Top positive review
Five Star Game....if not for the few glitches
on November 29, 2014
This would be a 5 star game except for the major glitches that you will encounter.
Let me first discuss the good.
This is a much more complete game than either Asylum or City. In Asylum, I felt boxed in, forced to work my way through one building or section of the asylum, and the fights all felt very similar.
Arkham City allowed you to really be Batman, allowing you fly over the city and explore anywhere you wanted to. The problem with City for me was the plot. (Spoilers) - you spend half your time trying to find a cure for the Joker's blood, and oh, conveniently, Ra's and Dr. Strange are about to take over - that's simplifying it, I know, but the plot wasn't really thought out.
in Origins, I really felt like the plot drove the game much more than in City. You also had the dynamic with Alfred, who is actually in the game and not just a voice. Same with Gordon and some of the other characters.
Aside from the plot, other improvements include the massive size of the map - one reviewer said they basically recycled the map from Arkham City - that's not true. The map is about 3 times larger than the one in City. Yeah, you'll revisit some of the locations, but it felt like an entirely new city to me. You can also take advantage of the fast travel system, which allows Batman to call the Batwing and be transported to other districts in the city.
The graphics felt stronger as well. What's more, this game ran smoother on my computer than either of the previous two games, which is odd.
The boss levels were much more memorable to me.
The detective aspect is improved from City. You actually investigate crime scenes, which is what made Batman the world's greatest detective.
Batman's arsenal of gadgets was about the same for City. A few differences - the freeze grenades/mines were replaced by glue grenades/mines, and the addition of the shock gloves really makes you an unstoppable force in street brawls. Makes you wonder why Batman decided to discard them for his later missions :-)
The one thing I hated from Asylum and City is here too - the Riddler. I hate going around the place figuring how to get his data packets.
Now, for the bad - and keep in mind, these very well could have forced me to give the game a 1 star review.
The biggest and most catastrophic glitch comes at the very end of the game when you are facing the Joker. He's talking to you, draws a gun, and you are given the indicator to knock the gun away. You do and then you throw the Joker against a wall in the chapel. He gets up and sometimes he talks, other times he doesn't. You go over, beat him up some more, throw him again against a stained glass window. When you approach him, he picks up broken glass...and proceeds to cut you apart, giving you no option to fight back. You only get the "counter" indicator at the very end when Batman is falling back, dead. You will play through it countless times, thinking you weren't fast enough or something...nope, it's a glitch.
Turns out, you have to do the following to get the game to give you the "counter" prompt that will allow you to finish the game: You must set your resolution to the lowest possible level. You must then let the Joker complete his dialogue at every step of the confrontation. That means, you let him point the gun at you until he finishes talking, then you can kick it away. Then you have to ensure he gets to talk some more before you beat him up. Otherwise, you won't get the prompt.
How maddening! Can you imagine playing this game all the way through, only to not get to see how it ends? Ugh!!
Other glitches exist, such as the ability of Batman to stand on an elevator, activate it, and then fall through the floor if he dares move while the elevator goes up. You'll end up in Limbo, unable to return to the real world. The only solution is to start from your last checkpoint.
The same goes for when you need to interrogate the last guy after a brawl. Sometimes you won't even get the prompt for some reason. Other times, instead of interrogating him, you'll choke him out - like Batman forget to let him talk. These are fixed usually fixed by starting from the last checkpoint or activating the fast travel system and returning to the place on the map.
Overall, glitches aside, this was the best of the Arkham games. I know that runs contrary to what most of the reviews say, but I found the plot-driven action, the music, the challenges, and the inclusion of so many villains really fun. It was cool to see the early relationship between Batman and so many of famous people - Alfred, Jim Gordon, Barbara Gordon, The Penguin, the joker, Blackmask, etc.