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About the product
- Face off against Gotham's greatest villains including The Joker, Harley Quinn, Victor Zsasz and Killer Croc.
- Become the Invisible Predator with Batman's takedowns and unique vantage point system to move without being seen or utilize the unique FreeFlow combat system to chain together unlimited combos and battle with huge groups of The Joker's henchmen.
- Choose multiple takedown methods, including swooping from the sky and smashing through walls, and use the predator camera get a closer look at the action.
- Explore every inch of Arkham Asylum and roam freely on the infamous island, presented for the first time ever in its gritty and realistic entirety.
- Experience what it's like to be Batman using explosive gel aerosol, the Batclaw, sonar resonator and the line launcher.
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In Batman: Arkham Asylum, the Dark Knight takes on his greatest challenge yet when he becomes trapped with all of his most dangerous villains inside the insane asylum of GOTHAM CITY - ARKHAM ASYLUM! Batman: Arkham Asylum exposes players to a unique, dark and atmospheric adventure that takes them to the depths of Arkham Asylum –Gotham’s psychiatric hospital for the criminally insane. Gamers will move in the shadows, instigate fear amongst their enemies and confront The Joker and Gotham City’s most notorious villains who have taken over the asylum. Using a wide range of Batman’s gadgets and abilities, players will become the invisible predator and attempt to foil The Joker’s demented scheme. Batman: Arkham Asylum features an original story penned exclusively for the game by famous Batman author and five-time Emmy award winner, Paul Dini, whose credits include Lost season one and Batman: The Animated Series. With amazing graphics and a moody, immersive setting, Batman: Arkham Asylum offers diverse gameplay options that push the envelope for all action, adventure and superhero games.
Top customer reviews
Boy, was I wrong. I kept hearing how good the game was, that it was Game of the year potential. I didn't believe it. I waited for more trailers. Loved what I saw, decided to get it the day it came out. I fell in love with the game, not even 10 minutes in.
There's almost nothing negative I can say about this game. The only thing that I wish it would have, is some type of multiplayer but due to the way the game is, it's understandable why they decided to not include multiplayer. The story is amazing, and even if you're not a Batman fan, this is still a must-play game.
Owning more than 85 Xbox360 games, one thing I hate is collectables. Batman has 240 collectables known as "riddles". As much as I hate them, I've gotten all 240 and they were the most fun I had getting collectables. Then there's challenges, and you can literally spend hours here, trying to master combos, counters, and earning your medals.
As I said, the only negative is this game is the lack of multiplayer. This game was a blast both times I ran thru it. The story is amazing, the achievements are not easy, yet not too hard, and you can easily spend all day playing this game without getting bored. Batman:AA is near perfection and was a great way to open the gaming season this year
I've purchased this game twice - this version and the 'Game of the year' edition' - I've beaten it a total of 4 times and have enjoyed every minute of it. The franchise has come a long way and you'll never be dulled by the missions and story lines. The collectibles throughout the game give you more lore and increase the overall entertainment value of the game. It takes about 12-hours to beat completely and I've easily binged on it many times - you simply dont want to put the controller down! Buy this game and play it!!!
So let's jump right in; this game does everything right. There are some minor imperfections here and there but they aren't even worth mentioning as nothing harms the experience overall. Sometimes the animations aren't cleanest, some of the investigating is repetitive, blah blah who cares.
Gameplay can be broken into three parts: multi-enemy battle royals, stealth sections, and investigation. Which, if you're making a Batman game, is probably about as perfect as you can get. The fisticuffs are incredibly fun and designed to put you alone against a group of unarmed or lightly armed badasses. It plays out like a rythm game (which the game was originally intended to be... seriously, google it) and Batman's at his best when he's moving swiftly and precisely from one punk to the next. Once you've got the beat down (no pun intended) you can really build your combat multiplier which unlocks more speed and more bone-breaking attacks. It's the most definitive 'easy to learn, hard to master' style I've ever seen: it's only a couple of buttons, but getting to the point where you can take down twelve inmates weilding knives and stun batons without taking a hit requires real practice and some quick reflexes.
Occasionally the inmates of Arkham actually manage to pick up a gun or two, which force the Batman to hide in the rafters and take down his enemies one by one. These sections are harder, as being spotted means being gunned down pretty quickly. But thinning their numbers with suprise attacks, explosive booby traps and what have you is incredibly satisfying. Leaving unconcious bodies for the others to find, like some kind of twisted calling card, really gives the feeling of being a vigalante lunatic baddass. By the end of the hunt, the remaining goons will be twitchy and nervous, scanning the room for you and shooting at shadows. It's a real reward and makes all the patient planning feel worthwhile.
Each of these segments are distinct and, on their own, wouldn't make for a terribly impressive game; fun but not impressive. It's the moving from one to the other while trying to piece together the pretty tight storyline that makes it all work so well.
And speaking of... all of this rests within one of the most fun video game stories I've ever seen. I put it up there with Bioshock, only without those repetitive fetch quests in the third act. Without spoiling much - we open with Bats bringing the Joker into Arkham Asylum... which In Gotham, I guess, doubles as due process. But whatever. After a brilliantly tense opening walk as you lead the Joker to his cell, he finally springs his trap! From there things go downhill: the inmates have been released, the Joker's in control and Batman is trapped in what feels more like a house of horror than anything else. Seriously, I was shocked at how much the game plays out like a horror movie or something, or like being trapped in a really awesome amusement park funhouse. Especially the mind-bending segments with the Scarecrow, which are probably the best in the game. The Joker racks up a serious body count and the stakes are pretty high. The atmosphere is taught and consistent, the voice acting is top-notch (Mark Hamill's Joker steals the show by far); again, Rocksteady pretty much did everything right.
I've gone on long enough, but it's a game so well put together that most anyone will find something to like about it. A real step in the right direction. Here's looking forward to Arkham City!