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About the product
- Face off against Gotham's greatest villains including The Joker, HARLEY QUINN, VICTOR ZSASZ and KILLER CROC.
- Become the Invisible Predator with Batman's takedowns and unique vantage point system to move without being seen or utilize the unique FreeFlow combat system to chain together unlimited combos and battle with huge groups of The Joker's henchmen.
- Choose multiple takedown methods, including swooping from the sky and smashing through walls, and use the predator camera get a closer look at the action.
- Explore every inch of Arkham Asylum and roam freely on the infamous island, presented for the first time ever in its gritty and realistic entirety.
- Experience what it's like to be Batman using explosive gel aerosol, the Batclaw, sonar resonator and the line launcher.
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In Batman: Arkham Asylum, the Dark Knight takes on his greatest challenge yet when he becomes trapped with all of his most dangerous villains inside the insane asylum of GOTHAM CITY - ARKHAM ASYLUM! Batman: Arkham Asylum exposes players to a unique, dark and atmospheric adventure that takes them to the depths of Arkham Asylum –Gotham’s psychiatric hospital for the criminally insane. Gamers will move in the shadows, instigate fear amongst their enemies and confront The Joker and Gotham City’s most notorious villains who have taken over the asylum. Using a wide range of Batman’s gadgets and abilities, players will become the invisible predator and attempt to foil The Joker’s demented scheme. Batman: Arkham Asylum features an original story penned exclusively for the game by famous Batman author and five-time Emmy award winner, Paul Dini, whose credits include Lost season one and Batman: The Animated Series. With amazing graphics and a moody, immersive setting, Batman: Arkham Asylum offers diverse gameplay options that push the envelope for all action, adventure and superhero games.
Top customer reviews
This lovely start to the Batman Arkham series provides realistic atmospheres and a playable map that is extensive, challenging, and altogether fun. But I cannot look past some of the nuances that drove me up the wall. Now, granted, keep in mind, the game is actually amazing, and these are minor complaints. As with most reviews, if there's something big to whine about, it overcomes the small things, if the game is superb the smaller complaints arise.
Detective Mode, for me, kills it. Detective mode is when you can use Batman's technology to analyze the environment at any time, allowing Batman to see through walls, see if enemies are up ahead and if they are armed, and whether or not there's an interactive environmental area you can destroy in order to get a Riddler trophy or find a way around or above the bad guys. Sounds great, right? Well, then why would you ever turn it off? When I started to flow in and out of the mode I realized just how beautifully rendered the environments are and how much amazing detail was delivered to the game. You don't see any of that in Detective mode.
The boss fights are redundantly annoying after a while. I was more excited for rooms where seven bad guys with guns awaited my stealthy take-down skills than the bosses which were, basically, just steroid powered baddies. There was, thankfully, some change here and there (Scarecrow and Killer Croc, for instance), but it wasn't enough to get me as excited as just going through the game stringing up Blackgate and Arkham prisoners.
It's also very difficult to tell where you're going or if someone is ahead/below you since the Bat takes up nearly a half of your screen at all times, sometimes more if you happen to like gliding down from high places. And who doesn't?! Your best bet is to run everywhere, which places the camera directly behind Batman instead of off to the side. And that's annoying in of itself since you have to hold down, in this case since it's PS3, the X button while pushing the analog stick forward. Now, I could be wrong, but I thought that we could turn analog sticks into pressure sensitive walk/run systems. Half way pushed forward, walk, all the way, run. It's not difficult.
I know this review seems rather negative, but when you break it down I'm just aggravated by too much Bat Butt in my screen, repetitiveness, and the fact that I think a sleight was performed to the developers of the game who struggled for a good portion of their lives to bring to you an environment that's stunning beyond words, but overtaken by a radioactive colored Detective Mode. Whereas the gameplay, story, writing, interactions, style, atmosphere, and juggernaut cinematics trump indefinitely. If you haven't played this game, you should, and if you have I hope you enjoyed it as much as I did!
In and of itself, the game is just fun, a tremendous mix of the fighting (and racking up the combos), the stealth, the solving of the Riddler's riddles, finding the trophies and the maps, Batman's devices...it helps that Kevin Conroy (In relation to anything voicing Batman, he should be introduced as "The Great Kevin Conroy") does the English voicing of The Bat, and Mark Hamill does the voice of the Joker. For those of us who have followed the DC Animated Universe since 1992, having Conroy and Hamill is perfect, as is having Arlene Sorkin voicing Quinn.
Make no mistake, "Arkham City" is a great sequel. In many ways, "Arkham City" following "Arkham Asylum" is equal to "The Dark Knight" following "Batman Begins". But a great sequel doesn't get created without a great beginning. This is the case with "Arkham Asylum". It's a great Batman story with great Batman action and drama. It is just a fantastic game.
First, the graphics. The dark, moody, atmospheric cinematography is just great. You are drawn into the story just as if you were watching a well done movie. Then suddenly you are Batman, with powerful attacks, a flowing cloak, swooping take-downs, and a real sense of being an action hero.
You've got all the great toys to rappel up onto buildings and leap down onto enemies. You can upgrade your armor, weapons, and toys to keep things interesting. There's a combination of puzzle solving, action sequences, stealth, flying, balancing, sliding, jumping, and more. You are fully immersed in this gothic world.
You've got a story mode where you work your way through the asylum taking down the bad guys. You are searching out "riddles" - question marks - along the way to make sure you explore all corners. The map system is great and keeps you on track.
There are also challenges - the typical beat x enemies in y seconds type of activities. So you can rack those up as well.
One might have thought that, after playing the 2011 Arkham City game that going "back" to an older version of Batman would feel dated. But it's just as much fun to play now. The levels hold your attention, the challenges are just the right balance of hard and doable, and again those graphics and feeling of the whole place is powerful. This isn't a shiny-new spaceship. You're down in the depths of a nasty location, and every surface reeks of the danger and destitution.
The gamemakers definitely get kudos here for making a game that stands up to the test of time and remains enjoyable.
Are there any caveats here? The game is rated T for Teen and this definitely isn't a game for the little kids. There's a harshness to the world which is fairly realistic. But for older gamers, that adds to the appeal. They are "real" bad guys you are taking down - not just pink cartoon bunnies. There's a satisfaction in making sure they are put out of action.
Well recommended, even if you're just buying it now.
I purchased Batman Arkham Asylum with my own funds for the purpose of doing this review.