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Batman: Arkham Origins Blackgate - PlayStation Vita

4.1 out of 5 stars 214 customer reviews
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Rated: Teen
Metascore: 61 / 100
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About the Product

  • Journey back in time and put on the cape and cowl of a young and unrefined Batman as you face a defining moment in your early career as a crime fighter that sets your path to becoming the Dark Knight
  • Encounter a variety of important characters for the first time and forge key relationships that will shape Batman's destiny
  • Explore an expanded Gotham City before the rise of its most dangerous criminals and vile villains came to pass as you delve into an original prequel storyline
  • Experience the thrilling 2.5D visuals on your PS Vita that let you continue the storyline of the console version and discover more details of the Caped Crusader's past

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Product Description

Platform: PlayStation Vita | Edition: Standard

Batman: Arkham Origins Blackgate is a 2.5 D game developed by Armature Studio that brings the Batman Arkham experience for the first time to Nintendo and Sony handheld systems. A companion game to Batman: Arkham Origins, players can continue the storyline of the console version and discover more details of the Dark Knight's past.

Product Information

Platform:PlayStation Vita  |  Edition:Standard
ASIN B00C7103C0
Release date October 25, 2013
Customer Reviews
4.1 out of 5 stars 214 customer reviews

4.1 out of 5 stars
Best Sellers Rank #2,820 in videogames
#47 in Video Games > PlayStation Vita > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 4.1 x 0.5 x 5.5 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Reviews

Top Customer Reviews

By Colin Torretta on November 19, 2013
Platform for Display: PlayStation VitaEdition: Standard Verified Purchase
If this had come out before the Batman Arkham games made people realize that licensed games don't have to be terrible, Blackgate would have been heralded as the new dawn of licensed products. Compared to the average licensed game (and Batman games historically, not counting the Arkham ones), this is a great game. It's a solid 'Metroidvania' side scroller with emphasis on gadgets and exploration with good (if a bit easy) combat. Graphically it is quite good as well, though not up to some of the top tier Vita games. Does a really good job at capturing the 'feel' of the previous Arkham games on the consoles.

The problem is that people have started to expect Arkham City level quality from all Batman games now (see the mediocre reviews of Origin on the consoles as an example of this bias), and Blackgate, like Origin, just can't really live up to Arkham City's towering shadow.

That combined with some issues with the game itself (slightly buggy and a pretty terrible map) gave people the impression that it wasn't a very good game. A shame really, because any Vita owner who likes Batman games will almost certainly find something to enjoy about this game. Keep expectations tempered, and you'll find a thoroughly enjoyable 8-10 hour Batman beat-em-up.
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Platform for Display: PlayStation VitaEdition: Standard
There isn't much I can add to the technical side of things that hasn't already been covered sufficiently in other reviews, but having just completed my first run-through on Arkham Blackgate to 100% I thought it was a lot of fun and wanted to throw out one more five-star rating.

Admittedly this game won't be for everybody; its emphasis is definitely on the "explore, search and find" puzzle-solving angle rather than epic battles or gun fights, but as a more casual gamer that's exactly the kind of thing I personally enjoy most. Not that there isn't some hand to hand combat with the typical array of thugs and goons, but they are few and far between and even then you very rarely encounter more than a couple at any one time. They somewhat tried to emulate the combat of the bigger Arkham games made on the consoles, but it's on such a small scale that these instances are pretty much over and done before you really have an opportunity to get too fancy. Still, it works well for what it is and isn't supposed to be the focal point of the game anyway. I thought the boss fights were cleverly done without being overly tedious, and I was happy to see Catwoman play a major role since she's always been one of my favorite Batman rogues. (Don't worry, I'm not spoiling anything. She's literally the first thing you see when you start up the game.) It seems opinions are mixed on the graphics, though I think they look pretty snazzy, and are actually fairly fluid for a handheld. If I absolutely had to make a complaint it would be that the in-game maps can be confusing, since they only have flat, one dimensional layouts representing buildings with multiple levels which can lead to some unnecessary running around in circles, but trial and error will eventually pay off.
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Platform for Display: PlayStation VitaEdition: Standard Verified Purchase
I contemplated giving this review 4 stars just to lower expectations a little bit, but the truth is I played this game probably 6 hours this weekend after opening it when I got home on Friday. This is a MUST-OWN for any Vita owner. If you liked the Scarecrow levels in Arkham Asylum then this game is for you, because it works in a very similar way except that you guide your experience much more than you could in the Scarecrow levels.

What impresses me the most about this game is the way Armature transformed the side-scroller and gave it so much depth. There are a lot of "Wow, I can do this too??" moments throughout the game as the gameplay gets deeper and deeper. The combat is great as you would expect from the Arkham series. Maybe not as silky smooth as the PS3 version but not far off.

The story is good so far (like I said, I'm just 6 hours in) and the motion comic cutscenes are really charming.

The only gripe I could possibly throw out is that this game was obviously made to run on both the 3DS and the Vita, which can only hurt the Vita version. You hardly ever use the right stick (because the 3DS doesn't have one) and the touchscreen implementation is sometimes not used when you would expect it like on the map (because the 3DS uses capacitive touch and pinching to zoom in and out on that would be problematic).

So outside of the Vita being a far superior system than the only other one that this game was released on, I love this game. I really think the Vita has the chops to run a game like Arkham Asylum but I'm grateful this game exists and I've had a lot of fun playing it.
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Platform for Display: PlayStation VitaEdition: Standard Verified Purchase
The Short Form:
While it might be easy to cut Arkham Origins: Blackgate some slack for being on a limited hardware platform, other games do a better job of the "2.5D" style. Blackgate tries to be faithful to the spirit and gameplay of the Arkham games but ultimately has too many gameplay problems to make it a worthy entry in the series.

The Full Review:
As a fan of the Arkham series of games, I was excited at the idea of a game that ties the Arkham Origins prequel to the Arkham Asylum storyline. The idea was that Arkham Origins: Blackgate would explain the story behind the fire at Blackgate prison and capture of The Joker that begin the game Arkham Asylum. The way this game plays is called "2.5D" - it's a side-scrolling game with a bit of depth to it and there are times when you move to another part of the room and the camera swings around with you so that your point of view is still from the side--this is similar to the later "Castlevania" games. The graphics really do rival the console games, but the nature of 2.5D is problematic on the Vita: sometimes you're not sure if you can get to a location you can see on the screen, and sometimes when Batman moves to a spot that's further back, you're controlling a tiny, hard-to-see Batman and can't easily tell what you're doing, or even which direction you're facing. There are also places where you have to scoot around to find the magic pixel that lets you continue forward. Worse, there are times you want to sneak up on the enemy, and the environment would easily let you do so, but you can't enter the room without dropping into the middle of the action and giving yourself away.
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