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- For 2-4 players
- Takes about an hour to play
- Tons of replay value
- Unique theme
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The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice -- just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope -- if not in this world, then in the peace that lies beyond.
In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins.
Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it!
For 2 to 4 players, ages 8 and up.
From the Manufacturer
Top Customer Reviews
You win the game by having bad things happening in abundance to your family members (each player has got 5), and then killing them when they are worst off. The challenge, however, is that your opponents try to make good things happen to your family members as well, so the story told about each person is a gloomy chronicle with occasional happy events ("Oh look! Ducklings... a[...]").
Gloom uses transparent cards, which adds a new dimension to the game, but turns out to be extremely important to give the players an overview of the current condition of a family member. It's very intuitive and easily played.
If you like such games as Munchkin or Fluxx 4.0 this is the game for you, as it contains some of the same brilliant elements, on-the-fly rule changes etc. The only downside seems to be that the amount of cards may be a bit too few for a 4 person game, so I'd recommend buying the Unhappy Homes (Gloom) and Unwelcome Guests Gloom Expansion extensions as well.
The guys and I laughingly agreed that we all had a very depressing experience. :-)
For a silly party game, this is a good choice. If you're looking for a game to play more often or with gamers, or you're interested in something with a little more strategy, you'd probably be better off with one of the great euro-games out there like Stone Age, Carcassone, Settlers of Catan, or Lost Cities. I definitely don't recommend this for two players, since most of the fun comes from the large group interaction. For two, better to go with Carcassone The Castle, Balloon Cup, or one of the above (except Settlers).
What first caught my eye about this particular game was the fact that the art style (and, upon actually playing the game, the rest of the game) is a very obvious nod to the legendary Edward Gorey. The only research I did into the game was to find out if Gorey did, in fact, have a hand in its creation. He did not.
The object of the game is simple. Each player (from 2 to 4) picks one of the game's 4 families. The small rules sheet offers up a story for each of the 4 families, each short introduction full of delightfully dark humor. The players then get their hands of five cards and the game begins! The basis of the game is the idea that one's reward in the afterlife is directly proportional to the suffering one endures in life. Meaning: the more you suffer in when you're alive, the better your eternity. Each player must unleash a wave of unbearable torment on their family to decrease each family member's self-worth. Then, when each family member has suffered enough they must die. However, while each player is trying to torture their own family the other players can play cards on them which would help to increase their self-worth. They can even kill members of the other player's families. The game ends when every member of one family is dead. The player whose family has the lowest self-worth total wins. The transparent cards make it easy to quickly calculate the self-worth values on each deceased family member.
The dark humor of this game is the best part. It is evident from the very beginning.Read more ›
Most Recent Customer Reviews
My wife and I are game fanatics and the idea of this game sounded good, we got it and played, pretty boring though in the game defense there was only the two of us not sure if... Read morePublished 1 month ago by Charles
This is a fun game to play! Even though it's two to four players, it's definitely better with 3-4 people. Read morePublished 1 month ago by K. Battaglia
Amazing game to play with your twisted friends. Everyone wants to kill their family, right? Well this game goes through hilarious scenarios of what could happen if you tried. Read morePublished 2 months ago by Christine Buenemann
The look and feel of the cards themselves are quite excellent, and I like the novel idea of a stack of cards with layers of transparency. Read morePublished 4 months ago by E Boomer
Hilarious game mechanics because it is literally opposite of what we strive for in reality.Published 5 months ago by OnARockInTheMiddleOfTheSea