Baldur's Gate 2: Shadows of Amn - PC

4.5 out of 5 stars 247 customer reviews
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Rated: Teen
Metascore: 95 / 100
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Product Description

Platform: PC | Edition: Standard

Product Description

Baldur's Gate II takes the RPG experience to a higher level with the best in fantasy gaming. Gameplay enhancing features include 3D support, dazzling new spell effects, improved multiplayer capabilities, subquests based on class, new classes, and a new character race.

In Baldur's Gate 2: Shadow of Amn, you face an uncertain future, with a lineage that tempts the unscrupulous to use you and the ignorant to fear you. You will face a foe that views you as no more than chattel and that toys with you at every turn; a villain whose goals go beyond a quest for power and who threatens to use a lost companion as a tool for unparalleled destruction. The choices to be made will not be easy, and you may have to align with the lesser of evils, even though all evils cannot help but seem equal. In the end you will have mourned lost loves, celebrated new ones, and had adventures that profoundly shaped the Realms.

Product Information

Platform:PC  |  Edition:Standard
Release date September 26, 2000
Customer Reviews
4.5 out of 5 stars 247 customer reviews

4.5 out of 5 stars
Best Sellers Rank #17,262 in videogames
#1,922 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.9 x 5.5 x 0.8 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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By Dinh Yen Tran on March 26, 2003
Platform for Display: PCEdition: Standard
The Baldur's Gate franchise is the most popular single-player RPG series out there for good reasons, even though it's been a few years since its release. While more recent Black Isle games, notably Icewind Dale II, have vastly improved graphics and interface and others like Neverwinter Nights have changed the playing field entirely, BGII stands out for its tremendous scope and exceptional depth. BGII's complexity, intertwining subplots and host of myriad characters are enough to constitute a novel, one which you get to shape and play out instead of merely reading. To me that's the essence of RPG that few others have been able to capture. Reinforcing this feeling, at many points in the game you must make decisions that have far-reaching consequences. Furthermore, you can also complete many quests using the good or evil approach. You may decide how to proceed based on whether you want to be good or evil; there are non-player characters (NPCs) of both alignments ready to assist you.
BGII's strongest asset is its quests. While some quests are short and easily completed, most are substantial, highly interesting, and many engender their own sub-quests. For instance, one quest requires you to infiltrate a thieves guild suspected of treason; to gain their trust, you must finish several tasks for them; after you gather evidence of their treason, you're asked to go back and eliminate the guild leader; if you're successful, you then have the option of becoming the new leader and manage your own guild. It's possible to finish the game doing only the minimum handful of quests, but you'd be missing a big part of the game. Similarly, it's almost impossible to complete all quests in one run, because the quests you get depend on the decisions you make.
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Platform for Display: PCEdition: Standard
Described in one word, Shadows of Amn is HUGE. The amount of choices you have for creating your character is huge - you'll probably restart a few times just to try different options for forging your champion, which range from seven different races (the classic stuff + half-orc), about thirty (I think) classes and character kits (specialist classes like inquisitor), and a myriad of other options like different combat styles and A LOT of spells. Truly, your imagination can, for once, run wild. Once you have a character you are happy with, the fun begins. Your character starts a lot more powerful than in BG1. Although the game starts out as a simple dungeon romp, when you eventually reach the city of Athkathla, far south of Baldur's Gate, the game EXPLODES with possibilities. You have tons of terrain to explore, lots of quests to solve (all of them take at least 15 minutes and are generally quite intriguing, unlike the usual fetch this, kill that), plenty of characters with interesting personalities to join your six-member-maximum party, many mosters to slay (of course), and a fantastic story to follow. Perfect in the gaming department.
And now to the technical stuff. The game's graphics are, all in all, gorgeous. The rendered backgrounds look ten times better than before, even though they're still 16-bit (the game does support 800 x 600 resolution now, though). Bioware's artists have truly outdone themselves. But here's the part I don't like: some of the game's graphics, like character, monster and spell animations aren't created in the same style. Some of them are taken from BG1 (meaning choppy animation and low detail), while some are completely new (meaning high detail and smooth animation).
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Platform for Display: PCEdition: Standard
Baldurs Gate II: Shadows of Amn (henceforth BGII) is a truly brilliant game. Few other computer roll playing games can compare to the immersiveness offered in the world that Bioware has magnificently created. The only one that comes close was Betrayal at Krondor, 7 or 8 years old by now. Baldurs Gate I pretty much rejuvenated a soporific genre that was running low on ideas. BGII has built on the foundation of BGI, and the results are impressive. BGII does everything important right. It makes good use of the AD&D license with monsters, places, and objects familiar from those that played the pen & paper version. One of BGII's main bonuses is that it incorporates some new 3rd AD&D rules, specifically in character creation. Whereas before you were the familiar basic fighter/wizard/thief there are slews of new options. Each of the old classes, such as Fighters, have been given "kits" which are basically subclasses. So instead of being a guy or gal with a sword, now you can be a Mageslayer. This class has great bonuses when attacking magic wielders. On the minus side, they can't use a lot of magical items, including healing potions - which can make the game much tougher. Its a great balancing act, and makes playing the game much more immersive. As you play to your strengths and find ways around your weaknesses it creates much more of a dilemma and challenge. There are also three new classes: monks, barbarians, and sorcerers. All of which I could continue on about in depth... The characters you come across in the game world are fabulous as well. Other characters that join your group will have their own personal axes to grind. They often need your help and agree to join only if you do indeed help them out. If you dont keep your word, they will easily walk out on you.Read more ›
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