
Amazon Prime Free Trial
FREE Delivery is available to Prime members. To join, select "Try Amazon Prime and start saving today with FREE Delivery" below the Add to Cart button and confirm your Prime free trial.
Amazon Prime members enjoy:- Cardmembers earn 5% Back at Amazon.com with a Prime Credit Card.
- Unlimited FREE Prime delivery
- Streaming of thousands of movies and TV shows with limited ads on Prime Video.
- A Kindle book to borrow for free each month - with no due dates
- Listen to over 2 million songs and hundreds of playlists
Important: Your credit card will NOT be charged when you start your free trial or if you cancel during the trial period. If you're happy with Amazon Prime, do nothing. At the end of the free trial, your membership will automatically upgrade to a monthly membership.
Buy new:
-13% $52.12$52.12
Ships from: Amazon.com Sold by: Amazon.com
Save with Used - Good
$46.91$46.91
Ships from: Amazon Sold by: RNA TRADE LLC
Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required.
Read instantly on your browser with Kindle for Web.
Using your mobile phone camera - scan the code below and download the Kindle app.
Follow the authors
OK
Augmented Reality: Principles and Practice (Usability) 1st Edition
Purchase options and add-ons
Today’s Comprehensive and Authoritative Guide to Augmented Reality
By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today’s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives.
Coverage includes
- Displays: head-mounted, handheld, projective, auditory, and haptic
- Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision
- Calibration/registration, ensuring repeatable, accurate, coherent behavior
- Seamless blending of real and virtual objects
- Visualization to enhance intuitive understanding
- Interaction–from situated browsing to full 3D interaction
- Modeling new geometric content
- Authoring AR presentations and databases
- Architecting AR systems with real-time, multimedia, and distributed elements
This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.
- ISBN-100321883578
- ISBN-13978-0321883575
- Edition1st
- PublisherAddison-Wesley Professional
- Publication dateJune 3, 2016
- LanguageEnglish
- Dimensions7.05 x 0.95 x 9 inches
- Print length528 pages
Frequently bought together

Customers who viewed this item also viewed
Editorial Reviews
Review
“This is an essential book for anyone interested in Augmented Reality, by two of the leading pioneers. It provides an outstanding foundation to the fast growing field of AR, both for those already in the field as well as those who just want to understand the technology more deeply.”
–Dr. Mark Billinghurst, Professor of Human Computer Interaction, University of South Australia, and creator of the ARToolKit
"At first, I thought this book provided a very solid foundation for any Augmented Reality newbie who needed to learn all aspects of AR, but then I realized I couldn’t stop digging and learning...it goes deeper than many of the AR books I reviewed in the past decade!"
–Ori Inbar, Executive Director, Augmented World Expo (augmentedworldexpo.com); CEO and founder, AugmentedReality.org
About the Author
Dieter Schmalstieg is professor and head of the Institute for Computer Graphics and Vision at Graz University of Technology (TUG), Austria. His current research interests are augmented reality, virtual reality, real-time graphics, 3D user interfaces, and visualization. He received Dipl.-Ing. (1993), Dr. techn. (1997) and Habilitation (2001) degrees from Vienna University of Technology. He is author and coauthor of more than two hundred peer-reviewed scientific publications, associate editor of IEEE Transactions on Visualization and Computer Graphics, member of the editorial advisory board of computers and graphics and of Springer Virtual Reality, member of the steering committee of the IEEE International Symposium on Mixed and Augmented Reality, chair of the EUROGRAPHICS working group on Virtual Environments (1999-2010), advisor of the K-Plus Competence Center for Virtual Reality and Visualization in Vienna, and member of the Austrian Academy of Science. In 2002, he received the START career award presented by the Austrian Science Fund. In 2012, he received the IEEE Virtual Reality Technical Achievement Award for seminal contributions to the field of augmented reality. Since 2008, he is also director of the Christian Doppler Laboratory for Handheld Augmented Reality.
Tobias Höllerer is professor of computer science at the University of California, Santa Barbara, where he leads the Four Eyes Laboratory, conducting research in the four I's of Imaging, Interaction, and Innovative Interfaces. Dr. Höllerer holds a Diplom in informatics from the Technical University of Berlin, as well as an M.S. and Ph.D. in computer science from Columbia University. He is a recipient of the U.S. National Science Foundation's CAREER award for his work on "Anywhere Augmentation." enabling mobile computer users to place annotations in 3D space wherever they go. In 2013, he was named an ACM Distinguished Scientist. Dr. Höllerer is author of more than one hundred fifty peer-reviewed journal and conference publications in the areas of augmented and virtual reality, information visualization, 3D displays and interaction, mobile and wearable computing, and social computing. Several of these publications have been selected for best paper or honorable mention awards at such venues as the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), IEEE Virtual Reality (VR), ACM Virtual Reality Software and Technology, ACM User Interface Software and Technology, ACM MobileHCI, IEEE SocialCom, and IEEE CogSIMA. Dr. Höllerer is an associate editor of IEEE Transactions on Visualization and Computer Graphics. Among his many organizational roles for scientific conferences he served as program chair for IEEE VR 2015, ICAT 2013, IEEE ISMAR 2010 and 2009; as general chair of IEEE ISMAR 2006; and as member of the steering committee of IEEE ISMAR.
Product details
- Publisher : Addison-Wesley Professional; 1st edition (June 3, 2016)
- Language : English
- Paperback : 528 pages
- ISBN-10 : 0321883578
- ISBN-13 : 978-0321883575
- Item Weight : 1.45 pounds
- Dimensions : 7.05 x 0.95 x 9 inches
- Best Sellers Rank: #916,624 in Books (See Top 100 in Books)
- #1,961 in Video & Computer Games
- #2,255 in Computer Science (Books)
- #2,317 in Computer & Video Game Strategy Guides
- Customer Reviews:
About the authors

Discover more of the author’s books, see similar authors, read book recommendations and more.

Discover more of the author’s books, see similar authors, read book recommendations and more.
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonReviews with images
Very good contents. Bad pages in printed version.
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
Bad think is that in the printed version, some pages have a wide and dark line in the middle from top to bottom. Quality control should be deeper for this kind of resources.
Reviewed in the United States on November 22, 2018
Bad think is that in the printed version, some pages have a wide and dark line in the middle from top to bottom. Quality control should be deeper for this kind of resources.




