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Game NameBanjo-KazooieConditionVery Good Used ConditionIncludesOriginal Box, Manual, and Game Cartridge.ConsoleNintendo 64Year of Release1998UPC045496870201Dimensions7" x 5" x 2"Weight10 ozDescriptions and NotesThis game has been tested and is working. The manual is in good usable condition, the box does have some damage (see photos).
Banjo-Kazooie mimics the look and feel of Mario 64, a truly innovative and visually stunning game that belongs in any Nintendo 64 collection. But don't brush off this 3-D action-adventure as an uninspired clone. On the contrary, Banjo-Kazooie introduces more than enough originality to warrant a spot next to its famous mentor.
The game introduces two of the most charming virtual heroes in recent years--the goofy, floppy honey bear, Banjo, and his faithful, feathered sidekick Kazooie. In the game's introduction, we discover that the sinister witch Gruntilda not only nabbed Banjo's sister Tooty, but stole her beauty as well. Naturally, it's up to the bear-bird team to retrieve Tooty and rid the world of one darned inconsiderate witch.
In this beautifully-rendered and massive game world, players run, jump, swim, climb, and flip over obstacles, defeat all sorts of "baddies," and find and collect numerous items and clues that help the quest to progress. Playing as both Banjo and Kazooie, players hone their characters' actions, learning nearly two dozen special moves that help players expertly defeat foes and successfully tread through the nine worlds.
Banjo-Kazooie is one of those games that can demand hours upon hours of perseverance, patience, and learning of skills to complete. But don't let that discourage you. This epic game is so much fun that reaching the end will be an afterthought. --Eric Twelker
- Nicely-paced game world filled with well-designed challenges
- Excellent character control with numerous special moves
- Gorgeous graphics
- Numerous--often complex--special moves may discourage some casual gamers
Top customer reviews
- Anyway the game is fantastic, a perfect supplement to Super Mario 64. In some ways it's actually better. When I was a kid I used ALL the cheats, to just have fun and explore. I played it enough times to 100% the game in two hours. And then when GameFAQs started to be a thing, I used the lesser-known cheats to get the ice key and the secret eggs. For those who like those old days of collecting stuff, this is the game to get.
For any who want a review of the game itself:
Of all the games we played growing up this one stood out due to its creativity and its soundtrack. I love the variation in the worlds, from wandering the beaches of Treasure Trove Cove to the snowy winter wonderland of Freezeezy Peak. The characters are fun, and the "violence" is very child-friendly. My mom enjoyed listening to us play it enough she went out and bought the soundtrack so she could listen on her own!
Hats off to the makers of this game, because the level of creativity and imagination that went into it was outstanding.
You start the game with a scene of a little girl (who is a bear) talking to a mole (his name is Bottles and becomes your guide once the gameplay itself starts). During the scene, you also see a large structure, along with a bridge and mountain (Spiral Mountain). The structure is the face of a witch, the main enemy of the game whose name is Gruntilda (or Grunty, for short). She flies on her broomstick and swoops down and catches Tooty (girl bear; Banjo's sister). As you may guess, this sets up the plot for the game. As Banjo and Kazooie, you must save Tooty. Seem like a boring game to you just by its plot? Well, guess again.
The game's graphics are absolutely amazing. Whether it's a cutscene or not, the graphics are just great. The sound is also very well done, too. The main theme song for the game is extremely memorable and will probably get stuck in your head. This isn't the only one that will do so, most likely, though.
The characters are also very fun and lovable. They're great to look at (their designs are very good) and even though they never talk, they make one sound, but it's repeated to represent their conversations, obviously. Even with this in mind, the voices are pretty lovable as well. It's not like one sound repeated at the same note, you can easily tell that the sounds may be a bit deeper and higher at times, so it keeps it less boring.
The gameplay is awesome. It responds flawlessly, but you'll quickly find out that once you try diving underwater and try swimming around, that it's very hard. Despite all of this games perfections, the underwater swimming controls are horrid. In a world called 'Clanker's Cavern', you must jump and swim through about 10 (maybe less) rings under a set time limit. Think it sounds easy? Guess again, you could get hit by these tentacle-like things, which could/will flip you completely around and just from that, you've probably wasted too much time to get through the rest of the rings. Also, when flying, you'll get a move in Freezeezy Peak (another world), which lets you do a charge or attack that soars you across the air and hitting something in direct contact. There are giant snowmen in this world with hats that are your target. If you try to aim at the hats, you'll most likely soar straight over the snowman completely. This takes practice and lots of it. I haven't even succeeded in this move, but I may be able to pull it off soon.
Oh, and you don't have to follow the worlds in any certain order, which is really cool. Except the first world, you must go there to begin everything. You also collect jigsaw pieces (commonly referred to as ''Jiggies'') and musical notes that are a necessity to beat the game. But you aren't required to collect every single one of them. You just need enough to get through the game. There are 10 jiggies and 100 musical notes in each world (in case you wondered). Getting to choose where you want to go first is pretty cool. You don't feel, I guess you could say, ''restrained'' because you must go to one certain world before another every time. You could get two jiggies and sixty-three notes in one world, then 10 jiggies and 5 musical notes in another. It's very cool to go at your own pace instead of having to do something before another or having to collect every single thing, which I know can be a pain.
All in all, the game is very fun, gameplay is, for the most part, flawless, the characters are well-designed, lovable and memorable, along with the music and the challenge is nice. Highly recommended and very deserving of its praise.
-Great graphics, characters, music, challenge and gameplay.
-Being able to go through the game at your own pace is very nice.
-The underwater swimming controls are horrible and annoying
-The flying 'spear' move is very hard to master. Takes a LOT of practice.
(Review written entirely from my opinion and view/experience of the game)
First off let's talk about Banjo Kazooie's story. Banjo's sister Tooty is kidnapped by the wicked witch Gruntilda. Gruntilda has planned on swapping Tooty's beauty to her, but not if Banjo and his friend Kazooie can help it! Okay, seriously this story is pretty lame, but hey! It's a game. In My opinion, no matter how good the graphics are, or how great the story is, it all boils down to one thing. And that's gameplay. And Banjo Kazooie has fantastic gameplay.
In Banjo Kazooie you play as Banjo and...well...Kazooie, and Kazooie stays inside Banjo's backpack at all times, but she's not useless. They both work as a team and learn many moves, which brings us to our next character, Bottles. Bottles the mole helps you learn different moves to help you defeat Gruntilda and rescue Tooty. But do you just walk up to Gruntilda and save Tooty? Not at all, there are several items to collect to defeat Gruntilda. The most important one is jiggies, there are ten jiggies in each world and you need several items to collect them. Along the way Bottles teaches you to use certain items, such as eggs to shoot through Kazooie's mouth, or how to fly when you collect enough feathers. Another essential item to collect is mumbo tokens. Gruntilda has hidden mumbo tokens all around her enormous lair and if you collect enough you can visit the great shaman Mumbo Jumbo and he will transform you into different creatures to help you along your journey. So you have plenty to do in this game, I can guarantee that. Another essential item are music notes, in each world one hundred music notes are scattered all around and if you collect enough you can open new doors in Gruntilda's massive lair. But I do find it to become quite tedious sometimes. Why? You may ask. Because each time you leave and re-enter a world all the notes are still there, no matter how many you've collected. Let's say you've collected ninety-nine out of the hundred possible music notes to collect, well if you leave the world and re-enter, you would have to collect all ninety nine notes again, you couldn't go searching for the one music note you hadn't collected. And while yet this situation is highly unlikely, it's still annoying no matter how many notes you have to re-collect. Fortunately, if you don't care about collecting all one hundred music notes, you don't have to because the game automatically saves the amount you've collected.
There aren't too many moves to learn in Banjo Kazooie, and it didn't take me long to master them. And there aren't many control problems, actually the controls are almost perfect. But I did get frustrated with a feature that was not added in the game, I wish Banjo could hang on to ledges, there was many times in Clanker's Cavern where I could almost reach a ledge, but it was just barely out of reach because I couldn't hang on to the ledge. While yet this wasn't too big of a deal, I think that feature could of made the game a little less frustrating. I was also very pleased with camera control, there are three angles to choose from except in a few rare areas and I found it easy to maneuver.
I told you this game was made in 1998, right? Well the graphics are terrific. The different atmospheres to this game make it twice more enjoyable. You can relax in broad daylight in Treasure Trove Cove, or wonder at dark in Mad Monster Mansion. And I thought the last world Click Clock Wood was absolutely brilliant, it's a forest and you collect jiggies in the four season's spring, summer, fall and winter. I especially loved Freezeezy Peak, and it was so much fun climbing the huge snowman.
I also loved the music in this game, each beat is catchy and it never got repetitive for me, and the sound effects were great as well...well the only complaint I could have is that there is no dialogue in the game, but I actually found the weird sounds from the characters kind of funny and I loved the insults between Kazooie and Bottles and Gruntilda's rhymes cracked me up, that's another reason I love this game, it has such a charm to it, not like some newer games, to many games have steered away from being innocent and charming, and this game has this quality.
What more can I say? This game is fun to play, it has great replay value, the music, sounds and the worlds all sound and look absolutely fantastic and the difficult final fight with Gruntilda at the end was indeed terrific as well. It took me thirty hours to complete (without a guide) and I had so much fun solving puzzles and this game can test your mind at certain times. I will admit I did need help online for a few jiggies, but the ending sequence makes the occasional frustrations all worthwhile, very satisfying if you ask me. I'm now very anxious to play Banjo Tooie, as it's been claimed to be even better than the original. Banjo Kazooie is highly recommended, this game is indeed a classic.