- Paperback: 416 pages
- Publisher: Sybex; 1 edition (June 4, 2013)
- Language: English
- ISBN-10: 1118575148
- ISBN-13: 978-1118575147
- Product Dimensions: 7.5 x 0.9 x 9.2 inches
- Shipping Weight: 2.2 pounds (View shipping rates and policies)
- Average Customer Review: 7 customer reviews
- Amazon Best Sellers Rank: #1,615,770 in Books (See Top 100 in Books)
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Autodesk 3ds Max 2014 Essentials: Autodesk Official Press 1st Edition
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From the Back Cover
Learn Autodesk 3ds Max Quickly and Easily
This Autodesk Official Press guide covers the fundamentals of Autodesk 3ds Max 2014 with step-by-step tutorials and hands-on exercises that give you firsthand experience with the tools and a good start on preparing for the Autodesk 3ds Max 2014 Certified Professional exam. Create a retro-style alarm clock, animate a thrown knife, model a chair, and more, while you learn modeling, rigging, animating, rendering, and other career-essential techniques. Whether you're a beginner or migrating from another 3D application, this task-based book provides the solid grounding you need in Autodesk 3ds Max.
Learn these Autodesk 3ds Max essentialsand more:
- Polygons, polygon meshes, and primary modeling
- Animating objects, simple and complex
- Using CAD files to create rooms with doors and windows
- Skinning a model to a biped figure and adding motion
- Adding color and other materials
- Visualizing interiors with lighting and texturing
- Rendering interior scenes effectively
- Understanding mental ray and HDRI
Learn interior visualization skills using high-quality models and mental ray
Model, add materials, rig, and animate this soldier model
Begin the modeling process using basic techniques to create this retro-style alarm clock
This striking Essentials book features:
- Chapter-opening learning objectives
- Step-by-step tutorials
- Full-color screenshots and illustrations
- Essentials and Beyondsummaries and additional suggested exercises
- Downloadable exercise files
About the Author
Randi L. Derakhshani teaches 3D and visual effects at The Art Institute of California and has worked as a digital artist and technical director for games and movie projects with Gizmo Games, RJB Enterprises, and Sony. Dariush Derakhshani is an award-winning visual effects supervisor, author, and educator. He has worked on movies such as The Fantastic Four and Pan's Labyrinth, the South Park TV series, and numerous commercials and music videos. He teaches 3D animation and is the author of all of Sybex's Introducing Maya books. Dariush and Randi are also coauthors of all of Sybex's Introducing 3ds Max books, as well as Autodesk 3ds Max 2013 Essentials. Randi and Dariush are also Autodesk Certified Instructors.
Top customer reviews
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If you're looking for a perfect example of how low the standards are to become an Autodesk Certified Instructor, this book is for you.
A page later I had issues with the polygon modeling. The book shows an entire face selected to lengthen a cylinder. My cylinder was full of so many polygons I couldn't select the whole face.
I'm a beginner and perhaps these issues are trivial to resolve but after several hours of redoing the first couple pages over and over I've decided to leave this book behind for the time being. I feel like I was learning more from searching issues on the internet than I was from following the book examples.
Many features are explained and topics not covered are noted that they aren't covered so at least you can search for them elsewhere.
I came from blender to learn 3ds max and struggled with some of the differences but this book has really helped to clarify everything. It's become my go-to resource for every question I have and it's very easy to read.
I too was a little disappointed that the referenced zip files are archives that require a free download of yet another program, but I've been creating the files myself so I haven't downloaded anything.
Overall, not perfect but I am very happy with how easy this book has made learning 3ds max 2014.
Also, it's as if nobody at the publishing company bothered to work through the exercises - I've found glaring errors in the first example.
Overall, I've spent more time trying to figure out workarounds for the discrepancies between the provided files and the examples in the book than I have actually learning 3DS Max. With these drawbacks, it's difficult to make it past the second chapter.