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Battlefield 3 - Xbox 360
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- Battlefield 3 introduces Frostbite 2, the incredible technology that takes animation, destruction, lighting, scale and audio
- Feel the impact of bullets and explosions, drag your fallen comrades into safety, and mount your weapon on almost any part of the terrain
- The best online vehicular warfare experience gets even better with a fitting sonic boom as fighter jets headline impressive lineup vehicles
- Take the fight to iconic and unexpected urban locations in the USA, Middle East, and Europe
- Experience gripping multiplayer action with 2-24 player battles supported online
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Battlefield 3 leaps ahead of the competition with the power of Frostbite 2, the next installment of DICE's cutting-edge game engine. This state-of-the-art technology is the foundation on which Battlefield 3 is built, delivering superior visual quality, a grand sense of scale, massive destruction, dynamic audio and incredibly lifelike character animations. As bullets whiz by, walls crumble, and explosions throw you to the ground, the battlefield feels more alive and interactive than ever before. In Battlefield 3, players step into the role of the elite U.S. Marines where they will experience heart-pounding single player missions and competitive multi-player actions ranging across diverse locations from around the globe including Europe, Middle-East and North America. Games sold in the US will not work on systems sold in different geographic locations due to regional coding requirements.
Battlefield 3 is a First-Person Shooter (FPS) that is designed to attack your senses, delivering a visceral combat experience like no other FPS before it. Sequel to 2005's Battlefield 2, Battlefield 3 utilizes the updated Frostbite 2 game engine, which allows for advanced destruction, sound, and graphics as well as a focus on dense in-game urban settings. Additional game features include: classic Battlefield mission-based gameplay, an impressive array of vehicles including jets and tanks, large-scale maps, an updated soldier class, 2-24 player support online and more.
Heart-pounding mission-based combat and maximized damage.
Unparalleled vehicular warfare .
Return to the Battlefield
In Battlefield 3 players take command of a team of elite US Marines as they experience heart-pounding misson-based gameplay ranging across diverse locations from around the globe including Paris, Tehran and New York. Along with ground combat, vehicular combat plays a major role with vehicles available including tanks as well as air support, featuring infrared and satellite imaging. The game contains both single player missions and competitive and co-op multiplayer actions supporting up to 24 players online, and set in diverse locations from around the globe including Paris, Tehran and New York.
The State-of-the-art Frostbite 2 Engine
Battlefield 3 leaps ahead of the competition with the power of Frostbite 2, the next installment of game developer Dice's cutting-edge game engine. This state-of-the-art technology is the foundation on which Battlefield 3 is built, delivering superior visual quality, a grand sense of scale, massive destruction, dynamic audio and incredibly lifelike character animations. As bullets whiz by, walls crumble, and explosions throw you to the ground - the battlefield feels more alive and interactive than ever before.
Key Game Features
- The Frostbite 2 Game Engine - Battlefield 3 introduces Frostbite 2, the incredible technology that takes animation, destruction, lighting, scale and audio to new heights. Built upon this powerful game engine, Battlefield 3 immerses players physically and emotionally to the world around them like never before.
- Feel the Battle - Feel the impact of bullets and explosions, drag your fallen comrades into safety, and mount your weapon on almost any part of the terrain. Battlefield 3's cutting edge animation, spectacular visuals and real as hell battle gameplay attack your senses and make you feel the visceral warriors experience like no other FPS.
- Unparalleled Vehicle Warfare - The best online vehicle warfare experience gets even better with a fitting sonic boom as fighter jets headline along with an impressive lineup of land, air and sea vehicles, all at your command.
- Urban Combat - Take the fight to iconic and unexpected places in the USA, Middle East, and Europe including claustrophobic streets, metropolitan downtowns, and open, vehicle-friendly landscapes as you fight your way through the war of tomorrow.
- Multiplayer Mayhem - Experience gripping multiplayer action with 2-24 player battles supported online.
- Amazing Animation - The DICE team set out to takes animation to the next level with ANT technology (previously used in FIFA games) that now allows the creation of more believable behavior than ever before in an FPS.
- Fight to Scale - Simply put, in Battlefield 3 you will be able to engage across some of the largest maps ever created, while close quarter combat is available too.
- Massive Destruction - Destruction is enhanced on both a macro and micro level. Chips fly off blocks of concrete used for cover, while whole facades and buildings collapse in screeching clouds of dust and debris.
- Best-in-Class Audio - Building on acclaimed High Dynamic Range (HDR) audio from previous Battlefield games, Battlefield 3 builds on the best-in-class legacy with a brutally realistic soundscape.
Back To Karkand Expansion Pack - Now Available for Download
Back to Karkand is a massive themed expansion pack for Battlefield 3 and is now available for download on Xbox Live, PlayStation Network, and PC Download. It features four of the most loved Battlefield maps ever, boldly reimagined with the power of the Frostbite 2 engine. It also gives you new weapons, vehicles, dog tags, and persistence in the form of all-new "assignments" to carry out on the battlefield. The maps included are Strike at Karkand, Gulf of Oman, Sharqi Peninsula, and Wake Island. All have been redesigned from Battlefield 2 as a return years later, changing the scenery and adding the powerful destruction that Frostbite 2 brings to the game. Please note that this expansion pack does not come with the game. It must be purchased separately.
Reviewed in the United States on May 22, 2021
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Controls are very intuitive as well. I've been a career CoD man and this was my first attempt at Battlefield. It took me a while to adjust to the control scheme in a way in which I could be as effective as I am in CoD games, but it didn't take long and, overall, I think I actually prefer the Battlefield control scheme (such as the kneel & prone control being moved to the right thumb stick and being able to perpetually sprint by holding down the left thumb stick).
I found the gameplay very impressive. It is very smooth with only the occasional frame-rate issues. Given that this game takes the Xbox to it's graphical limit based on its hardware, that's pretty good. I didn't notice any of the tearing or jaggies (poor anti-aliasing) that are common in my favorite CoD games (like Black Ops) when moving quickly around the maps... very few graphical glitches.
However, multi-player is where this game is at and where it excels. There shouldn't be any flame wars between CoD fans and Battlefield fans because the games are entirely different animals. I personally don't like EA and their marketing tactics at all. I think it was a mistake for them to use the "CoD-killer" moniker to start a fan war as a marketing tactic to bring attention to Battlefield 3. I can't bash them too hard though because it worked and, occasionaly, EA does put out a good game that matches the marketing hype... this is one of them.
What impressed me most about the gameplay in multi-player is that there doesn't seem to be as many lag issues that I constantly have to deal with in CoD games. Nothing bothers me more than when I'm playing Black Ops multi-player and I slip behind a wall to avoid being shot at only to be seemingly shot through the wall and when I watch the "replay" it appears that I was only imagining that I had taken cover behind the wall even though it was pretty clear to me... apparently, I was standing out in the open motionless, like a dummy, becoming a pin cushion for the guy who shot me. I have played about 5 hours of Battlefield multi-player and haven't once experienced that particular irritating lag issue.
The next thing that really impressed me was that old familiar feel of actual teamwork in multi-player that I hadn't experienced since the days of Halo 2 and Star Wars Battlefront. In fact, I think I can legitimately say that B3 is a perfect combination of the multi-player team matches of Halo 2 and Battlefront with a billion improvements.
The classes demand teamwork. If you choose a particular class, you aren't choosing a class without responsibilities. You are choosing a class that has an important role in gaining victory for the team, one that has particular functions that benefit the team as a whole... services that you provide the team. You aren't always making a choice of "personal preference" which is really the only choice when it comes to most CoD games. Many a time, I actually chose a class that was outside of my comfort zone because it seemed like a better choice to benefit the team on the particular map or for the particular game type. Not only is the game geared towards this behavior and the teamwork paradigm, it also rewards you greatly for using your class to help the team. Resuscitating your teammate will earn you points, dropping ammo or health will earn you points when your teammates use them, if you lay down cover fire to pin down an enemy while another member of your squad takes him out you earn points, if you repair another teammate's vehicle, you earn points... you get the picture. You can actually earn more points by being a team player than you can by being a lone-wolf head-hunter. In fact, the lone-wolf is most likely bound to meet an untimely end early. Abandon your squad for your own personal glory and you'll wind up dead quickly and so will your squad. You'll lose the team match and your K/D ratio will suffer.
There are hundreds of unlockables (fabulous and useful weapons and vehicle upgrades) and that are earned with the points that you accumulate through playing your class appropriately, for playing as a team, and for winning as a team as well. These unlockables are what separate Battlefield 3 from other team focused games of the past (like Battlefront) and will ensure that you will never lose interest in this multi-player game.
The vehicles in multi-player are classic as well and, like the classes themselves, promote and reward teamwork. Why go lone wolf with the tank when, by waiting for a squad member to jump in, you can double your firepower? Same with all of the vehicles. Having an adept Engineer with you can keep you in your vehicle for the whole match (if that's what's best for the team, of course).
All of that combined with the fantastic graphics and the destructible environments (yes, if you're having a hard time getting to that camper in the building across the square, smoke him out or kill him by shelling the crap out of the building... you'll notice the walls cave in and rubble crumbling to the ground below) make this a multi-player experience that you absolutely should not pass up.
With the extremely short campaign, I must say that I believe this game is way overpriced. It's simply not worth $60. I would normally suggest that one purchase it used to save some money, but the problem is that EA has joined the ever growing group of game developers and producers who are taking full advantage of online market downloads (in their obvious attempt to purge used sales). If you buy the game new, you will receive a code that gives you access to multi-player, so you'll have no worries. If you buy it used, however, you will have to pay $10 for that code no matter when you buy it used (be it now or two years from now). The game is obviously a multi-player game as the single-player campaign is too short and lackluster to be its selling point, so I find it particularly deceptive and greedy of EA to "sell" the only component that this game is truly worth if you happen upon a used copy. So, unless you want to wait until 2013, the only way to get your money's worth is to buy this game new... buying it used translates into an instant additional $10 no matter when you buy it, so keep that in mind. It is an expensive game and will be for quite a while. If you want the multi-player experience but you're waiting for a price drop, you may as well forget about it. Look to wholesalers like COSTCO to get it $5 cheaper than retailers (or you can sometimes find a deal here on Amazon).
******** UPDATE *********
I have now logged over 20 hours of multiplayer gameplay and the game still holds my interest as much as it did when I first wrote this review. Also, the price for the game has dropped by $20 on Amazon and at other retailers. In my opinion, that is a good price range for this game brand new (I would say anywhere between $30 - $40, at least until next year - 2012). Another thing I forgot to mention in the review is that EA hosts a web site - battlelog.battlefield.com - where you can track your statistics online, set up platoons/clans (which appears to only combine statistics and enable platoon members to communicate on the site easier... I haven't seen any platoon war offerings yet, but that doesn't mean none exist), view all weapons and their unlockables, progress with each weapon and class, next unlockables and what's needed to obtain them, etc. It's a good site and I find myself drawn to it during the day when I'm not playing the game to help me decide how I'm going to play it later.
The only complaint I have is that not enough people use their headsets in the multiplayer game. It doesn't make teamwork impossible because there are several ways you can prompt your team with objectives or by spotting enemies for them using in-game commands. It does hurt, however. Camping is not a bad thing in this game as it's obvious that when a sniper finds a good bird's nest in real life, what does he do? He camps. When soldiers are defending a position, what do they do? They camp. Camping can feel more like a problem where there is a lack of communication, though, and will naturally result in more unnecessary team casualties. Like I said, there are work arounds, but because too many people go without the headsets, you'll suffer more team deaths than you normally would and at times it can become costly. The game is fun regardless, but if you want to avoid this tragedy, hook up with some friends when you play this game and/or add friends that you play with randomly who do use their headsets so that you'll have a solid corp of friends available to play at any time. What I can't understand is that those who play CoD games seem to use their headsets more frequently even when they don't need to (since teamwork is not that important)... but I suppose it's mostly to be able to rub it in when they take someone down.
Why? Well, Battlefield 3 is not obvious. You aren't locked into a tiny map, particularly looking at Modern Warfare 3 in this case, that's basically a tarted up paintball arena, where you are expected to stack up lag amplified no scope kills 'til your "team" gets to 50. That's pretty straight-forward... a "no-brainer" as they say in creatively bankrupt boardroom meetings the country over. Now, while it used to be lots of fun to do that, the maps in Modern Warfare 3 have certain, ummmmmm, design competency issues when compared to Call of Duty 4 and Modern Warfare 2. To put it plainly, the maps suck. So, if the maps suck, and it's no longer fun to rinse and repeat Activision style, what do you do?
I didn't start out with Dice's games until Battlefield: Bad Company. While the single player campaign was enjoyable enough, the multiplayer was a bit overwhelming for me at the time. The maps were pretty big and it was total chaos. There were vehicles blowing stuff up all over the place and it was hard to get your bearings. At that time I was probably playing Call of Duty 4, quite a bit, and didn't really care to deal with the learning curve of Bad Company's multiplayer.
Then, Battlefield: Bad Company 2 came out and I enjoyed the single player campaign even more. While it was lacking the grandeur of Modern Warfare 2, it had a more intimate feel... You and a group of guys, against everybody, so that really warmed me more to the game. The mechanics felt a little better than before, and I was ready to extend the experience. At this point I really dipped my toe in the multiplayer waters. I probably played Modern Warfare 2 multiplayer more, but not by much. I was starting to get annoyed with some of the consistent lag deaths, where you are a good deal under cover, but still die, seeing you hanging out in the open in the opponent's kill-cam. But, the maps were good, and I still had fun. Now, with Bad Company 2 multiplayer, I started to get the difference. Team Deathmatch wasn't the strength of Bad Company 2. It was the objective based games that felt good. Rush seemed to be the focus, where you sequentially attack or defend stations. It takes a lot of coordination and can be tough to not get frustrated when you're just getting started and figuring out the way you can best play it. But, the Conquest game, where you try to take, and hold, different points on the map, felt like the sweet spot to me. It was easier to ease into the play-style, and still make a noticable impact. Now, I got it. This was a really great multiplayer experience.
So, what exactly is great about it? I'll explain as it pertains to Battlefield 3. In Dice's style of console multiplayer, you are placed in a squad of up to 4, on a team of 12. You have 4 distinct classes that impact the game in different ways. Each one has their place and may appeal to different types of players. The Assault Class gives players the ability to heal and revive other players (armed with assault rifles). The Engineer Class gives players the ability to effectively attack armor & aircraft, with rockets & mines, and a repair tool to fix damaged equipment (armed with carbines - theoretically meant for close to mid range combat). The Support Class gives players heavy weapons, the ability to resupply ammo, and plantable explosives (armed with light machine guns). Finally, the Recon Class offers sniper rifles, spotting equipment, and deployable spawn points. Each class' specialties contribute to the success of the squad and greater team. Where Modern Warfare is more focused on individual kill-counts, at least in the mode most people play, Battlefield is focused on the objective, and doing what it takes to hold them the longest. You always get points for kills, but you also get points for healing, reviving, resupplying, repairing, spotting, destroying, disabling, capturing, and defending. There are a lot of different ways to be successful at this game. The points are what really shows your effectiveness. In addition, the players may also commandeer tanks, jets, helicoptes, troop transports, and various types of jeeps and buggies.
All of this adds up to a big experience. The maps are large. The approaches are varied. The scale feels epic. Anything can happen in Battlefield 3. It's not just a variation of gun/grenade/knife kills, it's...
> Jumping from a roof and dropping a tank busting charge of C4 on the back of a Russian T-90.
> Bailing out of your flaming jet to land on an occupied capture point to retake it for your team.
> Shooting down a helicopter packed with an opposing team with an unguided RPG.
> Luring a tank onto 2 carefully placed land mines.
> Sneaking up behind a camping sniper who is griefing your team, several hundred yards into the outer edge of a map.
> Collapsing a building onto several players from the other team, crushing them in the wreckage.
The list goes on and on. This is what makes Battlefield so much fun... the pure variety. It always feels different, and "wow" moments happen all the time, and you'll think back, often, to cool things that happened in the recent games you played.
To top it all off, the sound is remarkable. It's so intense to hear a jet streak by overhead, and the "braaaaap" of the chain gun as it strafes the roadway, or the sound of an RPG as it whistles inches past your head. It's really a huge addition to the immersion that Battlefield provides.
Now, there are problems, and addressing them will make the game even better. My biggest problem is with the range of certain weapons and how you'll find players using shotguns and sub machine guns, all short range weapons, very effectively from long range. I don't think it's very realistic when you get outgunned by a shotgun, when you have an assault rifle and nearly a football field of spread between the two of you. I've also seen people with sniper rifles get outgunned by light machine guns, from long distance. Spawn killing can also be a problem, but it's still not as bad as Modern Warfare 3. In the end, by just being a little careful, these problems can be addressed in-game, by taking advantage of the large maps and the many ways to traverse them, but the developers can fix them pretty easily with an update. Oh, yeah. The building destructability isn't as good when compared to Bad Company 2, but it appears the first expansion pack will better feature it.
In the end, Battlefield may not be for everyone, because it takes effort to get the most out of it. The player needs to engage with the map, the strategy, the teamwork, and the depth. Modern Warfare 3 is about as obvious as you can get, which worked when the maps were good, and the mechanics/rules of the game weren't totally frustrating, but it doesn't fly this time around. Try out Battlefield. Give it a real chance, and see the multitude of different experiences you can have on most of the maps. It's not perfect, but it feels a lot more fresh than the alternative this time around.
Other aspects: Honestly, I've barely touched the single player game, and haven't opened up co-op at all. The single player didn't really compell me, at this point, to keep playing. It doesn't have the same character, or unique feeling, that the Bad Company games have, but it's such a minor element when compared to the multiplayer, where I've already spent way more time than I care to admit. EDIT: After finally finishing the single player campaing, I can make some more comments on it. The campaign has some great visuals, seeming to try to compete with the bombastic set-pieces in Modern Warfare, but I feel more and more like they're completely wasted. The developers design these beautiful levels, with great environments, that the player just rushes through for a few minutes, and that's it... you never see them again. It would be different if the campaign was so compelling that you wanted to experience it multiple times, but the story is so convoluted, particularly with the manner in which the hero catches up with the big-bad in New York, that one and done is all it's worth, save for the possible achievement poaching. Again, the visual effort seems sorely wasted. It should have all been dumped into extra multiplayer maps at this point. Now, if they had a story nearly as fun, and somewhat coherent, like in Bad Company 2, I would say bring the single player on. But, Battlefield 3 should have just let it go with this beautiful, but ultimately empty, shell of a campaign.
Overall, I'd give Battlefield 3, combining the good and the bad, where the fun of the multiplayer becomes a driving factor in the score, a 9 out of 10. But, I'm basically ignoring the single player element to arrive at this score because the multiplayer has so much bang for the buck.
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Reviewed in Mexico 🇲🇽 on May 29, 2022