Other Sellers on Amazon
+ $3.99 shipping
95% positive over last 12 months
& FREE Shipping
94% positive over last 12 months
& FREE Shipping
94% positive over last 12 months
Not Added
Paizo Inc. Tome of Beasts (5E) Hardcover
| Price: |
$29.99
&
FREE Returns
Return this item for free
How to return the item?
|
Enhance your purchase
- Make sure this fits by entering your model number.
- DM: "A collection of hundreds of eyes floats down the corridor toward you, trailing ganglia and dripping caustic fluid that sizzles when it hits the ground. What do you do?" PLAYER: "I retire, and become a farmer."
- A Horde of New 5th Edition Monsters! Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it.
- Here are more than 400 new foes for your 5th Edition game—everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons. Tome of Beasts includes monsters from the entire history of Kobold Press, with longtime favorites such as clockwork creatures, drakes and dragons, devils and arch-devils, dangerous flavors of the fey, undead, and much more!
- Compatible with the 5th Edition of the world's first roleplaying game!
- Use them in your favorite published setting, or populate the dungeons in a world of your own creation. Pick up Tome of Beasts and give your players an encounter they won't soon forget!
Inspire a love of reading with Amazon Book Box for Kids
Discover delightful children's books with Amazon Book Box, a subscription that delivers new books every 1, 2, or 3 months — new Amazon Book Box Prime customers receive 15% off your first box. Learn more.
Frequently bought together
Customers who viewed this item also viewed
More items to explore
Have a question?
Find answers in product info, Q&As, reviews
Your question might be answered by sellers, manufacturers, or customers who bought this product.
Please make sure that you are posting in the form of a question.
Please enter a question.
Product description
A Horde of New 5th Edition Monsters! Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it. Here are more than 400 new foes for your 5th Edition game—everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons. Tome of Beasts includes monsters from the entire history of Kobold Press, with longtime favorites such as clockwork creatures, drakes and dragons, devils and arch-devils, dangerous flavors of the fey, undead, and much more! Compatible with the 5th Edition of the world's first roleplaying game! Use them in your favorite published setting, or populate the dungeons in a world of your own creation. Pick up Tome of Beasts and give your players an encounter they won't soon forget!
Product information
| Product Dimensions | 11.5 x 8.25 x 1.25 inches |
|---|---|
| Item Weight | 2.96 pounds |
| Country of Origin | China |
| ASIN | 1936781565 |
| Manufacturer recommended age | 14 years and up |
| Best Sellers Rank |
#27,378 in Toys & Games (See Top 100 in Toys & Games)
#902 in Board Games (Toys & Games) |
| Customer Reviews |
4.8 out of 5 stars |
| Release date | January 1, 2020 |
| Language | English |
| Mfg Recommended age | 14 - 125 years |
| Manufacturer | Paizo Inc. |
Warranty & Support
Feedback
Customer reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
If this were the year 2002, Tome of Beasts would probably fall neatly into that trap. Fortunately this is not the year 2002.
The authors wisely followed D&D's lead on presentation, giving a brief description of each monster followed by two or three notes about habitat, culture or roleplaying, followed by the stat blocks. Large, high-quality illustrations are provided for each monster. Stat blocks seem reasonable, and many monsters have unique and interesting abilities rather than simply reskins of abilities from the Monster Manual. It's difficult to gauge the balance of the new creatures, but nothing jumps out as particularly egregious power creep.
Most of the monsters seem to hover around the middle of the challenge rating scale, which is much appreciated. There are a handful of extremely powerful, high-challenge rating monsters, but the authors clearly were trying to make a general bestiary that a GM could use throughout the entire life of a campaign.
Most of the monsters are quite good. Some of them are variants. There are new hags, new trolls, new ghouls, new kobolds, but each feels like a useful and interesting addition to the game rather than a simple palette swap. There are new dragons themed around elements, which breaks the chromatic/metallic dichotomy and provides a solid thematic hook to slot them into a campaign. Also, the Void Dragon looks like something from the cover of a power metal album, which is pretty awesome. As others have noted there is perhaps a preponderance of fey (and one too many "sexy dryad" types), but overall the various monster types are well represented.
There are around 400 new monsters, which will no doubt please people who wished Volo's Guide had been a little heftier, and while not all of them are knockouts (Hedgehog men? Evil Ioun stones?) they at least well-crafted with 5th edition's design philosophy in mind. That said, there are a lot of really fun monsters in this book. If the Doppelrat doesn't give you an evil GM chuckle, check your pulse. And if you were dying for 5th edition stats for a Shoggoth, now you're all set.
Physically the book is sturdy and feels well bound. Kobold Press forewent glossy pages, which I'm sure keeps the book's cost down but makes me even more nervous about spills. I can live with it. At $50 it's right at the edge of what I would consider acceptable for a game supplement of this size and production value.
All said, if you want some new monsters for your game, this is an easy buy.
One odd thing I noticed was the large number of monsters that were variations on "beautiful woman lures men to their dooms, before sucking them dry/draining their life force/drowning them". Several, such as the Lorelei and the Rusalki are legit creatures of legend. I just wonder if it was absolutely necessary to include so many... Abominable Beauty, Drowned Maiden, Eleinomae, Ice Maiden, Lorelei, Mirager, Rusalki... I probably overlooked one, it is a big book. What the hell, guys? Did someone have a bad relationship?
That aside, this is a great book. Writing is good, art is largely top-shelf, and the quantity of material you get is beyond reproach. I think this is about 1.25" thick of monsters. Buy it. Seriously.
Sure enough, there are like 400+ monsters in this massive book and some great additions to what is already out there. The biggest is like 7-8 fey creatures that I was looking for and some leveled up standard monsters. It is very much like a good extension of the MM.
I gave it 5 stars because it is a good book on its own, but if you are going to only buy one extra monster book get the Volo's guide, there are things in that one that I liked just a bit more but in no way does that excellent book take away from how good this one is.
Last but important note, how the heck do you mix a troll and a gnome (Moss Lurker of 298)? I think they need explain this a little more.
By Lady of Knives on October 11, 2017
Last but important note, how the heck do you mix a troll and a gnome (Moss Lurker of 298)? I think they need explain this a little more.
Top reviews from other countries
Jam packed with lore, these creatures further expand the lore and worlds of Dungeons and Dragons, mixing real life mythology and twisting it ever so slightly in a way which is just perfect.
One of my favourite enemies in this book are the clockwork creatures, which were absolutely perfect for a dnd game I was currently doing at the time. This book contains challenging and terrifying monsters, and over 400 to be exact! Furthermore, they are all unique and excellent for roleplay. I especially love the dragons, of which the incredible Cosmic(?) dragon is my favourite. There are also a huge selection of completely unique and new demon lords, arch devils and Fey Lords/Ladies to integrate into plots and storylines. However there aren't any eldritch patreons of mass power to take inspiration from, but there are Old One enemies.
There is one issue, however, but this can easily be fixed by a dm: Some of the stats seem... confusing. Some 'tiny' and 'small' enemies, for example, have large pools of health for their apparent size. Now if the creature was magical or powerful I wouldn't mind, but most of these creatures are simple animals or beasts. However, this odd choice is easily fixed, if you see a problem with it, by simply editing the health. I personally lowered the health of these tiny creatures but gave them higher armour class to reference their harder to hit nature, due to being so small.
However, this is, in my opinion, the only relevant issue. If you're looking for a book which has twice the monsters and twice the lore, with art equal to, if greater than the official dnd monster books, then the Tome of Beasts is the book to buy.
Its hardback, very well laid out, wonderful print quality, this is going to become your singular most important resource in 5e.
The expansion of monsters is IMMENSE, and fills in some utterly huge gaping holes in the original offerings of the Monster Manual and Volos Guide.
I cannot stress this enough - THIS IS ABSOLUTELY ESSENTIAL.
The book is a spectacular addition and as a DM, allows me to throw a curve ball with some new and unknown to my players creature of immense size and multiple dangerous abilities at the end of one of their delves, they now proceed through every adventure with a new caution and swords drawn as the Tome of Beasts lies on the table, markers littering it's 400 odd pages with menacing intent.
All in all, for new DM's and players, I'd still say the WotC basic Monster Manual is a solid starter, but for those battle hardened warriors and well learned wizards, this literal tome is a new and terrifying step into a bewildering amount of monsters!
Now I just weep for my back, carrying all these books around. This one is hefty, roughly as large as the DM guide book and players handbook combined, but the monsters inside are very varied and have some newer ideas for things to throw at your parties.
Herald of Blood that throws exhaustion stacks like crazy? Check
That same Herald can make Blood Hags that rip off your pc's faces to disguise themselves? Check
Kobold Trapsmith to confound lower level dungeons? Absolutely
The Monster Manual and Volo's Guide are useful, this book adds and more.













