Avalon Hill Diplomacy
| Brand | Hasbro |
| Material | Paper |
| Theme | Games |
| Genre | Wargame, Eurogame, Strategy |
| Number of Players | 2-7 |
About this item
- For 2-7 Players
- The Classic Game of Intrigue, Trust, and Treachery
- European political theme
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Product information
| Product Dimensions | 2 x 10.5 x 10.5 inches |
|---|---|
| Item Weight | 2.5 pounds |
| ASIN | B0015MN6JE |
| Item model number | 221930000AVH |
| Manufacturer recommended age | 14 years and up |
| Best Sellers Rank | #337,376 in Toys & Games (See Top 100 in Toys & Games) #12,114 in Board Games (Toys & Games) |
| Customer Reviews |
4.6 out of 5 stars |
| Is Discontinued By Manufacturer | No |
| Release date | January 1, 2014 |
| Language | English |
| Manufacturer | Wizards of the Coast |
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Product Description
Product Description
The classic game of negotiation, cunning, and deceit is back. Through negotiations, alliances, and intrigue, expand your empire over pre-World War I Europe. Form alliances and unhatch your traitorous plots as you negotiate and outwit- in a delicate balance of cooperation and competition- to gain dominance of the continent. Your success hinges not on the luck of the dice, but your cunning and cleverness.
From the Manufacturer
The classic game of negotiation, cunning, and deceit is back. Through negotiations, alliances, and intrigue, expand your empire over pre-World War I Europe. Form alliances and unhatch your traitorous plots as you negotiate and outwit— in a delicate balance of cooperation and competition— to gain dominance of the continent. Your success hinges not on the luck of the dice, but your cunning and cleverness.
Important information
Safety Information
Choking Hazard - Small Parts
Legal Disclaimer
WARNING! WARNING! CHOKING HAZARD -- Small parts. Not for children under 3 yrs of age. ****************************************** Manufacturer recommends this product for children/adults that are 12 years of age and up. ******************************************
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From the manufacturer
Avalon Hill Diplomacy
Description
At the turn of the 20th century, the seven Great European Powers engage in an intricate struggle for supremacy. Military forces invade and withdraw, shifting borders and altering empires with subtle maneuvers and daring gambits.
Form alliances and unhatch your traitorous plots as you negotiate and outwit—in a delicate balance of cooperation and competition—to gain dominance of the continent! In Diplomacy, your success hinges not on the luck of the dice, but your cunning and cleverness.
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Top reviews
Top reviews from the United States
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I'm not going to break down how to play for you here but rather give you a brief overview of what to expect in purchasing this:
* A learning curve that might take one or two games to master and an attentive reading of the game manual.
* The possibility of the never ending search for 7 players to make the game both playable and enjoyable (it's possible to play with any number smaller, or larger if you're that creative, but the game shines in its essence at 7 players).
* A game play method that makes no use of dice, and therefor no chance is involved (so if you're a gambler at heart the appeal lies only in making risky moves).
* A game play method that utilizes diplomatic skills over tactics (a two player game being the exception), communication over might and movement, and treachery mixed with teamwork over getting lucky and taking on everyone at once.
* A slow play (unless you call a game) that can take well over an hour, maybe over 2.
* A game that involves a necessity to understand its mechanics and workings in order for it to be enjoyable.
In short, the game remains my favorite (as well as political celebrities JFK and Kissinger's, as was originally stated by the game's distributor: Avalon Hill), and if you have 6 other friends that feel the same way it can be a great time (although when the game boils down to 2, try to ensure you have something else to keep your friend's entertained). Even still, the game requires a certain know-how, can be tough to explain to new-comers (I always shoot for "Risk without dice" and hope they get it), and requires a good 1-3 hours to play through (the time needed grows less with experience).
Also, for those who are already fans of the game, considering the price of the other more recent releases (including the '99 version): metal and plastic pieces may look nice, but the cardboard markers in the version work fine, are fairly durable, and aren't to unattractive themselves. I recommend this version to those who simply want to play the game rather than collect it. It's very nice looking, durable, and functional (despite a lack of attractive plastic or metal).
WRONG.
If you're looking for a silly good time like you get with the games above, don't bother with Diplomacy. We first played the two-player version, and my brain hurt just trying to absorb the instructions. We decided the best way to learn was to just start playing and correct ourselves when we discovered we weren't doing something right. It took us a couple of hours just to get going, and then we played a couple more fast-paced games. I have never played Risk, Axis and Allies, or any other war-related strategy-type games, and so I found myself at a significant disadvantage. It's difficult to see where you have some of your pieces because they blend with the board, so meticulous record-keeping helped a little, but overall I found my husband was much better at keeping track of his forces and thinking far ahead of me. I am not a great loser, so I found it frustrating, but it must have been at least a little fun because I continually challenged him to rematches.
We have only once played with a group (5 people, I think), and THAT'S when things really started to get fun. It turns into quite the riot when you run into another room, collude with another playing to stab a friend in the back, and they end up betraying you on the next turn. This is really where you learn who of your friends and family are the good liars, who are the ruthless strategists, and who you're going to kick the crap out of.
I only give 4 stars for durability because of the insane number of teeny tiny pieces. With diligence, this game will last a long time, but because some of the little tokens blend with the board so well, it can be really difficult to make sure everything gets put away. On a more basic level, all the pieces are thick cardboard and the board itself also seems sturdy and well-constructed.
The good:
One of the most in depth games I have ever played.
Takes hours and hours. (A positive for me)
Can play by mail or play by email.
Simple rules but deep strategy.
The bad:
Takes hours and hours. Honestly, I've never seen a game take less than 5 or 6 hours... Some people won't like that.
Component quality is so-so. The map is beautiful, but the pieces are cardboard... Honestly, I would much prefer wooden blocks or metal pieces. Plastic would be acceptable as well. (I recommend getting wooden blocks from a craft store and painting them to give the game a touch more class)
You need the right play group. This game is at it's best as a 7 player game, and people who are faint of heart will not like this game. It's very backstabby.
ABSOLUTELY NOT FOR KIDS. It says 12 and up... That's waaaay too young. I say 16+
In conclusion: Do research before you buy it. See if it's a game you would be interested in. If you can handle long games of political intrigue... This game is for you, if not, don't get it.
Top reviews from other countries
CONTENIDO: En la caja encontramos un tablero, tres hojas troqueladas con todos los componentes, un pliego de mapas para ayudar a los jugadores, así como un manual completo. Esta versión está en inglés, pero el juego es completamente independiente del idioma y se encuentra la traducción oficial de las instrucciones en castellano en varias webs en Internet.
CALIDAD DE MATERIALES: Los componentes son todos de cartón, mientras en otras ediciones son de plástico. Particularmente a mí me gusta la versión en cartón, pero claro, está no tendrá la misma duración que las piezas de plástico… El acabado y la impresión son impecables y las imágenes tienen una buena definición. El mapa es correcto y bastante vistoso.
DESPLIEGUE: El tablero mide 76 X 52 cm., y se necesita espacio para cada jugador, así que debemos tener un espacio grande. Por otro lado, algunas partidas pueden durar mucho tiempo, incluso horas, en caso de jugadores que quieran exprimir todas las posibilidades, habrá que prever entonces un espacio para que el juego quede preparado o de un día para otro…
DINÁMICA: El juego depende exclusivamente de las decisiones y las reglas, haciendo que no dependa en nada del azar. Se juega por turnos y hay que tomar decisiones continuamente, así que exige concentración y previsión de jugadas. Se puede ganar usando varias estrategias, lo que permite jugar varias veces sin que llegue a aburrir o cansar.
FAMILIA: Es ideal como herramienta didáctica para explicar varios temas, historia, geografía, negociación, etc…
Es un juego transcendental, imprescindible en cualquier colección y con una gran comunidad con la que compartir experiencias y jugar partidas. Edición de alta calidad, componentes adecuados, jugabilidad entre varios niveles y varias veces, en definitiva, recomendado sin ninguna duda.
Gracias por la lectura y un saludo especial a los atletas de mesa… ;)









