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Unhappy Homes (Gloom)

4.6 out of 5 stars 30 customer reviews

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  • This is an expansion for Gloom - you need that game in order to use the expansion
  • Adds depth and complexity
  • Lots of replay value
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Product Description

Product Description

In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards included in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family -- the artistes of Le Canard Noir, whose creative endeavors always end in disaster.

When art lets you down, the Black Duck is there for you. This dingy cafe is home to a motley assortment of washed-up bohemians. Here the tormented painter Rosseau buys drinks for neurotic models and destitute poets, while a troubled actress and sickly courtesan compare notes across the way.

Also included are five Residences with a light blue background behind their central illustration. These are each placed next to their related family at the start of the game. New cards called Mysteries, which have a dark blue effects bar at the bottom, are also shuffled into the deck before play. A Mystery is the only card that can be placed on a Residence (and only a Residence), and can be placed on any Residence as either of your two plays. It gives that Residence's player a special effect and Pathos points that count toward his final Family Value. A Mystery remains even if the requirements for playing it are lost. You may discard a Mystery from your hand as a free play.

Adds 1 player, ages 8 and up.

From the Manufacturer

In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards included in this set together with your copy of Gloom to add morbid new Modifiers, Events and Untimely Deaths and a new family -- the artistes of Le Canard Noir, whose creative endeavors always end in disaster. When art lets you down, the Black Duck is there for you. This dingy cafe is home to a motley assortment of washed-up bohemians. Here the tormented painter Rosseau buys drinks for neurotic models and destitute poets, while a troubled actress and sickly courtesan compare notes across the way. Also included are five Residences with a light blue background behind their central illustration. These are each placed next to their related family at the start of the game. New cards called Mysteries, which have a dark blue effects bar at the bottom, are also shuffled into the deck before play. A Mystery is the only card that can be placed on a Residence (and only a Residence) and can be placed on any Residence as either of your two plays. It gives that Residence's player a special effect and Pathos points that count toward his final Family Value. A Mystery remains even if the requirements for playing it are lost. You may discard a Mystery from your hand as a free play.

Product Information

Product Dimensions 3.8 x 2.5 x 0.8 inches
Item Weight 0.8 ounces
Shipping Weight 0.8 ounces
Domestic Shipping Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
International Shipping This item is not eligible for international shipping. Learn More
ASIN 1589780817
Item model number AG1252
Manufacturer recommended age 12 - 15 years
Best Sellers Rank #252,734 in Toys & Games (See Top 100 in Toys & Games)
#6,466 in Toys & Games > Games > Board Games
Customer Reviews
4.6 out of 5 stars 30 customer reviews

4.6 out of 5 stars

Warranty & Support

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Customer Reviews

Top Customer Reviews

Gloom is fantastic, but this expansion is only so-so. The idea of residences is interesting, but in rules terms, they're simply family members who can't die, which makes them a lot less dynamic than the other cards. The mystery cards that you are supposed to play on them often require three icons and a laundry list of other conditions in order to get them into play, so that we often found them impossible to place. Nine times out of ten, we simply discarded mystery cards to get cards that were more useful and easier to place. The benefits mysteries offered were often out of proportion to the difficulty in placing them. Many have benefits that are all but useless or require that you fulfill another laundry list of conditions to take advantage of. As a result, we found residences often had almost no effect on play.

Still, residences and mysteries are the smallest part of the expansion. The rest of the cards are new modifiers, events, and untimely deaths that add welcome variety to the game. The expansion is well worth it, but not because of the residence mechanic.
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this is a lovely clever little game for those who enjoy a little dark humor. It was created because the authors wife was too nice when playing other games to inflict damage on the other players. So he made one where she could force good things upon her opponents! But in turn each player hastens along their family of characters to the righteous suffering to ensure their place in the hereafter. The concept is a light hearted romp through the very bleak lives.

As to cards them selves, they are very sturdy. The cards are translucent so that you can stack the incidents upon the characters and see through for the assorted point values. Each family comes with a color coded background for the individuals portraits. The homes in the expansion are coded with the same colors. The printing on the cards is aligned perfectly, and I have not been able to scatch the inks. The cards rifle and shuffle quite nicely, though they do "float" a bit when stacked which I prefer to cards that vacuum seal and become hard to pick from a pile one at a time.

But my favorite thing about the game is the captions. A family member might be "squashed by a shoggoth" or "eaten by bears" or perhaps "terrified by topiary"! In the case of "wounded by wasps" they add "... not to mention being bothered by bees and harried by hornets" so you'll find both cute and sly humor as you play the game. It's delightfully tongue in cheek-ily grusome.
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Gloom is a wonderful card game with the unique (and clever) mechanic of using transparent plastic cards that "stack" upon each other as the game progresses. Game play is relatively straightforward: (1) play cards that subtract points on your own "family" members or that add points to other "families", (2) "kill" family members (yours or others), (3) attempt to accumulate the lowest score.

Each card contains its own set of rules that affect game play, so each card contains (often substantial) text.

The game is fairly flexible in terms of the number of players it can accommodate, but somewhere between 3-5 is probably best. If you stick to those numbers, a game will usually take around 30-45 minutes.

Unhappy Homes is not a standalone set but rather an expansion to the main Gloom game. In addition to a new family, it adds a new "home" mechanic that features a place of residence for each family (including families from the main Gloom set and the Unwelcome Guests expansion. This new feature is a lot of fun, and provides a welcome twist to the existing rules.

Overall, the play is very fun, portable, fast-paced, and often amusing. As you may have surmised by the initial synopsis, the humor is dark and morbid (albeit very tongue-in-cheek). If that isn't your cup of tea, this game won't entertain you. The art is suited perfectly to the theme.

APPROPRIATE AUDIENCE: Hardcore gamers will enjoy this as a "warm-up" between their more complicated gaming sessions. It's a useful tool for introducing newcomers to these kinds of games (although Fluxx or Current Number of the Beast are maybe even better for this purpose).

OVERALL SCORE: B. The new cards add great variation to the existing base set.
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This is, in my opinion, the best expansion for Gloom. The houses add a new dimension to the game without making it too complicated (compared to some of the other expansions). Over all, if you enjoy Gloom and you want to be able to add a player, this is a great buy.
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By Mike on February 4, 2014
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the family is just blah, kind of like the uninteresting circus family which made little sense.
the homes part is this was just done poorly in my mind.
should be able to destroy a home in this edition but oh well just an ok xpac nothing special but adds another player so that is the bonu
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In terms of cchanging the game dynamics this expansion is so so. Like other reviewers have stated it doesn't really add much to the play of the game, but it does add one more player by adding a new family. I think this is really the point of all of these expansions. I give them props for at least trying to add a little more to the game than just another set of family cards. It also increases the number of playable cards in your overall deck, not incuding the handful of mystery cards to be played on the houses.You may decide not to use the houses and mystery cards, in which case you still come out ahead in terms of increasing the number of families and the size of your overall deck.
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