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BEYOND: Two Souls
| Price: | $58.50 |
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About this item
- Dive into a gripping and unpredictable psychological action thriller starring Academy Award-nominees Ellen Page and Willem Dafoe.
- Control Jodie and an invisible entity through spectacular action sequences and puzzles with unique controls.
- Experience cutting-edge technology from Quantic Dream in one of the best-looking games ever seen on the PlayStation 3.
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Product information
| ASIN | B0050SX7BQ |
|---|---|
| Release date | October 8, 2013 |
| Customer Reviews |
4.5 out of 5 stars |
| Best Sellers Rank | #38,759 in Video Games (See Top 100 in Video Games) #703 in PlayStation 3 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.3 x 0.6 x 6.7 inches; 0.32 Ounces |
| Binding | Video Game |
| Language | English |
| Rated | Mature |
| Item model number | 98298 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 0.32 ounces |
| Manufacturer | Sony Computer Entertainment |
| Date First Available | June 4, 2012 |
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Product Description
Product Description
From the visionary mind of David Cage, director of the award-winning Heavy Rain™, comes the most powerfully emotional experience on PlayStation 3. A singularly unique psychological action thriller delivered by A-list Hollywood performances, BEYOND: Two Souls™ takes you on a thrilling journey across the globe as you play out the remarkable life of Jodie Holmes.
Born with a connection to a mysterious entity with incredible powers, Jodie was different. In an adventure spanning 15 years of her life, your actions will determine Jodie’s fate as she faces extraordinary challenges, danger, and heartwrenching loss on a journey to discover the truth of who she is. BEYOND promises an emotionally-charged journey unlike any video game before.
Amazon.com
Beyond: Two Souls is a single-player Adventure game that utilizes a combination of a superior storytelling and gameplay mechanics, and cutting edge motion capture techniques to present a stunning adventure that is not to be missed. The game is a PlayStation 3 exclusive and features an in-game timeline set across several years of the player character's life and experiences, several possible endings and outcomes, a unique and powerful in-game companion, and in-game contributions by top Hollywood talent.
Leap into a new kind of Adventure.View larger Utilize companion strengths in different ways.
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Harness Your Physic Connection to a World Beyond
From the makers of the award-winning Heavy Rain comes a unique, psychological action thriller. Featuring a brand-new game engine, a compelling, original story, and a topnotch Hollywood cast, including Ellen Page ("Juno," "Whip It," "Inception"), Beyond: Two Souls promises to be one of the most immersive experiences on the PlayStation 3 system.
Live the life of Jodie Holmes, a young woman who possesses extraordinary powers through a psychic link to an invisible entity. Experience the most striking moments of Jodie's life as your actions and decisions determine her fate. As she traverses the globe, Jodie will face incredible challenges against a backdrop of emotionally-charged events never before seen in a video game.
Motion Capture Evolved to Performance Capture
Beyond: Two Souls is created by French game developers, Quantic Dream. Along with their 2010 break out hit, Heavy Rain and other titles, Quantic Dream is also well-known as a provider of motion capture (Mo-Cap) services to the film and video game industries. In Beyond: Two Souls Quantic Dream combines their advanced motion capture techniques, with topnotch Hollywood quality acting talent, transforming motion capture -- long used in video games -- into something quite different - performance capture. The result is a superior storytelling and one of the best looking games yet developed for PS3. Couple this with clever gameplay in which players control both Jodie Holms and the entity that is her constant companion across several years of her life, and you have an innovative video games experience not to be missed.
Key Game Features
- Take full control of Jodie, as well as her mysterious entity companion in spectacular action sequences
- Action set across several years of Jodie's life
- Dive into a gripping and unpredictable action thriller starring Academy Award nominee Ellen Page ("Juno," "Whip It," "Inception") in the lead role
- Experience the new cutting-edge technology from Quantic Dream that creates one of the best-looking games ever seen on the PlayStation 3 system
- Different possible endings and outcomes depending on situations encountered and choices made
Additional Screenshots
The talents of Ellen Page.View larger Potentially devastating powers.
View larger Enemies large and small.
View larger Beautiful & dramatic presentation.
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Videos
Videos for this product

2:43
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Beyond: Two Souls - Story
Sony
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5:44
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BEYOND: Two Souls Trailer
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2:43
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Beyond: Two Souls Tribeca Trailer
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1:25
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BEYOND: Two Souls
Merchant Video
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2:24
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BEYOND: Two Souls - Behind the Scenes
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11:38
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BEYOND: Two Souls - Interview
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3:55
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Beyond: Two Souls - Gameplay
Sony
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2:24
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BEYOND: Two Souls - Behind Scenes
Sony
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3:55
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Beyond: Two Souls Gameplay Explanation
Merchant Video
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1:01
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Beyond - Guilt Trailer
Merchant Video
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
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Beyond Two Souls misses that. It's certainly a great film, I'd love to sit down with family member, friend, or room mate and blast through the game's 2-player mode, heck, it's a great game for someone who isn't really a "gamer" (aka, has no intention of developing reflexes or dedication to learn the controls). But where Heavy Rain gave you a decent amount of liberty and allowed your characters to travel different roads, Beyond is a loose narrative that, while giving you choices, forces you along a straight path.
The plot is centered on Jodie and Aiden, and because of that, any life-threatening scenario is merely a red herring. At one point Jodie considers suicide, and I chose not to have her do it - I fully anticipated that this would be a bad ending. I decided to test this on my second playthrough, and the narrative prevents Jodie from doing it. It's still an emotional moment, but it reminds me that the plot can't continue without Jodie.
Heavy Rain had a mystery to solve, so while certain points in the gameplay became monotonous, walking around an office or a garage looking for a clue, I still wanted to progress the plot. Beyond Two Souls puts you at random points in Jodie's life, and if she's not being attacked by dark spirits that Aiden will quickly dissolve, she's struggling to live a normal life - this gets boring fast, particularly during the dreaded "down home on the ranch" chapter where we get to go through "Farm QTEs", like getting on a horse, lifting a bale of hay, etc. Exciting.
One thing that enticed me was the mention of multiple endings. Heavy Rain did this well, since certain characters could die and not make it to the end, but one part that bugged me was that characters "couldn't" die until a certain point. This isn't the Sims, and yes, game design requires a certain amount of linearity, but it bugged me. Beyond refuses to let Jodie die, so most of the plot points I thought would make a difference ended up not doing so. Most of the early choices in the game had zero impact on the ending. It boils down to "did you save this person? Well they cameo in the ending!" And then, like most "karmic systems", the game offers you a final choice at the end that outweighs everything Jodie has done up until that point. "Live or Die" to be frank. The ending was... hit-or-miss. It's kind of a sequel hook, the ending I chose at least (I chose the Die ending, because I felt that this was the entire point of the game - speaking of which).
The game advertises itself as "finding out what lies - BEYOND". Trust me, that's not where the story will go. You spend little time in the BEYOND (dubbed the "Infraworld" in-game) portion of the game. Most of that will be some creepy, sci-fi sections where Jodie and Aiden are forced to fend off dark spirits, but beyond that, little of the game is spent exploring the afterlife or the mysteries of death. Granted, that's a heavy subject to touch upon, but I walked into this game expecting some huge adventure about Jodie dealing with her own pet spirit, and spent most of my time controlling a young woman and destroying her sex life.
Time isn't a factor in Beyond. In Heavy Rain, time mattered - Ethan could be forced into a sinister test of character, Madison had to escape from an antagonist, Norman had to organize clues to find out the killer's identity. There is ONE instance of Beyond where time, I think, mattered. ONE. When Jodie is preparing dinner. This was an interesting level, because she has to prepare dinner, get clean and purdy, and clean up her mess of an apartment - you're forced to be Jodie and deal with Aiden who sabotages you at every turn.
Choices are hardly a factor. They apply some aesthetic changes to the narrative, you might hear a different conversation, or be a bit more violent, but your choices are often minimal. Early in the game, a younger Jodie is being tested for her connection to Aiden. When I first played, I decided to have Aiden rampage because I thought his relationship to Jodie would be unsteady at first, and gradually more cordial. The test was interrupted and the doctors raced in to protect Jodie. I was left with the assumption that I chose to be disruptive. My second time through, I had Aiden do EXACTLY what he was asked to do and tried to be as procedural as possible - and I got the SAME result. For doing NOTHING but what the plot asked of me - Jodie screams, the doctors panic and think Aiden's going out of control. I saw no other way to finish that chapter but to rampage as Aiden.
There's only one real plot twist in this game, and while it was a good one to me, it happened far too late in the game. There are four characters: Jodie, Nathan, Stan, and Cole, that are fleshed out and interesting. I truly felt for these three as the story progressed. The rest are all peripheral to Jodie and Aiden. It's funny how Heavy Rain managed to make me care about four characters and question all the rest (mystery), yet Beyond forces me to control two and only three others matter by the end.
It's a very pretty game. There was one portion of the game that made me tear up inside, and I'll spoil it for those still reading because I will say that this is the part of the game that truly makes me feel Jodie's character development. It's the "Homeless" chapter. If for nothing else, this is the level worth playing through, the one that offers a semblance of choice, emotion, struggle. Had the game ended on this level, I'd be content.
I think one of the greater disappointments about this game is Aiden. Once you find out what he is and how he's connected to Jodie, you'll appreciate him more, but the range of actions you can perform with him are rather limited. He's scripted, to be used when the plot deems him necessary. And Jodie will rely on him frequently, but in these scripted, cinematic moments that don't offer much variation.
Ultimately, the gameplay is nothing to write home about, subpar even. Action sequences aren't hard and if you want a very relaxed experience, it's great, but rarely more than pressing a button or moving a stick a few times. Coming off Heavy Rain, this is quite odd, because I remember the QTEs of that game being significantly more difficult. Jodie herself is a likable protagonist (depending on what decisions she makes) and while she does evolve, it's hard to say exactly how much influence on her you have. She could be a total brat as a child (hint at what my first playthrough was like), but she will still grow up to become an FBI agent (sorry spoilers, but you'll find this out very early in the game). The plot is essentially a straight line, despite the effort to slice up Jodie's life by making you jump between her childhood, adolescence, and adulthood. There weren't any awkward "sit on the toilet and pee" scenes like Heavy Rain, so that's a plus. There were a few shower scenes, so take that as you will.
I enjoyed it for what it was, but I don't know how I'll share this experience with anyone. There's nothing to do but go back through once you beat the game. The DLC is some "challenge map BS" based on Jodie's CIA training, doesn't really add anything to the plot. The bonus/collectibles are just concept porn (by that, I mean for people that like looking at sketches, making-ofs, galleries, and supplemental material).
My urge to play this game was due to claims of a "beautiful story", and it was in places, and its status as a spiritual successor to Heavy Rain. That game was supposed to involve supernatural elements, but ended up being a more realistic, mystery-driven story, hinting at some otherworldly element but never revealing it. Beyond Two Souls is the opposite, a supernatural story with a mystery that's never expounded on. HR's central conflict starts with one man, but entangles multiple others. BTS's conflict wraps around several people, but is shown through the lens of a single person.
Heavy Rain was a magnificent game. It received a lot of flack for the "playing a movie" aspect where there wasn't much in the way of typical gameplay, but mostly from gamers, not critics. As with many of the best movies in the history of film, the professionals appreciated it while the normals did not as much. It found its audience, people like myself, and succeeded but it was always destined to divide the masses.
This game suffers from the same exact scenario. In a year that has seen dynamic games like The Last of Us(still my choice for GotY) and Bioshock: Inifinite(runner up for GotY alongside Beyond IMHO), we are also getting the obviously stupendous titles like GTA. GTA has set records because, let's be honest here, the masses want GTA. But for those of us who love stories in our games, for those of us who appreciate writers who dare us to be compelled by the characters we play as, for those few who truly want to see where this wonderful pastime will evolve there is Beyond: Two Souls. The game is effectively standing up in a crowd of look-a-likes who are content to excel at the gameplay but not the art form. Quantic Dream desires the latter and this game succeeds on all counts.
If you played Heavy Rain and enjoyed it in any way at all, this game is exactly the same. If you didn't like Heavy Rain because of the lack of gameplay, then don't buy Beyond. This is a very simple guideline. It is a characteristic of the insane to try the same thing twice expecting different results. Quantic Dream does one thing and they do it with unabashed fervor. I daresay Beyond features slightly less gameplay than Heavy Rain. While there is "combat" and gunplay in this title, it is still in the form of quicktime events and exceedingly scripted. Heavy Rain had a lot more of the "puzzle" feel in that you needed to discover more in the environment in order to move on or make certain events occur to get the desired outcome in the story. This game is much more about the storytelling using the gameplay as a mechanism than the other way around.
Here's the caveat with this type of game. If you come in expecting to be wowed by the gameplay mechanics, then you're in it for the wrong reason and miss the point of its existence. If you pop the disc in and are immediately drawn to Jodie(played by Ellen Page) and her plight, then you will never even notice the lack of gameplay. As I've aged I can usually rate a games storytelling pretty early on. I'm a big JRPG fanatic and long gone are the days when I would read every dialogue box in FFVI. Very few stories pull us in that way anymore. This is why the ones like Bioshock or TLoU stand out so, because they tell stories more interactively and realize they need to use the medium in its own, truly unique way. Quantic Dream gets this as well. When you combine real actors, probably the most amazing animation this generation(LA Noire is the only game that's come this close to perfect representations of facial animation), and Hollywood class musical scoring, you have the perfect recipe for abstract connection. I desperately want the soundtrack to this game it is that good. It's on par with almost any movie I've ever seen and at times sends chills right down my spine.
At no point in my experience with this game did I ever concern myself with how little or in what form I was playing this game. The story is compelling to the nth degree and I was enthralled all the way to the end. I nearly cried at the end to be honest. So much of this story is heartfelt and emotional, perhaps none moreso than the ending(no matter how you choose to end it). I've hardly ever walked away from an experience feeling as rewarded as I do after buying this game. I don't put a value on the amount of time I spent playing it. I put a value on how long the story and characters will stick with me, which is for the rest of my life.
Please don't buy this game if you're not open to the idea of what it is trying to be. Quantic Dream wants us to experience story in the most profound way possible and they succeed without error, but only if you are able to let go of your preconceptions on what a video game should be. There is no crime in being different and this game is but one title in a sea of thousands that can satiate your hunger for gameplay. If you love well told stories and truly cinematic, jaw-dropping experiences then give this game a chance. I promise that those with an open mind will find something to applaud.
Top reviews from other countries
Al momento de escribir esta reseña, aún no lo termino, pero tengo que decir que no me ha causado ningún problema funcional.
Los gráficos son buenos para su generación, y la historia es inusual, la cuál ya ha cautivado completamente mi atención. Sin embargo, he de añadir que el gameplay y la historia puede resultar un punto negativo para varios jugadores, en especial para aquellos que disfrutan más de títulos de shooters o de aventura frenética; para quienes son más impasibles ante la diversidad de géneros, creo que lo pueden disfrutar bastante.
La caja venía en perfectas condiciones y por el precio creo que vale la pena, ya que es igual o más barato que en los tiempos en que salió al mercado, y eso no es común encontrarlo en un videojuego que salió hace años ya que suelen venderlo por tres veces su valor y eso si llegas a conseguirlo sin que sea usado.
En fin, ¡Completamente satisfecho con la compra!
Reviewed in Mexico 🇲🇽 on August 8, 2021
Al momento de escribir esta reseña, aún no lo termino, pero tengo que decir que no me ha causado ningún problema funcional.
Los gráficos son buenos para su generación, y la historia es inusual, la cuál ya ha cautivado completamente mi atención. Sin embargo, he de añadir que el gameplay y la historia puede resultar un punto negativo para varios jugadores, en especial para aquellos que disfrutan más de títulos de shooters o de aventura frenética; para quienes son más impasibles ante la diversidad de géneros, creo que lo pueden disfrutar bastante.
La caja venía en perfectas condiciones y por el precio creo que vale la pena, ya que es igual o más barato que en los tiempos en que salió al mercado, y eso no es común encontrarlo en un videojuego que salió hace años ya que suelen venderlo por tres veces su valor y eso si llegas a conseguirlo sin que sea usado.
En fin, ¡Completamente satisfecho con la compra!







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