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About the product
- Over one hundred high-performance cars, including the Team Lotus 98T, the Pagani Zonda R, the Ferrari LA Ferrari, the Mercedes C9 and the McLaren MP4-12C GT3
- Over twenty different track configurations, including famed courses such as Silverstone Circuit, Circuit de Spa-Franco champs, Autodromo Nazionale Monza, and Nurburgring-Nordschleife
- Single and Multiplayer racing modes, with customizable Race Weekends, preset Challenges or full-scale Career Mode
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Aptly branded "Your Racing Simulator," Asset to Corsa ups the simulation stakes by emphasizing and focusing on pure physics realism, with precision accuracy across every aspect from the meticulousness car handling to the laser-measured tracks. The standout stars of the game are of course the cars themselves; Asset to Corsa has partnered with the most prestigious automotive manufacturers to license life-like models of the genre's biggest stars, from Ferrari to Fiat, from McLaren to Mercedes, and Lamborghini to Lotus. Players are able to further deepen their playing experience by adjusting the handling and race set-up of each and every car in-game, whereby cars can be individually tuned to cater for your personal racing style. The overall racing experience can be further modified by adjusting everything from driver attributes to collision damage, to deliver a thrilling and true racing experience. All of these features together breed the realism that Asset to Corsa is known and celebrated for.
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I have now spent a few hours with A/C. I think this is a game best driven with a wheel and pedals, though it worked well for me with a controller also. I will state up front I was rather shocked at the negative reviews I see here, as my overall experience has been quite good as to the actual driving physics and graphics of A/C. I was going to spend a bit more time with A/C before writing this review, but given the dismal ratings seen here, (and in contrast to most professional reviews such as by Inside Sim Racing, IGN, and others), I felt it might be useful to share with others here my initial impressions of A/C at this time as a long time sim driver on the console myself. I can say without hesitation that IF what you really want is a great driving experience on a track with a variety of cars, you should really love this game, even if just for the driving itself. The handling and physics are superb, and each car is unique. I was surprised at how accurate and realistic it felt out of the box, and you can fine tune feedback and such to make it best for your taste including different set ups for the various tracks. For me, the handling alone is enough to justify the purchase of A/C.
The sound is generally quite good, with a few cars perhaps not as great as others. If you have a 5.1 or 7.1 home theater system, you are best to put it on regular stereo, as otherwise the spread of the sounds are weak with too much emphasis on the rear to my ears. It sounds better and more realistic in plain stereo. By comparison, with Project cars the sound in 7.1 is better, in stereo it is a close match overall.
The graphics are also very good overall with very clear tracks and cars, and with clear gauges in the cockpit view at all speeds as you race down the road. I think that Project Cars might be a bit prettier overall, (once you fix the distortion in the gauges that occurs at high speeds by going into the settings and TURNING OFF the High Speed Shake) but it is very close. A/C is really clear even if perhaps not quite as beautiful as Project Cars. It maintains high integrity and it runs smoothly and remains crisp without obvious tearing or other problems on my system. I did see one review posted here that claimed A/C was like a “PS2 game”. This is absolutely false and just ridiculous. It certainly is on par with the best out on PS4.
A/C may not be for everyone. I think it is a “must have” for hard core sim racing, and for those who want the most accurate feel of driving. It does have a few problems as an overall game that is competing with such titles as Project Cars and Dirt Rally. The career mode and other features are OK, but not all that immersive. I have been stuck on one race in Career Mode and unless you earn 3rd place or better, you cannot move on in Career Mode as there is no averaging or points used. It is based on placement, (you must earn first, second, or third place in the event to move forward). That can be frustrating, and you cannot adjust the competing A/I cars enough to always get past this dilemma, (and I am a pretty decent driver). The A/I cars also almost never make mistakes and they do not seem to incur penalties when they ram you off the track. As the A/I does not suffer consequences and does not drive off road, they can be hard to beat which causes the races to feel too predictable in a bad way. If I knew they “just might blow it on occasion” I would be much more motivated to race it out until the end. Instead if I get a bad start or bumped off the track, I resort to just giving up and restarting the race. It would really add to the experience if the A/I drove like us humans, mistakes and all. I think I frightened the neighborhood kids and our pets while screaming at the screen once over this irritating issue. It can leave you feeling a bit empty, so you try other events. I still have time to put in, so this is my initial view and as I learn, I will probably feel a bit better about some of this and of beating A/I.
The other events are decent enough. You can drift, do time trials, do solo driving, do quick races and special events. There is also on-line racing. There is fun to be had with this game, but the career mode could be better. I did try on-line racing briefly, and I was impressed with how well it worked. It looked as good as the in-game driving, which is impressive. I did enjoy it, with the exception of some dim wit ramming me on purpose. This is common with on-line racing, but I am hopeful that the A/C on-line community will be a bit more mature and that we can enjoy some good clean racing! Let us behave boys and girls.
Issues and conclusions: When you finish a race, it just suddenly puts you in the pit with a timer running. It feels odd, and at first I thought the game glitched or timed out. It is anti-climatic to just end the race in the pit and is a bit disorienting. The penalties are also rather harsh, and at first I did not realize when it states “10 seconds” you literally cannot touch the gas pedal for that amount of time, or you get more time, then kicked out of the race. You must heed the warnings, and I wish it would just stop the accelerating. Perhaps this is more to real life racing? You get used to it, but it seems harsh for a slight infraction to burn up 10 seconds or more, which is an eternity in race time. This is even worse when the A/I is not under the same constraints.
On rare occasion on some events, my paddle shifter will not always downshift immediately from 4th to 3rd, or 3rd to 2nd, until I hit it again. I am not sure why, but it seems to be the game, not my wheel. It is not a huge problem, but can cause problems in a tight race where control is essential. If you have an H Shifter and clutch, they work nicely without problems. In fact I purposely did not use the clutch a few times when I had on full clutch settings and it would grind and not go into gear when I shifted improperly. I thought that was excellent! The automatic shift works fine, but I prefer to shift manually when racing. I hope this minor downshifting paddle issue, and the other issues get fixed in an update.
The garage could be better organized and clearer, but it works. You can change car settings, (I noted more tire options on Project Cars however). It takes a bit to figure it out, but it works OK. I wish the print was bigger and clearer however, but it is workable. Like in Project Cars, you cannot modify engines and add blowers and exhaust to the cars like you can in GT games, but the cars are fine as they are and realistic. I do not care about unrealistic modifications to cars. I also do not care about painting cars, or about being able to take pictures and post them on line. Those features are not in this game. I just want a good driving experience. The car selection is pretty impressive, and I am sure they will be adding new cars soon as downloads for very little money, or perhaps even free.
Unlike in Project Cars, there are no real weather effects. The races are in daytime. You can select foggy and cloudy, and adjust the time of day as to sunlight, but there is no driving in the rain, the snow, or other such poor conditions currently. I would guess that the developers opted to focus more on the pure physics at the expense of the added weather effects, (an OK exchange I suppose, but I do like to drive in rain and snow, and add lightening and you have another level of fun which is offered in Project Cars and Drive Club).
One really nice touch offered in A/C is that you can turn on the headlights in many of the cars so you can better see the gauges while driving in the cockpit view. I love that, and given the game is at this time only in daylight, it is a welcome feature that really adds realism when you can see the gauges clearly even in sunlight. Does this mean they intend to offer night racing? Hum. For some reason turning on the headlights during the day disappeared in Project Cars, and I miss being able to always see the lit gauges. IF anyone knows a work around for this in Project Cars, please post a comment here.
My overall verdict: This is an excellent game for the pure driving experience. I do wish the A/I was better and more realistic. I also wish that Career Mode was more flexible with a point system, and I would like to have weather effects. I would like to see the few glitches involving A/I cars, downshift issues, and abrupt race endings fixed. I also really hope A/C makes this work with the upcoming Sony VR glasses. I think as a global experience, Project Cars wins, (I also rated that game at 5 stars) and the handling in Project Cars is also quite good, (better than GT 6). I do feel that the car handling in A/C is a bit better than anything else on console right now, which says a lot. A/C is a game for a real purist, and perhaps is a great additional game for gaining access to other cars, like the Ford GT40, some ferrari cars, and for having another sort of experience. It lacks in some areas while excelling in realism. If the career mode is enhanced and the A/I fixed, and VR is added, we would have a 5 star game for sure. I would like to hear the crowd screaming as I finish a race rather than just ending up in the pit lane. Perhaps a victory lap is in order? This is a great game for driving, but with a few fixes it could be even better. I enjoy it a lot, and I hope this review is helpful to you. Happy driving.
If your collection includes Project Cars and Gran Turismo, and if you own a wheel controller, then you already know what this game is. It's been out on PC for ages, I'm not going to bother to explain it's appeal.
Having played this on PC since it's release, and having played Project Cars on both PC and PS4, I will conclude where this game does terribly, and where it excels.
Presentation: Unfinished. The menu gets the job done. and that's about it. Coming from PCars, there's a distinct lack of polish between the race menu and the config screens. It's bare bones and borderline incomplete. It doesn't showcase the game so much as it showcases Kunos Simulations' lack of experience developing for the console.
Performance: Inexcusable. You'll read about this elsewhere, but there's a lot of choppiness that is not addressed by the day 1 patch. For some odd reason it correlates with receiving damage or going off track. The worst part is, is that it immediately takes you right out of the game, which is a pretty big failing for something that presents itself as a "simulation". I'd expect that this game look and perform similarly to Project Cars, another PC to PS4 port, but it actually even falls short of that.
Gameplay: Very mixed. The AI so far is very "AI" feeling, the cars they run are simply faster than yours, collisions are handled strangely, but honestly, who cares. The career mode is essentially nonexistent, as it was with the PC release, so no surprise there. The meat of this game is essentially doing hot-laps and playing it online.
I've not been online yet, but I can say that the one place this game surpasses Project Cars is in the steering feedback with a FF wheel (Logitech G29 in my case). My largest complaint with Project Cars was the "interesting" default force feedback settings, and I may be partially to blame with having not spent enough time in the deep customization available to Project Cars to dial it in. But in AC, the feedback from braking and understeer are spot on, as good as I've seen in any PC or console racing game out-of-the-box. So if you just want to jump in and do a few laps around Spa in a 1M, then you're going to have a pretty good time, this game does showcase good physics and FF wheel feedback.
If you are looking for literally any depth beyond a racing tech demo, then look elsewhere. Spend more time with PCars, I know I'm going to.
Most recent customer reviews
Decent graphics, but no more than that. The physics are outdated and inconsistent.Read more