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About the product
- The Game of the Year Edition includes Harley Quinn's Revenge. Now more dangerous than ever and leading a homicidal gang of her own, she is hell-bent on taking revenge against the Dark Knight.
- Bonus content includes: Catwoman Pack, Robin Bundle Pack, Nightwing Bundle Pack, Arkham City Skins Pack and Challenge Map Pack
- Harley Quinn's Revenge contains over 2 hours of content, new storyline and enemies, play as both Batman and Robin, new environments and new collectables
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Developed by Rocksteady Studios, Batman: Arkham City builds upon the intense, atmospheric foundation of Batman: Arkham Asylum, sending players soaring into Arkham City, the new maximum security "home" for all of Gotham City's thugs, gangsters and insane criminal masterminds. The game features an unique combination of melee combat, stealth, investigative and speed-based challenge gameplay. Set inside the heavily fortified walls of a sprawling district in the heart of Gotham City, this highly anticipated sequel introduces a brand-new story that draws together a new all-star cast of classic characters and murderous villains from the Batman universe, as well as a vast range of new and enhanced gameplay features to deliver the ultimate experience as the Dark Knight.
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Moving forward with the innovative gameplay that made Batman: Arkham Asylum so iconic, Arkham City decides to make both Predator Mode and Combat even more fast-paced. This time around, Batman can counter multiple enemies, using various animations each time it occurs. Not only that but there are now multiple ways to enter combat, using your cape to stun people and then to enter a beatdown, or to use your gadgets as Quicktime gadgets to be used mid-combat. It all comes together to be quick, deep, addicting, and an engrossing form of combat that I believe to be the best in gaming.
The Predator mode remains mostly unchanged, apart from newer takedown methods and an increased variety of opportunities due to the amount of gadgets in your arsenal. The real game-changer lies within the open world, which, however small, is one of the most interesting worlds I have had the privilege to explore as a gamer. The world consists of a locked off portion of Gotham City which has been filled with criminals so they can partake in their own business.
Because of this, the city is filled with thugs which you can choose to be a up at your own pleasure. Swooping down from above while gliding (which is a new gameplay feature present in Arkham City, due to the expanded setting) and immediately engaging in a fistfight against ten prisoners feels better than one might expect. Apart from this there also many super villains lurking in the city, which Batman can at anytime battle against (or at least discover their hideout). It feels wonderfully organic, and is a step to the right direction in having the player feel like Batman. Perched on a gargoyle, surveying the city below is an astounding feeling.
The other major element of the game is the story, which while as several twists and turns and never becomes boring, I did find it to be rather short, at least in what happened. When looking upon the game, it feels that events occurred to simply pad the game out; these events weren't by any means, but if even one wasn't there, than the game would have been a few hours shorter. Because of this, I highly suggest to play the main story while inserting a few side missions now and then, as it does make the game MUCH more enjoyable.
All in all, Batman: Arkham City is a masterclass of gameplay, and has gorgeous visuals to almost distract from a wonderfully detailed and easter egg-filled world. It's story is exciting at many points, and put together it creates a video game worthy of any player.
-What's with the Catwoman material? It's so scant that including it just teases more than it contributes to the game play. To underscore that point, I got through easily by ignoring every opportunity to upgrade a Catwoman ability, and opted to use those chances strictly for Batman upgrades.
-Combat controls sometimes leave something to be desired. Combo controls, and stringing consecutive hits for combos should be better.
-On a related note, what's with the knives? Knives are almost impossible to defend against in this game. The "blade dodge" move (triangle, with two "back" taps on the left stick) is nearly impossible to execute. The game simply does not respond and usually only executes two quick back steps. Which goes to show that the two taps are received by the game, so why not execute the dodge? It seems that these two taps have to be done lightning fast, otherwise the dodge won't be executed. The developers seem to have intentionally planned this, as the primary difference between the "normal" and "hard" settings is that on "hard" almost everyone is packing a knife. It becomes absurd. Seriously, this is Batman. You really mean to tell me that the batsuit is as thin as paper?
-Too many of the Riddles are way too vague, or offer next to no direction on how to solve them. Constantly zipping around looking for Riddler informants to get clues can be come a tedious way to waste several hours.
-Finally, while this game is longer than its predecessor, it's storyline is nowhere near long enough to be truly considered an Epic. I finished the game fairly fast, and that was even having a few too many instances of spending an hour or more wandering around aimlessly trying to figure out something that didn't make sense.
Once again, this is a really fun game and you'll enjoy it alot. But it's far from perfect.