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- Frostbite 2 - Battlefield 3 introduces Frostbite 2, the incredible technology that takes animation to new heights
- Feel the Battle - Feel the impact of bullets and explosions, drag your fallen comrades into safety
- Unparalleled Vehicle Warfare -? The best online vehicle warfare experience gets even better with a fitting sonic boom
- Urban Combat - Take the fight to iconic and unexpected places in the USA, Middle East, and Europe
- Other returning fan favorite features include 64 players for PC and prone
Battlefield 3 leaps ahead of the competition with the power of Frostbite 2, the next installment of DICE's cutting-edge game engine. This state-of-the-art technology is the foundation on which Battlefield 3 is built, delivering superior visual quality, a grand sense of scale, massive destruction, dynamic audio and incredibly lifelike character animations. As bullets whiz by, walls crumble, and explosions throw you to the ground, the battlefield feels more alive and interactive than ever before. In Battlefield 3, players step into the role of the elite U.S. Marines where they will experience heart-pounding single player missions and competitive multi-player actions ranging across diverse locations from around the globe including Europe, Middle-East and North America.
Battlefield 3 is a First-Person Shooter (FPS) that is designed to attack your senses, delivering a visceral combat experience like no other FPS before it. Sequel to 2005's Battlefield 2, Battlefield 3 utilizes the updated Frostbite 2 game engine, which allows for advanced destruction, sound, and graphics as well as a focus on dense in-game urban settings. Additional game features include: classic Battlefield mission-based gameplay, an impressive array of vehicles including jets and tanks, large-scale maps, an updated soldier class, 2-64 player support online and more.
Heart-pounding mission-based combat and maximized damage.
Unparalleled vehicular warfare .
Return to the Battlefield
In Battlefield 3 players take command of a team of elite US Marines as they experience heart-pounding misson-based gameplay ranging across diverse locations from around the globe including Paris, Tehran and New York. Along with ground combat, vehicular combat plays a major role with vehicles available including tanks as well as air support, featuring infrared and satellite imaging. The game contains both single player missions and competitive and co-op multiplayer actions supporting up to 24 players online, and set in diverse locations from around the globe including Paris, Tehran and New York.
The State-of-the-art Frostbite 2 Engine
Battlefield 3 leaps ahead of the competition with the power of Frostbite 2, the next installment of game developer Dice's cutting-edge game engine. This state-of-the-art technology is the foundation on which Battlefield 3 is built, delivering superior visual quality, a grand sense of scale, massive destruction, dynamic audio and incredibly lifelike character animations. As bullets whiz by, walls crumble, and explosions throw you to the ground - the battlefield feels more alive and interactive than ever before.
Key Game Features
- The Frostbite 2 Game Engine - Battlefield 3 introduces Frostbite 2, the incredible technology that takes animation, destruction, lighting, scale and audio to new heights. Built upon this powerful game engine, Battlefield 3 immerses players physically and emotionally to the world around them like never before.
- Feel the Battle - Feel the impact of bullets and explosions, drag your fallen comrades into safety, and mount your weapon on almost any part of the terrain. Battlefield 3's cutting edge animation, spectacular visuals and real as hell battle gameplay attack your senses and make you feel the visceral warriors experience like no other FPS.
- Unparalleled Vehicle Warfare - The best online vehicle warfare experience gets even better with a fitting sonic boom as fighter jets headline along with an impressive lineup of land, air and sea vehicles, all at your command.
- Urban Combat - Take the fight to iconic and unexpected places in the USA, Middle East, and Europe including claustrophobic streets, metropolitan downtowns, and open, vehicle-friendly landscapes as you fight your way through the war of tomorrow.
- Multiplayer Mayhem - Experience gripping multiplayer action with 2-24 player battles supported online.
- Amazing Animation - The DICE team set out to takes animation to the next level with ANT technology (previously used in FIFA games) that now allows the creation of more believable behavior than ever before in an FPS.
- Fight to Scale - Simply put, in Battlefield 3 you will be able to engage across some of the largest maps ever created, while close quarter combat is available too.
- Massive Destruction - Destruction is enhanced on both a macro and micro level. Chips fly off blocks of concrete used for cover, while whole facades and buildings collapse in screeching clouds of dust and debris.
- Best-in-Class Audio - Building on acclaimed High Dynamic Range (HDR) audio from previous Battlefield games, Battlefield 3 builds on the best-in-class legacy with a brutally realistic soundscape.
Back To Karkand Expansion Pack - Now Available for Download
Back to Karkand is a massive themed expansion pack for Battlefield 3 and is now available for download on Xbox Live, PlayStation Network, and PC Download. It features four of the most loved Battlefield maps ever, boldly reimagined with the power of the Frostbite 2 engine. It also gives you new weapons, vehicles, dog tags, and persistence in the form of all-new "assignments" to carry out on the battlefield. The maps included are Strike at Karkand, Gulf of Oman, Sharqi Peninsula, and Wake Island. All have been redesigned from Battlefield 2 as a return years later, changing the scenery and adding the powerful destruction that Frostbite 2 brings to the game. Please note that this expansion pack does not come with the game. It must be purchased separately.
Reviewed in the United States on October 29, 2011
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Honestly they are pretty stellar. Sure you have to have a better video card but it is really nice to look out on an area and see such detail in all of the items.
(+)Future weapons choices look pretty good.
(+)You can spawn on more than just bases and squad leaders, but you can't click on the map like you could in BF2 to choose a spawn point. That seems like a move backwards.
(+)Realism: Character movements are much less clumsy than BF2. The jumping is more realistic (more on that in cons), the side to side motions, the running, the spinning around while prone motions, all much more accurate. Sniper and aiming is more challenging (More movement when trying to aim). But the realism is also a con in some ways.You see a guy, you turn to shoot, he somehow shoots once and you're dead. Don't even get a chance. Much more realistic, but not as much fun. EDIT: Okay, I was just getting my butt kicked because my opponents were hiding in the multiple dark spots that I mention later. I've since gotten better.
(+)Destruction engine is awesome. This has been around for 10 years but finally they added it to Battlefield. Get behind a wall for example thinking your safe. Well maybe for a while, but eventually you could be seeing concrete fly. Very cool! Additionally the sound effects are good, and varied.
Nothing like Battlefield 2. This game should be called Battlefield: Bad Company 3. It is so similar to that game that I can't see how they justify calling it Battlefield 3. No commander, squad leaders have limited interaction, no artillery strikes, no jeeps or supplies being air dropped. Seems to really miss that element of overall strategy. For those that like to be the 'general' with a large table, moving the ships and troops around, you will be disappointed. It's just run and gun, and kind of childish/immature. It is lacking that adult element that BF2 had.
(-)There isn't really a battlefield, as the name would imply. You are given sections of an area that you are allowed to play in at one time. The overall map may be huge, but the sections aren't that big, especially when comparing to BF2 and even BF1942. The game many times forces you to choose a certain pathway or bottleneck. Are you one of those soldiers that likes taking a jeep or apc or boat full of squad members and driving for a few minutes to a remote location to outflank your enemy? Then you will probably not enjoy this game. The realism of distance and traveling time and that type of strategy are lost. You can drive, just not very far or fast. Everything is so limited and constrained. This does depend on the type of map you play however.
(-)Realism: In some ways it's less realistic. Glowing grenades for example. Aircraft realism? Well, at least for the helicopters it's gone.
(-)Origin: What in the world were they thinking here? Why do I need a web browser to start up my game? BF2 uses the web to log me in, but I don't have to have a browser open, constantly running in the background as I play. Why do I need a 3rd party application to play a game?
(-)Install: This may trip up some people who bought the hard copy; the origin screen shows you are 'downloading' the game, but in reality it is being 'uploaded' or installed from the game disc, so don't worry. As soon as I installed the game immediately needs a half-gig file to work. Slower broadband players will not enjoy this wait. Then BF3 says I need to update my video card drivers, although I just had 2 days earlier. So I click the message saying okay, but then it starts the game anyway. Downloaded the new drivers later from Nvidia. They came out one day before the game! Coincidence? Probably not. Glad that BF3 did give me that message though.
(-)The mini map. What's going on here? It's almost useless. The larger map isn't much more helpful. Looks like it was designed in the '70s. Shows no terrain, doesn't really show roads (It does but looks like a 2 year-old drew them), etc. Just a tiny slab of grey with more grey slapped on top, with minuscule triangles on it. What a waste. Really hoping they were going to improve on the BF2 map by showing topo/elevation.
(-)Can't select spawn points via map, it makes you select on left.
(-)Single player: On earlier versions the single player was lame, but at least you got to check out the maps that you'd be playing in multiplayer and practice aiming etc. But this one it's all scripted and if you don't follow a specific, ordered path you die. Not only that but you have to press specific keys at specific times, such as SPACE bar repetitively to climb something. Huh? This is just not a BF2 replacement, and it's so enclosed and lacks any freedom.
(-)Enemy colors. What in the world did they do here? Squad members are the right color, a bright green. Teammates are a light blue, not bad. But the enemies are like a bright orange. I know there aren't that many colorblind players out there, but for those that are, when you put a bright orange and a bright green on the same map in battle conditions something is going to go wrong. Please, please, please give us an option to change the colors. It's just a personalization issue, it won't affect other players. Seems like a no-brainer but it was not included. Doesn't help that the tiny map is just as useless with colors.
(-)Crap is constantly blowing around in the 'wind'. What is this stuff? There is always some debris blowing around. It can't always be windy, and there can't always be pieces of paper everywhere, but somehow there are, even in a desert battlefield.
(-)Language. Sorry, but something needs to be said here. I didn't see an option to turn off the swear words. They are not casual 'damn' or 'hell', they are full on swear words that will embarass you pretty quickly if your family is withing hearing range. I hear enough swearing in my real life, I don't really have a desire to hear it from a game. It doesn't add realism, it subtracts fun and makes it a lot less likely I can share this game with my friends since their wives will not enjoy the swearing. Sure you can get decent headphones these days, but they don't really cut it compared to a good speaker setup. Also they give audio to other players that didn't initiate it. For example the character that just shot you will be cussing up a storm and the player of that character will have no idea it's even happening. Just give us an option to turn it off.
Speaking of audio options, where are they? Where can I turn down/up just SFX, or just voice, etc? Such limitations in the configuration are just another flaw in this game.
(-)Overly contrasted graphics: Yes the details are great in this game, but they have added so much contrast (probably in an attempt to make it look pretty), that you can't see what you need to see. For example, all vehicles, buildings, crates, and darker spots on the map are so dark that you can't see what's going on unless you turn your brightness way up. No problem right? Wrong, because now you are looking at this huge washed-out sky, or mountain, or field. This is so incredibly unrealistic. It's like having to have your headlights on during the day so you can see other cars, but then not be able to see anything light colored. This isn't a video card issue, or a screen issue, it's how the game is designed. Guess what, it can't be adjusted in game either, like you could in BF2. Why not?
(-)On a related note, the colors are so gray and boring. I know it's war, it's not supposed to be pretty, but that is ludicrous. Colors exist even in war. The whole battlefield and all players and objects look like they were done entirely in monochrome.
(-)Sound effects: They have a larger expanse of sound effects than ever before, and some of them are very realistic. However, there are a few exceptions, mostly with vehicles. Remember that wonderful A-10 sound as it lumbered just overhead? Remember the incredible machine gun sounds it made? It sounds similar but has a much more generic sound and is not as imposing.
(-)Along with that: Sound chaos. There are so many sounds/voices etc. going on that it's impossible to know how close something is, or where the enemy fire is really coming from.
(-)Views from vehicles. Remember how when you flew a helicopter in BF2 you could cycle your camera view? BF3 has two choices; inside with full cockpit visible, and outside looking over from behind. Maybe BF2 had too many choices, but I can't even remove the cockpit from my view to see more. Frustrating. It's horrible inside of the humvee. Some might argue that's for realism's sake, but it's not! The FOV is much different than in real life, the periferal vision isn't there. That's why, in previous games, like BF2, you could change the angle so you could actually see where you are going! It's actually easier to drive the tank than the humvee because of this.
(-)Chat screen overlay. The chat screen is a semi-transparent box item that comes up whenever someone decides to chat, and the geniuses at EA put it on the right side of the screen, but the text starts at the left side of the box it sits in, so it is constantly blocking what you need to see at random times, and there is tons of wasted space on the right side of the box where the text doesn't reach to. And this is on a 25 inch monitor. Maybe there is a way to disable this, I'm not sure. Seems a lot more logical to leave it on the left, where it's out of sight most of the time.
(-)Why can't my character jump over a little metal gate? Why can't he jump or hop or climb over a small glass divider about 2 feet high? Something is wrong here and will get you dead quick when you are used to jumping over stuff almost twice as high in the same game.
(-) Vehicle dynamics. You might have thought they were in need of fixing in BF2, but they are so much worse overall in BF3. For example, you get in a helicopter in BF2, and it starts spinning up, creates lift, and slowly lifts off. In BF3, you are almost launched into the air as soon as you press 'W'. In fact, the whole helicopter flying dynamic is horrible. It doesn't feel real in any way. It's very arcade-like, with overly quick response times, unrealistic physics, etc. This was a real disappointment. Why did they spend so much time making the walking soldier sound so real, but zero time on the helicopter realism? They could have just copied it from BF2! Another example; every wheeled vehicle oversteers horribly. From the tanks (yes a tank can oversteer in this game!), all the way to the EOD. It's like the designers had never been in a vehicle of any type, ever. Now you might be thinking 'well, vehicles do oversteer in real life', and yes they do, but the oversteer in BF3 occurs suddenly, and under slow speeds even. It's absurd.
(-)Constant point reminders: The game is always telling you how many points you got and for what in a large font message at the lower half of the screen. So you are in the middle of heated battle and all of these dumb messages keep popping up. I don't need to know how many points I am geting until the END of the game. It's distracting and makes the gameplay even more chaotic for no reason. I've gotten shot just while trying to read what special award I've gotten. Guess I'll get used to it, but man it's a dumb design. This game looks more and more to be a port of a console game. Doesn't EA realize by now that PC game players are much more exacting and have much more involved, holistic views of what a game should be?
(-)And the biggest con of all; this game just isn't as fun. Yes it's sharp, yes it's detailed, yes it's fast and furious, yes you have cool weapons, yes the character movements are more accurate and realistic, but it's just not that fun. It's like bmw with idrive. It's precise and accurate and fast, etc., but you don't really get attached to it, it doesn't make you feel special. It makes you feel like it doesn't really even need or want you there. I finished playing after a couple hours, and I thought, oh I should probably do something else now. It just doesn't draw you in, and make you want to miss school/work and other boring stuff to come play it.
They focused so hard on making it look good, that they forgot to make it enjoyable to play.
For those that want to comment, try to add something useful, like instructions on how to accomplish what I was struggling with, so future readers can benefit, don't just bash on a review, that doesn't accomplish anything.
UPDATE: Game sometimes will not move onto the next round or sequence, in multiplayer and singleplay, respectively. Screen goes black like it's loading, then it goes white and stops. Frostbite looking good still, but has lots of weird issues. Seen guys inside of walls, looking through walls, etc.
(-) Joining of games. So you know by now that you have to use your web browser to play and join games. Well that means that if you want to change servers, you have to quit the ENTIRE game, exit back to your browser and search again. Seriously!?! Get stuck in a server without enough players, or realize it's not the map you want? Oh, just exit the ENTIRE game, and enjoy the pleasure of starting it back up again. yay.
(-) Special content for the pre-sales was the Karkand Expansion pack. Nobody is hosting this map! So guess what? You therefore can't play it, at all, unless someone decides to host it. Want to at least play in the singleplayer? Nope, impossible with this game. They should have at least given us an AI option.
CAMPAIGN - 3/5
The campaign consists of 12 missions following the stories of playable characters Henry Blackburn, Jonathan Miller, Jennifer Hawkins, and Dima Mayakovsky through flashback of a Russia-US conflict/misunderstanding relived by Blackburn during a CIA interrogation. I won't give you the full story, but I will say, though lacking in story and originality, the campaign was still a blast. It loses one star for being predictable and unoriginal, and another simply because I found myself in a cutscene every five minutes being prompted to hit either Space, E, or LMB at the right time, or else restart from the last checkpoint. That being said, the single player still has those "I feel like such a bada**" moments, like skydiving out of an AC-130, riding in the gunner seat of an F-18 during aerial warfare, crawling, running, and jumping on, around, above, below, and in a speeding subway train, and, most comically, riding shotgun through Paris with a driver who wouldn't know a traffic law if it hit him in the face with a flamethrower.
MULTIPLAYER (IN THEORY) - 6/5
On paper, BF3's multiplayer is easily the best of any game in history. The center of everything are reinforcement tickets. Each respawn costs the team a ticket, and the team that reaches zero tickets loses. In certain modes, any team that controls more than half the objectives also bleeds the other teams tickets at about one ever 2 seconds. Thanks to Frostbite 2, amost everything is destroyable, any vehicle you see is driveable, and the map sizes are incredibly large. You will find that unlike some other games, your playing style has to change to suit each map, and different game modes within it. There are 7 game modes and 10 maps in this non-premium version, but that increases to 11 and 17 respectively with addons and premium. Since this is non-premium, I will overview only those maps and game modes.
Grand Bazaar - Real world replication of a city in Iran
Caspian Border - Fictional Location at the border of two European countries. A rural area, fun in any game mode and allowing for all different types of play.
Operation Firestorm - Fictional Middle Eastern oil refinery in a desert valley.
Noshahr Canals - Foggy seaport area, most likely fictional. US deploys from an aircraft carrier.
Operation Metro - Not sure if real or not. In and around the metro in Paris, France. Can get pretty intense in 64 player conquest.
Tehran Highway - Real world replication of an area in Tehran, Iran. Featuring large overpasses and roads, also taking place at night.
Seine Crossing - Real world replication of a few blocks of Paris, France, on the Seine river.
Damavand Peak - Fictional mountainous setting featuring space telescopes/radar beacons and several thousand foot cliff base jump on Rush mode.
Kharg Island - Fictional Middle Eastern desert island seaport/industrial area. US deploys from an aircraft carrier.
Rush - The attacking team tries to destroy pairs of M-COM stations, basically computer terminals. The attackers must arm explosive charges on 3-4 pairs of M-COMs to win. Once a charge is set, the defending team has 15-30 seconds to disarm it before it detonates. Once both have been destroyed, the map opens up a bit more, the defenders fall back to the next pair, and repeat the process. The attackers have limited tickets, and the defenders have infinite tickets. If, at any point in the game, the attackers run out of tickets, they lose.
Squad Rush - Refer to above, but with squads instead of teams.
Conquest Large - For higher player games. This focuses on the capture and control of various flags throughout the map. A flag is captured by being with 30 meters of it for a certain amount of time. This time decreases as more friendlies are within range, and increases if enemies are also in range. Controlling more than half of the flags (each map has a odd number) will bleed the enemy's tickets, and respawns cost one ticket. First to zero loses.
Team DM (Death Match) - Kill ALL of the enemies. Same deal with the tickets, but no control points to hold.
Counquest - Smaller version of large, usually for less players with fewer control points.
Squad Deathmatch - With multiple squads of four, see second previous.
The more points you rack up (that's right, points, not necessarily kills) with a certain vehicle or class, the more stuff you get. This includes accessories, addons, ribbons, medals, etc.
-Playing with a certain primary weapon will eventually unlock 10 core accessories like sights, tactical lights, laser aimers, etc. Every primary in the game has 10 core unlocks.
-Playing in choppers, either passenger or pilot, will unlock things like missles and flares and other things for the that type of chopper
-Same goes with tanks and mobile/stationary AA.
That's a basic explanation, there is a lot more to each vehicle.
MULTIPLAYER (IN ACTUALITY) - 4/5
With all the awesomeness I mentioned before, reason would show that the actual multiplayer would be just as awesome. Well reason be darned because every server is chock full of idiots who can't fly a chopper for their life, don't understand how to control objectives, refuse to drop ammo or med kits, and couldn't spot an Abrams if it left a track mark on their face. You will often times find yourself capslocking obsenities that you didn't even think you knew into the chat. After a few weeks, I've decided if you can't beat 'em, join 'em. It makes it a lot more fun, and trust me, your W/L or K/D ratios aren't a big deal. You don't lose points for dying or losing.
Vehicle spawns are hugely different than BC2. BF3 offers you the option to spawn directly IN to any air vehicle. This is not always a good thing. Nowadays, whoever has the fastest mouse hand gets the jets and helis, even if they completely suck at flying. This is different from BC2, where whoever ran fastest or actually WANTED the plane could get to it ON FOOT. I can't tell you how many times I've seen a skilled pilot waiting patiently for a jet to appear only to have a complete idiot spawn into it about a billionth of a second after it appears, only to crash it into a tree at the end of the runway. Repeat. Repeat. Rage Quit.
This game offers four different class to play, each with unlockable stuff as you level up.
Assault - Assault rifles, Medical kit, shock paddles for reviving dead people, etc. This would be good if people actually dropped kits and revived dead teammates. A good class for n00bs to start with. Also, the shock paddles must be unlocked, which is an improvement from BC2 where the medkit also had to be unlocked.
Support - Heavy machine guns, Ammo kits, and unlockables like C4, Claymores, and a 22 MM mortar. When the mortar is set up, you get a section of the minimap, and crosshairs to aim your rain of death. Very effective for killing people who are bunched together.
Recon - YOU ARE NOT A SNIPER. You just have a sicka** rifle with a high power scope. But it's much more than that. Deploy a spawn beacon to make a place for your squadmates to spawn, like near an enemy base or on top of a tower. Pilot an MAV drone to get a view of the battlefield. Throw down a SOFLAM to laser designate stuff for your teammates. The recon class is what it says, reconnaissance. There is no sniper class.
Engineer - Assault rifles, and a choice of unlocks like a blowtorch to both fix friendly vehicles and destroy enemy ones, RPGs and IGLA missle launchers for taking out air targets, AT mines, and, most comically, a little Wally Bot (EOD Bot), which is basically a treaded bomb disarming bot with a blowtorch attachment that has the same effect as a repair tool. You can bring down enemy vehicles, arm/disarm M-COMs, blowtorch enemies to death, and, incredibly, disobey physics. I have been able to drive one off of the Caspian border antenna, which is 450M tall, and have it bounce twice, and drive away. Going up mountains is like it has afterburners on the back, and it just generally does not understand the concept of gravity. A very fun and effective tool.
If you use your class as you are supposed to, you will find yourself progressing faster than everybody else through the ranks, and people wont hate you.
Battlefield 3 is only a great game if played correctly. There is a lot of stuff to unlock, and be wise when equipping yourself. The campaign is fun, but nothing to die for. Don't fly a chopper filled with teammates if you suck at flying. Spawncamping/Baserape is 99% fixed. The enemy base will always be in the out of bounds zone. Only air vehicles can enter the out of bounds zone. You can only baserape with air vehicles, but seeing as the enemy base always has a .50 cal that shoots 5 bajillion rounds per second, it probably isn't a good idea.
If you are still reading this I salute you for putting up with my rambling, and, as you can see, there is way more to this game than you ever thought. I reccomend checking out youtube.com/usarmybf3 (not my channel) for some short videos on how to vastly improve your skill in Battlefield. Definitely worth the money, and if you install correctly, Origin and Battlelog don't ruin anything.
Top reviews from other countries
It is the normal (regular) edition not the premium...
Fair price and fast shipping. I wasnt able to replace the product for the
one that I paid for.
So 3 stars !