belts, in this game if that happens you're screwed.
The stealth in this game is incredibly easy. I borderline walk right in front of these soldiers before I assassinate them unnoticed.
Also until you reach level 12, pretty much anything and everything in this game will kill you instantly. It kind of forces you play the game correctly, and not go into parts of the open world you shouldn't be in. Onve you reach the MAX level, its starts raining butt that you just kicked.
Ludicrously overpriced. Normally you'd get a pack of weapons and clothing for like $5 in other games. In this game, you're paying $5 REAL DOLLARS, not video game money, to get just one weapon or change of clothing. For example,the nigthmare pack. It comes with a horse, new outfit, and two weapons. But it cost $18.99.
You play as Bayek, a Medjay—protector of Egypt and its people. On a quest for vengeance, Bayek’s ultimate goal is to eliminate the power-hungry group known as The Ancients and prevent it from instilling its oppressive will over the people. You will interact with historical figures along the way, and discover Egypt’s mysteries.
Origins foregoes running across rooftops as a main means of traversal without eliminating the verticality that we associate with Assassin’s Creed games. Instead, it improves upon climbing and fighting mechanics, and incorporates many elements from previous AC titles. Origins also changes the outfit scheme. Rather than incorporating the need to find or buy new armor and weapons, these items are now upgradeable. Upgrading changes the look of the armor pieces, while upgrading weapons makes them more powerful. Bayek’s outfits clearly help to define his look. A vast library of outfits is available to find, earn for completing missions, or buy from vendors. I would like to have seen more variety with the outfits, as some are the same offering only a change in color or added stripes on certain articles. Still, this title offers more outfits than previous AC games. Personally, I miss being able to dye my outfit different colors. Currently, this option is missing in this game. It’s a shame because there are several areas in which NPCs work to create dyes, and these dyes are displayed in giant bowls.
The RPG elements of Origins are not so involved. You can hunt ingredients such as animal skins and metals in order to upgrade gear and weapons, but you don’t actually construct these items. Leveling up comes from playing quests, killing, and discovering certain things. A trilateral skill tree offers many attributes from which to choose that make Bayek a more efficient assassin.
The entire country of Egypt is in play, a vast and beautiful game world offering miraculous views from nearly everywhere within its borders. A new control scheme comes with this title, though an option for settings similar to older AC titles is a second option. I’m using the new setup and, I must say, I still occasionally find myself pressing the wrong buttons during sword fights. Using bows is similar to any shooter, L2 to aim and R2 to fire. Melee uses L1 to hold up your shield and R1 to swing your weapon; this takes some brain reprogramming on my part. You may change the difficulty level to suit your play style, which is a welcome change.
You control Bayek’s wife at certain times. She, too, is a Medjay, and is in service to Cleopatra. Sea battles ensue during these events offering similarities to AC Black Flag; however, no cannons are aboard. Instead, sailors shoot fire arrows, and catapults replace mortars. These battles seem easy compared to those of Black Flag. Sea battles are essentially filler, as they hold no real meaning to the story. I think the game could have eliminated them completely because Origins is not a sea-based game. There are bodies of water to explore using smaller boats. This is where you spend most of your boating time. Traveling the channels and rivers while dealing with irate crocodiles, hippos, and soldiers is far more exciting than the short-lived sea battles.
Senu the eagle is Bayek’s traveling companion. Origins changes eagle vision from past AC titles making the skill quite literal. Color-coding to identify items of interest, such as enemies, is now absent. Instead, you take control of Senu with the touch of a button. This birds-eye view gives you control to tag enemies and other items of interest for a tactical advantage. Controlling Senu also offers magnificent views of beautiful ancient Egypt.
Open world games often contain fetch quests so often repeated as to tip on the edge of boredom, if not fall into the pit of it. Origins varies such quests in a manner that staves boredom. One such quest involves saving captured folk. Origins keeps this task lively by varying the enemy, landscape, and offering other things that allow you to alter your attack from one quest to the next. Additionally, depending upon the territory, you must remain vigilant lest the local wildlife consumes you.
Many unexplored areas appear as question mark icons on the map. I often spent my time exploring the map to disclose these locations only to find out later that a main or side quest directed me to the same area. This resulted in my having to replay the area—something to bear in mind when you play.
The artificial intelligence (A.I.) is hit and miss. Sometimes guards alerted to your presence, though not knowing your location, will search for you using a flanking approach in hopes of flushing you out of hiding. Wounded animals will flee from your presence in order to survive. On the miss side, I had a mission that required me to rescue three individuals from capture. Once I did so, however, each one thought it would be a good idea to die by returning to their captors. One rescued man went straight to an area heavily populated with the guards who captured him. I used a sleep dart on the guard driving a prison cart that held a woman I was to rescue. Once I opened her cage and carried her to safety, she immediately ran back to the prison cart and stood merely a few feet from her captor. Once he noticed her, he immediately attacked. After I dispatched him, she did not flee, but remained standing next to his corpse. Other NPCs go about their lives in ways like real life counterparts. People work, play, shop, worship, pray, walk, and talk about their lives and current events. Folks may not whistle while they work, but they will sing in order to pass the time.
With so much to see and do I have yet to set this game aside for a break. I prefer doing side quests and free roam exploring while attacking main mission quests along the way. Some people prefer focusing on main missions to complete the game, then tackle side quests post game. Whatever your pleasure, there is plenty to keep you interested and busy in Origins. I’m also happy to say that, so far, I have yet to come across a mission that required no killing. Things I couldn’t stand in previous AC titles were missions that said, “Hey assassin, go do this, this, and this, but don’t kill anyone.” That’s a made up quote, but you get the idea if you’ve played other AC games. It bewildered me that a game whose main character is an assassin was given missions specifically not to kill. I’m not a cat burglar, for crying out loud. I’m an assassin, and assassins kill. I’m so glad those missions are absent in Origins. Timed events, such as reaching a certain point within a certain time frame, are absent as well. I don't miss them. One thing I think would have enhanced this game further is having traps within tombs. I found only one location that offered spike traps. Perhaps triggers that would cause an area to fill with sand, or maybe spiked battering rams that dropped from the ceiling to offer threats to the player would make things a bit more exciting. Basically, any type of trap that keeps with the timeline would work well.
The game looks amazing. I can only offer my opinion on the 1080p graphics because I don’t have an ultra high-definition TV. The day/night cycle lighting effects add atmosphere from the gleaming sunrays and heat distortions in the desert to moonlight shadows that make Egypt feel like a different world after dark. Tombs can can be pitch black requiring you to use your torch, but when you swim underwater in these areas it’s like someone turned on the lights. Hey, it’s a game. How else are you supposed to see what you’re doing underwater in a pitch-black tomb? This doesn’t interfere with one’s suspension of disbelief. It’s more like the thought passes through your mind that this is unreal, but then you keep going and it quickly fades from memory.
There is some graphic tearing, as with all games it seems. Occasionally my steed’s head will disappear into a wall when standing too close, or a corpse will sink halfway into solid stone as if it were quicksand. I know little about programming, but it seems after a couple of decades this problem would be a distant memory by now. At least it is not a frequent problem.
There are occasional issues with characters’s mouths not synching with the words they speak, but this usually occurs in short interactions with NPCs.
Sound effects are excellent from the roaring winds bringing in a sandstorm to the crocodiles growling in the brush making your hairs stand on end. Music kicks in at times adding to the ambience or serving to enhance a mission. Overall, the sound is very well done.
I’m about to use a word here that many gamers loathe to hear and feel it akin to sacrilege—microtransactions. AC Origins, like other AC titles, uses a form of currency called Helix Credits that allows the player to purchase in-game items from the store. Items such as weapons, outfits, and gear may be purchased using helix credits; however, helix credits must be purchased with real world money. The game allows the player to earn 200 helix credits once during gameplay, but that is all. The good news is that everything available for purchase using helix credits may be obtained freely by playing the game, according to Ubisoft’s website. These microtransactions simply give the player options. Some players may prefer to gain access to certain items right away rather than play for hours in order to earn them. Essentially, this amounts to “time saver” packs. I only complain when games use microtransactions to unlock gear that is not available in game, unless those items are merely cosmetic. I have no complaints when microtransactions are set up like they are in this game. So long as I can earn these items by playing the game, I don’t feel cheated.
A big problem with several Assassin’s Creed titles is that items offered for preordering the game are so overpowered compared to what you would normally start with that you have no need at all to purchase weaker items, or use items you find during gameplay. Essentially, this kind of spoils the game because you don’t experience the gradual progression of upgrading to the next powerful weapon. Instead, you start out with a weapon clearly meant for the later parts of the game. It’s kind of like giving a newbie a Gatling gun when all the enemies have muskets. The game balances this overpowered gear by having some enemies too powerful to engage right away, unless you want to die. Overall, I think it is better to initially play through without such bonuses in order to get the full experience of the game. Doing so makes finding a better weapon more of a reward.
The control diagram does not identify all controls. Certain control schemes only get revealed through tutorials, though Ubisoft does not explicitly give this information to players prior to stumbling across such tutorials. Controls not listed on the controls page include: press and hold L2 to aim, and press R2 to throw an object or body. This comes in handy if you need to throw a corpse over railing, for example. You can make Senu do barrel rolls by spinning the left stick. This trick with Senu appears to be completely cosmetic. Those were just two examples of controls that Ubisoft decided to keep secret. Why? Who knows. It’s a mistake to not disclose all possible controls. It essentially robs the player of more fun he or she could have with a game. I recommend experimenting. You may discover something very cool.
Another thing that Ubisoft thought it would let players figure out for themselves involves spontaneous events. You may notice an exclamation point icon appearing while you play. I figured this one out by chance. The icon appeared, so I launched my eagle and saw that a hippo was attacking a woman. The exclamation point tells you that someone could use your help. It’s similar to other AC games in the way people would yell “thief” if they were pickpocketed. You could then catch the thief for the victim.
Perhaps one of the best features that Ubisoft achieved with this massive open-world environment is the elimination of grinding. I consider grinding to be repeatedly playing the same area. You can level up naturally by playing the game without replaying the same areas. This is no small accomplishment, as anyone who has played other open-world games is well aware. You may attack many strongholds for similar reasons yet each one is different.
If you enjoy adventure games, this is a title worth playing. This is the first game I’ve played that offers the country of ancient Egypt as a sandbox to explore. It is thoroughly entertaining and packed with loads of content and areas to explore. I highly recommend Assassin’s Creed: Origins.
All that being said, two stars deducted for a rather pedestrian story and a VERY weak end-game. Honestly, I did not actually give a damn about anyone in this game. The chariot racing mini-game I just quit after a handful of races because I frankly found them to be boring. Same thing with the naval battles. The AI felt fairly weak and predictable in almost every mission. The game made up for it by having a ridiculous amount of defenders in any main-story mission, but it just took patience to whittle them all down.
And then there were the boss battles. Oy vey. Instead of making any interesting show-downs or chase scenes, it was all locked-room fights with a boss who would blatantly cheat, making everything you had learned pretty useless. Just....tedious.
Top international reviews
i needed the us version which was shown in the images,
i will be returning this