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Bedlam Hardcover – May 7, 2013
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Would it be your ultimate fantasy to enter the world of a video game?
A realm where you don't have to go to work or worry about your health; where you can look like a hero or a goddess; where you can fly space-ships, slay dragons, yet all of it feels completely real. A realm where there are no consequences and no responsibilities.
Or would it be your worst nightmare?
Stuck in an endless state of war and chaos where the pain and fear feels real and from which not even death can offer an escape.
Prison or playground. Heaven or hell. This is where you find out. This is white-knuckle action, sprawling adventure, merciless satire and outrageous humour like you've never experienced.
This is Bedlam.
- Print length384 pages
- LanguageEnglish
- PublisherOrbit
- Publication dateMay 7, 2013
- Dimensions6.34 x 1.26 x 9.41 inches
- ISBN-100356502139
- ISBN-13978-0356502137
From #1 New York Times bestselling author Colleen Hoover comes a novel that explores life after tragedy and the enduring spirit of love. | Learn more
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Editorial Reviews
Review
One of the funniest writers in Britain―Guardian
Like the best Science Fiction books, BEDLAM utilises an alternative reality to pose deep philosophical questions about the human condition. Like the best Christopher Brookmyre books it also has funny jokes, characters you can empathise with and devastatingly employed swear words . . .
Ingenious . . . builds on contemporary issues of digital copyright and the amorality of big corporations in a very smart way―SFX
Christopher Brookmyre hits another high score with this brilliant, fast-paced gamer's nightmare
Brookmyre hits another high score with this brilliant, fast-paced nightmare―Charles Stross
About the Author
Christopher is developing a computer game based on Bedlam with a UK-based games company REDBEDLAM, due for release in 2014.
Product details
- Publisher : Orbit (May 7, 2013)
- Language : English
- Hardcover : 384 pages
- ISBN-10 : 0356502139
- ISBN-13 : 978-0356502137
- Item Weight : 1.4 pounds
- Dimensions : 6.34 x 1.26 x 9.41 inches
- Best Sellers Rank: #5,244,015 in Books (See Top 100 in Books)
- #13,479 in Science Fiction Short Stories
- #22,349 in Science Fiction Crime & Mystery
- #60,507 in Science Fiction Adventures
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The protagonist is likeable, relatable, and believable, and the other characters are also well written. Bedlam has all the great action sequences and hilarity you expect from a Brookmyre novel, and in my view the plot is well written. I could see what the twist at the end was likely to be, but it still kept me guessing because I wanted to know how the situation would be resolved. There's a lot of things to think about with this book, and it raises some ethical questions that are interesting and becoming steadily more relevant as technology advances.
Unfortunately, this policy caught me out a little with this shift in genre into sci-fi, and I was a little disappointed - not being much of a sci-fi nut, or a games geek at all - when I realised what I'd got myself into.
That said, it displays the usual Brookmyre style of being well crafted with a light humour and an intricate plot itching to be unravelled. So if you are into Brookmyre AND sci-fi - you'll be in heaven, or some equivalent idyllic digital nanosphere with Bedlam.
So for my star rating, it would probably score at least a 4 if that were my bag.
However, I'm guessing that if anyone is likely to find this review useful, it will be those, like me, who like Brookmyre's crime stuff and might otherwise leap into this book expecting more of the same. So I'm going to dip down to a 3-star rating just to represent the warning about knowing what you're getting into.
I never read any Iain M Banks books, but enjoyed a lot by Iain Banks without the M - it was very thoughtful of him to flag up to his readers which genre they'd be getting by use of that middle initial. I see Christopher is becoming Chris for his next release, so wonder if Brookmyre is going to go down the same route. That would be a welcome move, in my book - and I am looking forward to his 'return to crime', which I expect would warrant an extra star or two in my review.
Ross Baker is computer scientist working for a shady American firm in the charming surrounds of industrial Stirling. He works hard but never seems to get ahead, he thinks his girlfriend is about to leave him and the office psychopath has just screwed him over again when he decides to help one of his colleagues, Solderburn, who is working on side project.
He consents to be scanned by Solderburn's new cobbled together scanner and wakes up inside a 1990's first person shooter called Starfire. From this point on he's on his own and has to figure out where he is, if he's still Ross Baker and how to get home.
It's not a new idea, being transported into a video game, but Brookmyre has reworked the idea and given us a story that will be a trip down nostalgia lane for anyone who grew up gaming from the late 80's onward combined with some techno thriller trappings. There's some good in-jokes and some not so subtle social commentary - Brookmyre did win a laugh from me with a reference to Daily Mail readers.
I did, however, find it a bit slow going until the last quarter of the book where the pace picked up and both the reader and Ross had a better picture of where things were going. There's also an info dump at the end of the book which is an info dump in both the literal and narrative sense. Ross gets injected with updated information on what's going on in the outside world bringing he and the reader up to date. It felt like Brookmyre was glossing over what might have been good techno-thriller material but I don't know that I can suggest another way to have worked the information into the story without revealing some of the mystery.
If you are looking for a mystery novel with a difference, if you enjoy Brookmyre's humour and you're a fan of gaming you'll enjoy Bedlam, as for the techno thiller aspects, it just doesn't move fast enough for me.
Top reviews from other countries
This is my first foray into the work of Christopher Brookmyre and from what I understand it is a bit of a departure from his previous books. I went in not knowing what to expect and found myself plunged into an exciting and vividly painted science fiction adventure set against the backdrop of computer games past and present.
As both a gamer and a Scot, I found a huge amount to relate to throughout the journey of the main character, Ross Baker, as he works to untangle the messy and confusing situation he finds himself in. I imagine Brookmyre himself must have been an avid gamer to have come up with such insight into game design, the mechanics of games and how they would apply (or not) if you one day found yourself stuck within one.
His colourful use of Scottish parlance never failed to bring a smirk to my face with a liberal scattering of genuine laugh-out-loud moments. The ability of Brookmyre to seamlessly weave these comedic moments together with the dark and gritty undertones and occasional bleak moment is one to be admired. Combine that with the philosophic questions raised as to the nature of human consciousness and you have a seriously engaging and thought-provoking read that managed to hook into the 90's gaming nostalgia of my youth. Classics from Quake, Serious Sam and Unreal all the way through to more modern titles such as Grand Theft Auto, Just Cause, TF2 and Black and White get a shout out.
Many of the references and details may be lost on non-gamers, but in my opinion the plot of this book is more than capable of standing up on its own. Having now completed the book, I'm going to check out the tie-in game of the same name. I understand that there's an interlinking side-plot to the events occurring in the book, and the idea of a video game collaboration with Redbedlam studios actually formed the basis for this novel. Having been introduced to the world of Bedlam through his writing, I'm excited to actually get in and explore it myself.
In closing, if you're at all interested in dystopian sci-fi and action adventure, I'd recommend giving this a shot. If you're a gamer (specifically PC) and you recognise any of the games I listed above, this book is practically required reading!
I have never played one so this was really lost on me.
I've read every one of his books, adored some, thought others were completely off the rails. His earliest ones were my favourites. Least favourite was the one about religion.
I have a few techie friends; I am going to pass Bedlam on to them.





