Gloom (2nd Edition)
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- 2-4 Players
- 60 minute playing time
- Compatible with first edition
- New packaging, rules fixes, timing icons, reminder cards, and more
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In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. Play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters, while trying to cheer your opponents' characters with marriages and other happy occasions.
Printed on transparent plastic cards, Gloom features an innovative design by Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it!
The second edition includes sturdy new packaging, rules fixes, timing icons, reminder cards, and more; plus it's fully compatible with the first edition game and supplements. It's sure to delight even the most despondent Gloom fan!
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|Item Dimensions||3.62 x 5.5 x 0.62 in||4.88 x 7 x 0.88 in||6.37 x 9.37 x 1.87 in||6.38 x 4.41 x 1.5 in||0.25 x 5.25 x 3.5 in||3.74 x 2.76 x 0.79 in|
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There was just one part of the game we couldn't *quite* figure out: the red cards. The rules weren't explicit on their use, and so our players were often unsure of their merit. These cards largely were then filler for our hands.
This is the big change in Second Edition - not only does it explain when and how to use red cards in the rules, but now cards with actions have symbols next to them. These symbols explain not only when to use the red cards, but also the effects of some modifiers and Untimely Deaths.
Thanks to this one minor change, the game has become a bit more accessible, while still retaining its charm. Gloom continues to be the most fun you can have killing off your family and friends!
One of the pros and cons of this game is that it really depends on the people you're playing with. If you are in a group of likeminded friends that enjoy stories, have the same sense of humor, and are willing to sound a little bit silly while you're playing this game it is awesome. You can really develop some awesome intertwining stories until hearing what happens next is almost as good as winning the game. Or you can play with someone that doesn't share that enjoyment and tries to eliminate their characters as quickly as possible without really telling a story beyond what the card says. I've played both ways and the former is much more enjoyable.
I would definitely recommend this game either way. I'm looking forward to picking up the expansions in the future and think this will be a staple on certain game nights.
The one problem we have is that it is VERY difficult to read with the light on clear wording. It made it a bit frustrating at times. The game itself is fun and can be very funny, but all in all it took a lot longer than it should have. Mind you, I don't mind long games (they should be long to rein the player in), but this was long in a bad way. We didn't feel we were getting the right sort of experience out of the game. I'd give a 4 for humour and game, but an overall 3 for presentation.