Atelier Escha & Logy: Alchemists of the Dusk Sky - PlayStation 3

4.4 out of 5 stars 39 customer reviews
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About the Product

  • Two protagonists, two stories, more gameplay. Depending on which protagonist a player selects, the story and events will unfold from different perspectives.
  • Battle with more teammates! In Atelier Escha & Logy ~Alchemists of the Dusk Sky~, players can have a maximum of 6 characters in battle to allow for more strategy and faster-paced fights!
  • Streamlined synthesis welcomes newcomers and long-time series fans! The synthesis system and interface have been streamlined to make item creation more approachable and enjoyable.
  • Fast-paced, turn-based combat system! Battles are fought using a turn-based combat system, but character actions and command inputs are optimized for fast-paced fights.
  • Alchemist-exclusive attack, Double Draw! As Alchemists, Escha and Logy can use the various items they create through synthesis during battle.

Frequently Bought Together

  • Atelier Escha & Logy: Alchemists of the Dusk Sky - PlayStation 3
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  • Atelier Shallie: Alchemists of the Dusk Sea - PlayStation 3
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  • Atelier Ayesha: The Alchemist of Dusk - Playstation 3
Total price: $109.47
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Product Description

Platform For Display: PlayStation 3

This world has gone through many Dusks, and is slowly nearing its end. Within this world, in the western reaches of the "Land of Dusk," there was a nation that prospered thanks to its use of alchemy. There, in order to survive the eventual arrival of the "Dusk End," the people devoted their efforts to rediscover and recreate lost alchemic technologies. Rediscovered technology from the past era was gathered in the alchemy research city known as "Central," where research was conducted on how to halt the advance of the twilight. One of the heroes is a young man who researched alchemy in Central, the other a girl living in a small town on the frontier. This girl's name is Escha. In the process of using her knowledge of ancient alchemy to help others, she was assigned to the Development Department. The young man's name is Logy. Having learned the newest alchemic techniques in Central, he requested a transfer to this understaffed town to make use of his abilities, and meets Escha when he is assigned to the Development Department as well. The two make a promise to use their alchemy together, and bring success to the Development Department.

Product Information

Platform For Display:PlayStation 3
Release date March 11, 2014
Customer Reviews
4.4 out of 5 stars 39 customer reviews

4.4 out of 5 stars
Best Sellers Rank #6,126 in videogames
#408 in Video Games > PlayStation 3 > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 5.4 x 0.6 x 6.8 inches
Media: Video Game
Domestic Shipping Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
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Customer Reviews

Top Customer Reviews

By Winston D. Jen on March 22, 2014
Platform for Display: PlayStation 3
The Atelier series began with a trilogy for the PS2. I enjoyed the first game, but never got around to finishing the others. I have played and cleared the first trilogy for the PS3 and Atelier Ayesha. Rorona was frustrating because skills consumed HP rather than MP. Unless you had a guide with you, the three year limit was very restrictive and infuriating. I gave up trying to attain anything other than a simple good ending.

Fortunately, Totori and Meruru relaxed this restriction, and it became much easier to achieve a good ending in the six years that were provided. This also made the game more fun as optional dungeons and bosses could be accessed without having to plan everything in advance.

Ayesha was similar a mix of Rorona and Totori. Although set in a whole new fantasy world (with a considerably darker tint, especially since Ayesha's sister is missing and a strict time constraint is presented at the game's outset), it retains the alchemy and combat system that made Totori and Meruru so fun and engaging.

Escha and Logy takes the best of both trilogies and combines that with a mechanic utilised in Atelier Iris 2: dual protagonists. This makes the adventure twice as long and less repetitive. In a shout-out to Atelier Rorona, the player must accomplish one mandatory assignment and several optional ones every four months. I never felt like I was playing through a slightly revamped version of Totori.

The combat system is a revamped and slightly modified version of the one used in Ayesha. This time around, any character can take damage for any other character. Chaining combo attacks in rapid succession will increase the damage dealt (although Escha is more suited for alchemical attacks).

As a final candle on the birthday cake, Tecmo Koei retained the original Japanese voices, giving otakus like myself a more authentic experience.
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Platform for Display: PlayStation 3 Verified Purchase
I've played every Atelier game since they hit PS3. Granted, there are folks with a longer history of playing these games, but as a long time JRPG nut, I've tired of many of the newer games being released. It is with much gusto that I embraced these 'old school' style games. And old school is really a term that does a disservice to this series, but it is the only way to differentiate between these games and the newer 'I can't actually play this game because it's really a movie in disguise' games (staring at you Final Fantasy).

In the latest Atelier game (we have at least one more coming for PS3!!!), you have two protagonists. The stories start out slightly different, but the vast majority of the game is identical no matter which character you choose. The endings vary also depending on the character selected, as well as a few of the intermediate cut scenes. I chose Escha first because I understood it was recommended for fans of the series while Logy was recommended for newbies to the series or for those wanting more RPG and less 'pretty pretty princess' happenings.

The only couple of drawbacks I noticed were in regards to items and synthesis. Items no longer have individual grades or unique skills when found in the wild. This means every single phlogiston is the same. Granted you can mix these up to make alchemy items (such as neutralizer) that has different inherent effects and elemental properties... but it makes it a little less exciting to forage.

Cut scenes are MUCH less annoying. No longer do you get interrupted each and every single time you complete a synthesis with someone coming into the Atelier to mope.
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Platform for Display: PlayStation 3 Verified Purchase
From a personal standpoint I love JRPGs with beautiful art, great storylines, quirky characters and interesting game play mechanics. Atelier Escha and Logy delivers all of these things. I don't want to give too much of the actual story away but just for a general overview Escha and Logy are two distinct alchemists. At the beginning of the game you are given the choice of which alchemist you play as, which is great because it gives the game tons of replay value because eventually you'll want to play the other protagonist as well.
As with previous Atelier games, your main goal in this one is to help the development of your town. Escha and Logy do this as members of the town's R&D department(research and development) You explore ruins, synthesize things, help the townspeople, defeat monsters and the whole 9 yards. One really cool improvement over previous games is that Logy for example, is able to use a combination of Alchemy and really cool sword attacks. Even Escha seems stronger than her predecessors in battle.
The art and cut scenes for Atelier games are always top notch, but this game blows all the other Atelier PS3 games out of the water in that department. I definitely recommend the game to anyone who has enjoyed other Atelier games or even games like Tales of Xillia which is another JRPG that I loved and found equally addicting although the games are decidedly different.
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Platform for Display: PlayStation 3
I just started the game but I know people always feel so stressed in these series because of time.
This game, is the most lenient when you come to time when it comes to this series, which is a goodie for me.
I don't really need a guide so I won't be pressed on doing something.
In fact, once you finish a big project or something, you can get "Free Time" until the end of your work term [Chapter.]
You can improve relations with other members, events, and what I do is follow my Assignments and requests so I won't get lost or confused on what to do next. So there is really no way you can get confused in the game since it hands you things you need to do easily. Remember the other series you had a goal which was sucha sucha and that's it the entire game? Well here, you have Assignments and a big project to do until your term is over. So say, you're done with the main ordeal, but still have other assignments to do, that begins the Free Time so you're free to finish those before the term is over and requests from Solle. [Yay candy!] More money, boosts your character and all that good stuff. Thank the friggin' lords they made this easier and more fun and SO MUCH MORE ORGANIZED. ;v;

For those who played Rorona, which has to be the most time pressed of all the series, this is a huge step up.
Cute graphics, you can play a girl or boy this time.

Escha: Daily life and follows the same formula as previous games. She does the Alchemy here.
And for a new twist.

Logy: Focuses more on Adventure and RPG elements. He does Drilling system, where he makes Armor and Weapons.
You also get to see some old Aeysha characters.

I'm enjoying it so far. Fun and ACTUALLY relaxing this time without me pulling my hair.
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