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About the product
- Two protagonists, two stories, more gameplay. Depending on which protagonist a player selects, the story and events will unfold from different perspectives.
- Battle with more teammates! In Atelier Escha & Logy ~Alchemists of the Dusk Sky~, players can have a maximum of 6 characters in battle to allow for more strategy and faster-paced fights!
- Streamlined synthesis welcomes newcomers and long-time series fans! The synthesis system and interface have been streamlined to make item creation more approachable and enjoyable.
- Fast-paced, turn-based combat system! Battles are fought using a turn-based combat system, but character actions and command inputs are optimized for fast-paced fights.
- Alchemist-exclusive attack, Double Draw! As Alchemists, Escha and Logy can use the various items they create through synthesis during battle.
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This world has gone through many Dusks, and is slowly nearing its end. Within this world, in the western reaches of the "Land of Dusk," there was a nation that prospered thanks to its use of alchemy. There, in order to survive the eventual arrival of the "Dusk End," the people devoted their efforts to rediscover and recreate lost alchemic technologies. Rediscovered technology from the past era was gathered in the alchemy research city known as "Central," where research was conducted on how to halt the advance of the twilight. One of the heroes is a young man who researched alchemy in Central, the other a girl living in a small town on the frontier. This girl's name is Escha. In the process of using her knowledge of ancient alchemy to help others, she was assigned to the Development Department. The young man's name is Logy. Having learned the newest alchemic techniques in Central, he requested a transfer to this understaffed town to make use of his abilities, and meets Escha when he is assigned to the Development Department as well. The two make a promise to use their alchemy together, and bring success to the Development Department.
Top customer reviews
In the latest Atelier game (we have at least one more coming for PS3!!!), you have two protagonists. The stories start out slightly different, but the vast majority of the game is identical no matter which character you choose. The endings vary also depending on the character selected, as well as a few of the intermediate cut scenes. I chose Escha first because I understood it was recommended for fans of the series while Logy was recommended for newbies to the series or for those wanting more RPG and less 'pretty pretty princess' happenings.
The only couple of drawbacks I noticed were in regards to items and synthesis. Items no longer have individual grades or unique skills when found in the wild. This means every single phlogiston is the same. Granted you can mix these up to make alchemy items (such as neutralizer) that has different inherent effects and elemental properties... but it makes it a little less exciting to forage.
Cut scenes are MUCH less annoying. No longer do you get interrupted each and every single time you complete a synthesis with someone coming into the Atelier to mope. Instead, most cut scenes are in different parts of town and you can hit them all at once, then spend some serious time synthesizing without a knock at the door each and every time you get a pause! Granted, the folks still do this occasionally, but much much less frequently than the previous titles (Atelier Ayesha was by far the worst in this regard).
In the field you have actions you can take when the little gauge on the left fills up. These actions range from speeding up gathering, looking for documents, finding relics, changing foraging targets, or fighting strong monsters. The stronger monsters range in difficulty depending on your level and your location. One positive is that you can run from most of these relatively easily - just in case you bite of more than you can chew.
And here is the one change that has fans divided: the time limit. There is still a time limit - but you can easily complete the main objectives within a few days or weeks while you still have 120 days total before the deadline. What the designers did to give a challenge was to have other, secondary objectives to complete. So you can still pass the deadline but not with a good 'grade' unless you complete most or all of the objectives. I did find this to be a bit challenging, but I was able to complete them all without fail. Having several save files helps! I actually had to go back a couple of times because I did miss the target time (going into overtime) or missed an objective or two.
Another change is in the money situation. You get a stipend for your work and it increases with the requests you fill. These are either synthesizing items or beating certain monsters (similar to Atelier Ayesha). I recommend having the homonculi working on bombs and healing items since those get requested most of all!
Speaking of bombs and items: a HUGE improvement I felt was in getting repeated adventure items. Instead of synthesizing dozens of bombs, you can create one, equip it to your adventure equipment slot (which is expandable) and it is restocked each time you visit town. So if you run out of your adventure equipment while out in the field, no worries, you get them replenished in town.
If you've played the series, I highly recommend this entry. If you are new to the series, in all honesty, Atelier Meruru might be the best start. Atelier Totori is very strict with the time limit and it is easy to just fail the first half completely and then you have three years of game time wasted! This entry is made to appeal to those new to the series however, so it wouldn't be the worst place to start. Plus, there is very little overlap with this and Atelier Ayesha, other than a few recurring characters (Harry, Willbell, and a couple of others). You don't need to have played Ayesha, and this won't create any spoilers for the previous 'Dusk' entry.
I give it five stars - mainly because I enjoy this style of game, and I think the produced a very fine addition to the series. I know the critics don't tend to rate these highly, but it really is a unique style of game that appeals to some gamers more than others. Heck, my girlfriend can sit and watch me play this and be content while she rolls her eyes if I turn on Kingdom Hearts 1.5 or Grand Theft Auto 5.
+ Great story
+ Flexible objectives and time limit
+ Replenishing adventure items
+ Field actions
+ Fast, familiar, yet challenging combat
+ Streamlined travel / travel times
- Alchemy can be a bit slow
- No individual rank, quality, or effects for foraged items
As with previous Atelier games, your main goal in this one is to help the development of your town. Escha and Logy do this as members of the town's R&D department(research and development) You explore ruins, synthesize things, help the townspeople, defeat monsters and the whole 9 yards. One really cool improvement over previous games is that Logy for example, is able to use a combination of Alchemy and really cool sword attacks. Even Escha seems stronger than her predecessors in battle.
The art and cut scenes for Atelier games are always top notch, but this game blows all the other Atelier PS3 games out of the water in that department. I definitely recommend the game to anyone who has enjoyed other Atelier games or even games like Tales of Xillia which is another JRPG that I loved and found equally addicting although the games are decidedly different.
The gameplay is a quite fun turn bases combat system that moves at a quick pace if you choose. And you are given a nice variety in party members with their own strengths and weaknesses. The gameplay never gets dull since when you finish an assignment you are allowed to take on a variety of sub missions before the term is over to get bonus rewards and money.
I have no complaints about the game. Since I bought it new, there were no physical problems. All in all the game is just fun to play. I'm not good at reviews because I don't really hit the points I assume other people want to hear. But if anything I can say the game is fun and won't disappoint if you are someone who likes good games.