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Beginning Flash Game Programming For Dummies Updated Edition

3.6 out of 5 stars 41 ratings

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Editorial Reviews

From the Author

I'm Andy Harris, the author of Beginning Flash Game Programming for Dummies. I'm very excited about this book. It's something I've wanted to write for a very long time. I love games, I love programming, and I love teaching. You'll see all three passions combined in this book.

I grew up inventing games long before ordinary people could own a computer. When I got ahold of my first computer, I wrote games on it (and did some serious stuff too.)

My first career was teaching severe disabilities special education. I really enjoyed that job, and it taught me a lot about how to explain things clearly without being insulting. While I was working as a special education teacher, I kept programming. I wrote some games for fun, and did some serious freelance programming, as well as teaching programming part time at the local university.

Now I'm a full time computer science instructor at Indiana University / Purdue University - Indianapolis. (Yes, that is the longest university name in the world.) I teach all kinds of programming languages and styles, but I never forget to have fun and enjoy teaching.

I've written several other books on various programming topics, but this one is special. First, I'm thrilled to be writing in the landmark Dummies series. It's an honor to be associated with such an established title. At the same time, it's fun to work with a publisher that encourages me to write bad puns. That turned out to be no problem, as you'll see. The best part is I get to write about my passion.

Computer games are a lot of fun. So why is it that books about writing games are so painful? I wanted to write a book that was fun, but also teaches you the stuff you need so you can write your own games. If you sit down and work through this book, I promise you you'll be able to make good games.

I can't wait to see the games you make. Get writing some games, and drop me an email some time!

-Andy

From the Inside Flap

You can start game programming in a flash

Here's how to create five different cool games — no experience necessary!

Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more.

Discover how to

  • Build and control basic movie clips
  • Make text appear and change
  • Generate random numbers
  • Add sound effects
  • Create cars and space vehicles that move realistically
  • Blow up stuff onscreen

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Product details

  • Publisher ‏ : ‎ For Dummies; Updated edition (November 21, 2005)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 408 pages
  • ISBN-10 ‏ : ‎ 0764589628
  • ISBN-13 ‏ : ‎ 978-0764589621
  • Item Weight ‏ : ‎ 1.72 pounds
  • Dimensions ‏ : ‎ 7.4 x 0.88 x 9.22 inches
  • Customer Reviews:
    3.6 out of 5 stars 41 ratings

About the author

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I live near Indianapolis, Indiana.

I am a lecturer in computer science at Indiana University / Purdue University - Indianapolis (Yes, that IS officially the longest university name on the planet... we call it IUPUI)

I was an army brat. I grew up in many parts of the Eastern United States and in Japan.

I've been interested in computing since the early eighties, when my brother and I took the money we were saving for a car and blew it on a TRS-80 model 1 with the built-in Japanese character set. (That machine is still in my garage. Don't tell my wife.)

My first career was as a special education teacher. I taught young adults with severe disabilities for several years. I really enjoyed my job and my students. I learned a lot about teaching through that experience.

While doing special ed, I kept my interest in computing, doing some freelance programming and writing about computer topics. Eventually, I became a lab instructor in the computer science program at IUPUI.

I moved to IUPUI as a full-time gig in 1995. Since then, I have been involved in creating a certificate of applied computer science. I have also worked on building a distributed education program. I especially love designing curricula using emerging and interesting technology and ideas.

I have taught many applied CS topics, but there is always more to learn.

Right now my focus tends to be on applied computing in programming languages, game programming, and mobile computing.

My favorite part about writing is hearing from readers. It's great when somebody sends me a link to a game or project they've written using one of my books. I'd love to get a line from you about one of my books, what you'd like to see me work on next, or just to say hi. I hope my writing feels like a conversation, and I'm looking forward to hearing from your side of the talk.

Customer reviews

3.6 out of 5 stars
3.6 out of 5
41 global ratings

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Danny G
4.0 out of 5 stars Four Stars
Reviewed in the United Kingdom 🇬🇧 on October 9, 2015
T W Tansley
4.0 out of 5 stars Real novice user
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Michael Mullen
5.0 out of 5 stars Does exactly what it says.
Reviewed in the United Kingdom 🇬🇧 on July 29, 2014
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Mrs H Falle
1.0 out of 5 stars Dont buy this the book is very old and some ...
Reviewed in the United Kingdom 🇬🇧 on March 4, 2015
Lisa
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Reviewed in the United Kingdom 🇬🇧 on March 7, 2016