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About the product
- The Final Legendary Chapter - Experience the final chapter of Ezio’s epic adventure in story-driven gameplay.
- Upgraded Arsenal Of Weapons And Enhanced Abilities - New! - The new hookblade boosts free-running, bombcrafting provides endless levels of gameplay customization and Superior Eagle Senses enhance game performance.
- Award-winning Multiplayer Continues to Innovate - All new online characters, modes, and maps build upon an award-winning online multiplayer providing infinite replay value and competitive gameplay.
- Added-Value Bonus Gameplay - New! - For the first time in franchise history, experience a game within a game, featuring hours of Animus-dedicated gameplay in an Assassin’s Creed spin-off.
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In Assassin's Creed Revelations, master assassin Ezio Auditore walks in the footsteps of his legendary mentor, Altaïr, on a journey of discovery and revelation. It is a perilous path – one that will take Ezio to Constantinople, the heart of the Ottoman Empire, where a growing army of Templars threatens to destabilize the region. In addition to Ezio's award-winning story, the acclaimed online multiplayer experience returns, refined and expanded, with more modes, more maps and more characters that allow players to test their assassin skills against others from around the world. The latest chapter in the Assassin's Creed saga also includes revolutionary gameplay, allowing players to manipulate the construct of Desmond's memories and the Animus to decipher the mysteries of his past and gain insight into the future.
Top customer reviews
If you haven't played the first Assassin's Creed and subsequent releases (or at LEAST starting with II, and going forward) - go no further. Do yourself a service and start with II as a bare minimum and work yourself forward to this, the 3rd in the Ezio Auditore trilogy. Otherwise, you'll be completely lost.
For those of you familiar with the story, you're going to find Ezio Auditore in his twilight years on a quest to find Altair's legendary, yet quite well-protected, library. The Templars have caught wind of it and Ezio is also trying to find his way in to thwart their attempts at worldwide control. This is hardly a spoiler as you're quickly brought into this within minutes of beginning to play Ezio - no further spoilers here.
From the standpoint of playing all of the previous Assassin's Creed entries, how does this one fare? Well, I finally played it tonight and I must say that it is really quite remarkable. There's a major change in the way that combat is handled - you select a primary and then a secondary weapon so that you can enter a sword fight and then throw knives at will, for example (no longer do you have to constantly "weapon wheel" between sword and throwing knives constantly). Graphic engine has been updated and it's quite smooth; I don't find it stuttering nearly as often as it used to. Even the story itself has been given a facelift - now there's more of a cohesive, unified story rather than a series of seemingly disjointed events culminating in your goal in the first place of killing "x" person because he did "y". "Eagle vision" also has some significant improvements, some subtle and some not. For example, in addition to identifying enemies, you'll actually see faint red lines indicating a guard's patrol route. This enhances the formulation of tactics. In other cases, where smoke bombs are even more effective at obscuring your enemies' ability to attack you, "eagle vision" will actually allow you to pierce the cloud and attack your enemies at will. In addition, you will be collecting materials to craft a variety of different bombs (lethal and non-lethal). The animations of Ezio kill moves are superb and some of his abilities show that Ezio, in his twilight years, is deadlier than ever. The music, as always, is very well-done and the voice acting is even better than usual. The beginning of the game reminds me of Matrix Revolutions, but I do mean this in a good way.
The environments are breathtakingly beautiful. The game has departed from Italy and finds itself in Constantinople, once the true crossroads of the world between Europe and Asia when the United States was still a mere 264 years away from declaring its own independence. Ezio finds himself with new equipment (the hook blade is fun opening a variety of attacks as well as an ability to zip line around your environment - fantastic!), friends (including a romantic interest), and actually enters into the conflict politically - it's no longer a mere Templar/Assassin conflict. There are layers to appreciate here as Ezio makes an ally and as I am starting to delve into it, I truly appreciate what Ubisoft has created here.
If there is one thing that I have to complain about, it's the mode where you have to defend your own Assassin's Keeps in addition to creating them for those of you familiar with Brotherhood. It becomes a "tower defense" game at this point...and I don't mean that in a flattering way. It's one thing that Ubisoft could have omitted (or seriously improved upon) without impacting the story whatsoever. It comes off as a silly gimmick that didn't appear to have been given a significant amount of thought in terms of how it flows with the rest of the interlocking parts. This is an oprhan 301st piece in a 300-piece puzzle; it doesn't fit and, quite honestly, you don't really need it to complete the experience.
I haven't had a chance to explore multiplayer too much, but what I've seen so far seems to indicate that Ubisoft has taken the best parts of Brotherhood and have added both modes and additional customization not seen before. I'm more into the story then the multiplayer, but Revelations has shown me enough to convince me to give it a try...later. Assassin's Creed is still, first and foremost, about continuing a quite fascinating story. And the final chapter to the overall story arc (with Ezio's presumably ending here, if rumors are believed) is to come in yet a single year, although how Ubisoft plans to bring this epic to a conclusion in the absence of such a strong character like Ezio has my curiosity piqued.
Despite the fault of "tower defense", everything else is so vastly improved that I still have to give it a solid 4.75 stars (5 stars on the Amazon scale - don't think it deserves a 4). Enough said - get it and enjoy!
Of course, it has assassins creed trademark gameplay, and atmosphere only improved even more so than the past AC's. I think this has the best gameplay of the series, even better than AC 3, and I also think it has some of the best graphics of any multiplatform game.
Not to mention, there's a really cool part to Desmonds story where you get to do these interesting first person platforming levels that even make portal seem mundane.
The multiplayer is great as well. The ending was really a masterpiece, Revelations reveals more about the story than any other AC game, and the ending should have your jaw on the floor. Amazing game, and in my opinion it's even better than AC 2
+ This game has the best story in the series, tying in the histories of Altair, Ezio, and Desmond. Altair's segments are a nice addition, and the flesh out a good portion of his backstory. The game lives up to its title as there are some very clarifying revelations at the ending, a feature that was sorely missing in the earlier game. For once we are left with less questions than answers. That doesn't mean everything is answered, but I think Ubisoft Montreal did well to set up whatever the next iteration of the series will be.
+ The graphics and animations are the best they've been. Locales are prettier, counters are slicker, and the graphics feel more polished overall. The temple runs looking for the library "keys" are very well done and include some impressive "set pieces".
+ The core gameplay is the same, which is a good thing. You'll feel right at home if you've played the earlier games.
+ Multiplayer is greatly improved over Brotherhood, though its still difficult to get a hang of. A small pool of players means you will get matched with experts and this can result in some very lopsided matches.
+ The game feels much "smaller" than earlier games, especially AC:Brotherhood. Ezio is limited to Istanbul, and after having all of Rome to explore in AC:B, there seems to be less to do. Searching for books is easy. Renovating shops is the same. I didn't feel like there was much incentive to search every inch of the map like in earlier games.
+ Though recruiting Assassins is made more interesting through the use of improved story, the Mediterranean Defense system is awkward and not very rewarding. I didn't even bother "liberating" most of the cities and I don't think I missed anything.
+ The Den Defense mini-game plays like a very clunky tower defense game. It went to lengths to avoid it, it was that dull and unrewarding.
+I personally did not like Desmond's side missions. You play in a Tron-like world using "building blocks" to navigate your way around the mostly blank levels while listening to Desmond tell his backstory. I understand the thought behind them and the need to flesh out Desmond's genesis, but the levels are awkward, and you don't connect with Desmond very much. His earlier life could probably deserve its own game, and it is disappointing to see it passed over some quickly and carelessly.
Like I said at the beginning, if you enjoyed the earlier games, you'll like this one. The cons are not enough to ruin the game, but they hold it back from being as good as it could be. It is a fitting end to Ezio's story, and sets the stage for Desmond & Co. to take the next step.