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Assassin's Creed

4.1 out of 5 stars 2,293 customer reviews
| 32 answered questions
Rated: Mature
Metascore: 81 / 100
$ 19 96
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Product Description

Platform: Xbox 360 | Edition: Standard

Assassin's Creed is the next-gen game developed by Ubisoft Montreal that will redefine the action genre. While other games claim to be next-gen with impressive graphics and physics, Assassin's Creed merges technology, game design, theme, and emotions into a world where you instigate chaos and become a vulnerable, yet powerful, agent of change. The setting is 1191 AD. The Third Crusade is tearing the Holy Land apart. You, Altair, intend to stop the hostilities by suppressing both sides of the conflict. You are an Assassin, a warrior shrouded in secrecy and feared for your ruthlessness. Your actions can throw your immediate environment into chaos, and your existence will shape events during this pivotal moment in history. Key Features Be an Assassin Master the skills, tactics, and weapons of history's deadliest and most secretive clan of warriors. Plan your attacks, strike without mercy, and fight your way to escape. Realistic and responsive environments Crowds react to your moves and will either help or hinder you on your quests. Action with a new dimension total freedom Eliminate your targets wherever, whenever, and however. Stalk your prey through richly detailed, historically accurate, open-ended environments. Scale buildings, mount horses, blend in with crowds. Do whatever it takes to achieve your objectives. Relive the epic times of the Crusades Assassin's Creed immerses you in the realistic and historical Holy Land of the 12th century, featuring life-like graphics, ambience, and the subtle, yet detailed nuances of a living world. Intense action rooted in reality Experience heavy action blended with fluid and precise animations. Use a wide range of medieval weapons, and face your enemies in realistic swordfight duels. Next-gen gameplay The proprietary engine developed from the ground up for the next-gen console allows organic game design featuring open gameplay, intuitive control scheme, realistic interaction with environment, and a fluid, yet sharp, combat mechanic.

Product Information

Platform:Xbox 360  |  Edition:Standard
Release date November 13, 2007
Customer Reviews
4.1 out of 5 stars 2,293 customer reviews

4.1 out of 5 stars
Best Sellers Rank #1,802 in videogames
#107 in Video Games > Xbox 360 > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.2 x 0.5 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Reviews

Top Customer Reviews

By A. C. Ege/Acedoh VINE VOICE on November 15, 2007
Platform for Display: Xbox 360Edition: Standard
I was a little skeptical this game would live up to the hype. Then some diminished reviews came around and I was already feeling a let down. Where could they go wrong? Was my thoughts. Well that didn't stop me from purchasing this game. After 30 minutes I was blown away. All skepticism was gone and I was in Gamer Heaven.

Let me start off from the beginning. Yes there is a plot twist and it's pretty bizarre. Just think that your watching a Michael Crichton movie and it will make sense. Playing in the Middle East several hundred years ago is a different idea. It's hard to say what you could expect with this concept.

So what makes this game amazing. Lets start off with the landscape. It's brilliant and beautiful...Really majestic. You don't understand the scope of this game until you start playing. The world is surrounded by several small villages and three large cities. The only way to travese this open terrain with a horse. Fortunately they are about as easy to find as a car in todays society.

What also sets this game apart is the ability to do what you want when you want. There is no clock on you and your not stuck going into a mission. Everything is open based. The character is amazingly fun to control you can scale tall buildings and make amazing leaps of faith. Climbing up a building that is several stories and then leaping to certain doom is breathtaking excitement. This is what games should be about.

Beyond that is a mission based game. Similiar to Grand Theft Auto in style. You can accept simple missions like pickpocketing and protecting citizens to the more main based assasin missions. You can battle soldiers if you want as you have many enemies but it's not really advised.
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Platform for Display: Xbox 360Edition: Standard
First of all let me say, Ubi has laid down the foundation for great things in the future. If this is the direction games are heading, they are going to be amazing in the near future.
Having said that though, I must say that although this game is amazing for the first few hours of play, its repetative nature begins to wear on you after a little bit.
The controls, gameplay and general feel of the game are very good. But completing basically the same missions over and over begins to tarnish this game. It's the same folks that have to be rescued, the same style of fighting, and the same basic solutions to all the missions.
I would recommend renting this game rather than buying, because once you finish the game, I can see where there is no value for playing it again.
The graphics are some of the best I have seen to date, and there are some really neat features that could be used for later games.
As I said before, Ubisoft has really started something wonderful with this game, I just hope they continue to build on this base and really open up the world of gaming. They just seemed to miss the curve, (slightly) with this release.
2 Comments 44 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Platform for Display: Xbox 360Edition: Standard
It really pains me to say this, but this isn't a fun game. I love the Assassin's Creed series. It's easily one of my favorite.

This game does have some cool features. Hunting, the wilderness, etc etc, but for all of the cool new features, they forgot the features that made this series enjoyable.

One of the biggest problems is the main character is unbearable. This is something that didn't occur to me until playing this game. With Altair and Ezio, I had taken for granted an engrossing protagonist. Their stories were interesting, the cut scenes where they spoke were interesting and their story was interesting. You genuinely liked them. You wanted them to succeed and you became invested in their characters. Connor is a one dimensional schmuck. He says nothing insightful. He's not endearing in anyway. Actually, I found myself hating him. This may seem minor to someone reading this, but it isn't. It turns out it isn't fun to play a 30 hour game when you hate the main character. It becomes a bit of a chore.

Now let me get down to some of the details of why this is the least enjoyable of the AC series.

I had a bad feeling about the game at the outset. The first 1-3 hours are essentially a tutorial. Now, you might say to yourself, "If there are 1-3 hours of tutorial, then I'll be 100% ready to play the game." Well, you'd be wrong. I'm about 40% into the game and I still don't know how to do some of the tasks that should be simply. I had to go online to figure out how to do basic things like recruit other assassins.

The maps are awful and useless. While the "open" nature of this game is cool, it is nearly impossible to navigate the wilderness. The biggest problem is the map isn't topographical. Looking at a map you may see Point A and Point B.
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76 Comments 526 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Platform for Display: Xbox 360Edition: Standard
Assassins Creed 3 manages to live up to the hype of its runup, provided you are willing to overlook a bit too much cutscening, way too labyrinthian tutorials, and a large portion of graphical glitches. While I applaud the attempt of Ubi to push the envelope, their flagship title probably isn't where they want to do the first breakout of the "new and improved" Anvil engine.

Graphics (5-10/10): Graphics of the environments are simply stunning. Water flows like water on the sea, clouds and landscapes are pristine and crsip, and fog flows naturally and blocks just the right amount of vision. Trees and buildings feel natural and organic, and nothing is left feeling out of place.

People graphics are... very unsettling. The eyes especially always look like polished stones because of a persistent reflective effect. Clothes and weapons go through objects and people rag doll way too much when killed. Stutters from officers are the worst, with partolling officials getting trapped on railings, shimmying like they are doing the ants in the pants dance, or sinking into the floor but somehow spinning like tops to stare directly at you.

The cutscenes are fantastic, but its almost that they're too detailed. The new engine is great, but leaving it at 60% of capability would've removed a large portion of the problems but still allowed for improvements.

Characters (2-10/10): The characters can make or break a story. Alitair was distant but just involved enough that you felt something for the character. Ezio was entertaining, funny, well developed, and flowed organically from one game to the next, plot hole leaps forward in time be damned.

Desmond is like a pair of dress pants you dont like.
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18 Comments 181 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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