- Paperback: 840 pages
- Publisher: Wiley; 1 edition (September 11, 2012)
- Language: English
- ISBN-10: 1118328329
- ISBN-13: 978-1118328323
- Product Dimensions: 7.4 x 1.7 x 9.2 inches
- Shipping Weight: 2.9 pounds (View shipping rates and policies)
- Average Customer Review: 10 customer reviews
- Amazon Best Sellers Rank: #1,635,287 in Books (See Top 100 in Books)
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Autodesk 3ds Max 2013 Bible 1st Edition
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From the Back Cover
Hands down, the best book on 3ds Max around
Whether you're just getting started in 3D animation or are a veteran animator looking for the latest techniques and timesavers, you'll find this new edition of the perennial top-selling Autodesk 3ds Max Bible the perfect tutorial and resource. With page after page of professional techniques, the latest features, great advice, and over 150 step-by-step tutorials, this complete guide will quickly build and enhance your 3ds Max and animation skills.
- Get a sense of 3ds Max 2013 right away with a Quick Start tutorial
- Select a custom 3ds Max workspace for each task and switch easily between tasks
- Explore enhanced tools with the new Track View interface
- Convert mesh objects to raw format faster with the gPoly modeling format
- Learn good techniques for rigging, kinematics, working with bones, and skinning
- Simulate physics-based motion with MassFX
Access tutorial files, models, and textures you can customize.
About the Author
Kelly L. Murdock has been writing computer books for many years. His credits include eleven editions of the bestselling 3ds Max Bible, five editions of Adobe Creative Suite Bible, Edgeloop Character Modeling For 3D Professionals Only, and many other books. He holds a degree in engineering with an emphasis on computer graphics.
Top customer reviews
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I felt the book was written backwards with animation first and building objects and texturing in different order. I am taking an online course on 3ds Max and the course first start with interface, primitives, modifiers, and then texturing. The animation portion was mentioned later after you have the knowledge on how to create something. This book needs its chapters to be rearrange a bit to make things flow more logically--you shouldn't have to access further back into the book to know how to texture something.
Maybe I should have given this book a higher rating but part of a good book should be on the flow of things.