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Beginning Flash Game Programming For Dummies Updated Edition
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Here's how to create five different cool games - no experience necessary!
Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more.
Discover how to
* Build and control basic movie clips
* Make text appear and change
* Generate random numbers
* Add sound effects
* Create cars and space vehicles that move realistically
* Blow up stuff onscreen
- ISBN-100764589628
- ISBN-13978-0764589621
- EditionUpdated
- PublisherFor Dummies
- Publication dateNovember 21, 2005
- LanguageEnglish
- Dimensions7.4 x 0.88 x 9.22 inches
- Print length408 pages
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Editorial Reviews
From the Author
I grew up inventing games long before ordinary people could own a computer. When I got ahold of my first computer, I wrote games on it (and did some serious stuff too.)
My first career was teaching severe disabilities special education. I really enjoyed that job, and it taught me a lot about how to explain things clearly without being insulting. While I was working as a special education teacher, I kept programming. I wrote some games for fun, and did some serious freelance programming, as well as teaching programming part time at the local university.
Now I'm a full time computer science instructor at Indiana University / Purdue University - Indianapolis. (Yes, that is the longest university name in the world.) I teach all kinds of programming languages and styles, but I never forget to have fun and enjoy teaching.
I've written several other books on various programming topics, but this one is special. First, I'm thrilled to be writing in the landmark Dummies series. It's an honor to be associated with such an established title. At the same time, it's fun to work with a publisher that encourages me to write bad puns. That turned out to be no problem, as you'll see. The best part is I get to write about my passion.
Computer games are a lot of fun. So why is it that books about writing games are so painful? I wanted to write a book that was fun, but also teaches you the stuff you need so you can write your own games. If you sit down and work through this book, I promise you you'll be able to make good games.
I can't wait to see the games you make. Get writing some games, and drop me an email some time!
-Andy
From the Inside Flap
Here's how to create five different cool games no experience necessary!
Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more.
Discover how to
- Build and control basic movie clips
- Make text appear and change
- Generate random numbers
- Add sound effects
- Create cars and space vehicles that move realistically
- Blow up stuff onscreen
From the Back Cover
Here's how to create five different cool games no experience necessary!
Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more.
Discover how to
- Build and control basic movie clips
- Make text appear and change
- Generate random numbers
- Add sound effects
- Create cars and space vehicles that move realistically
- Blow up stuff onscreen
About the Author
Those were the exciting days when computers started to have hard drives, and some computers connected to each other with arcane protocols. He taught programming in those days because it was fun.
Eventually, Andy decided to teach computer science full time, and he still teaches at IUPUI. He lectures in the applied computing program and runs the streaming media lab. He also teaches classes in whatever programming language is in demand at the time. He has developed a large number of online video-based courses and international distance education projects.
Andy has written several books on various computing topics and languages including Java, C#, mobile computing, JavaScript, and PHP/MySQL.
Andy welcomes comments and suggestions about his books. He can be reached at aharris@cs.iupui.edu.
Product details
- Publisher : For Dummies; Updated edition (November 21, 2005)
- Language : English
- Paperback : 408 pages
- ISBN-10 : 0764589628
- ISBN-13 : 978-0764589621
- Item Weight : 1.72 pounds
- Dimensions : 7.4 x 0.88 x 9.22 inches
- Best Sellers Rank: #5,113,942 in Books (See Top 100 in Books)
- #104 in Flash Web Design
- #1,004 in Computer & Video Game Design
- #1,296 in Design & Graphics Software Books
- Customer Reviews:
About the author

I live near Indianapolis, Indiana.
I am a lecturer in computer science at Indiana University / Purdue University - Indianapolis (Yes, that IS officially the longest university name on the planet... we call it IUPUI)
I was an army brat. I grew up in many parts of the Eastern United States and in Japan.
I've been interested in computing since the early eighties, when my brother and I took the money we were saving for a car and blew it on a TRS-80 model 1 with the built-in Japanese character set. (That machine is still in my garage. Don't tell my wife.)
My first career was as a special education teacher. I taught young adults with severe disabilities for several years. I really enjoyed my job and my students. I learned a lot about teaching through that experience.
While doing special ed, I kept my interest in computing, doing some freelance programming and writing about computer topics. Eventually, I became a lab instructor in the computer science program at IUPUI.
I moved to IUPUI as a full-time gig in 1995. Since then, I have been involved in creating a certificate of applied computer science. I have also worked on building a distributed education program. I especially love designing curricula using emerging and interesting technology and ideas.
I have taught many applied CS topics, but there is always more to learn.
Right now my focus tends to be on applied computing in programming languages, game programming, and mobile computing.
My favorite part about writing is hearing from readers. It's great when somebody sends me a link to a game or project they've written using one of my books. I'd love to get a line from you about one of my books, what you'd like to see me work on next, or just to say hi. I hope my writing feels like a conversation, and I'm looking forward to hearing from your side of the talk.
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NOTE: I just noticed that Adobe is releasing their CS4 suite about a week from now, which will probably also update Flash again to CS4. Hopefully, Flash CS4 will still provide the ability to create ActionScript 2.0 files, so that Flash CS4 can still be used with this book.
This is as far as we have gotten in the book so far. I will update this review if we discover more things to watch out for when using this book with Flash CS3.
This updated version of the book is copyrighted in 2006 but was released in November 2005, and was written for Macromedia Flash MX 2004. Since then, Adobe has acquired Macromedia, and Flash has gone through two more releases. Flash 8 was released in September 2005 (two months before the book was released), and Flash CS3 was released in April 2007. Flash CS3 added support for ActionScript 3.0, but fortunately also supports ActionScript 2.0 files.
Except for this slight hiccup, this book is working well for us. I've started reading it, and it is very accessible, jumping right into the game programming topics to keep the reader interested. I am a software engineer by training, but I bought the book for my 15-year-old son because he is extremely interested in writing computer games. Flash is the best platform for game writing for teens, because it's fairly easy to use, is quite powerful, and it's incredibly easy to post their completed Flash games to web sites like Kongregate where zillions of other teens will find them and play them. My excited son took to this book like a duck to water, but then got stumped on the very first programming task, because of this ActionScript 3.0 issue. I figured out the problem and got him straightened out, using ActionScript 2.0 instead.
One significant issue, which I'm sure you've discovered, is that the Flash development environment is very expensive. Flash CS3 Professional costs $699 from Adobe, or $670 on Amazon. I was able to find a legal, new, shrinkwrapped copy on eBay for $499, but that's still a lot of money to allow my teen to learn how to program games. I'm sure we'll find other uses for Flash, though, in our web site work, and overall I think it is worth it to keep my son interested in software engineering as a career.
If you have never written a computer program before, or you have never used Adobe's Flash editor before, you're going to have problems. This especially applies if you've never used Adobe's Flash editor. It's not the most user friendly program out there.
The author takes things very slowly and talks down to a very basic level and does everything possible to help you along. He has examples, shows you all the code and even lets you download it, but you may still struggle if you are a complete beginner.
If you stick with things, you will succeed, however. This book DOES show you the basics of how to design a flash game, and of how to design several types of Flash games. It's very good in that respect. It doesn't teach you how to be an artist and make beautiful games or how to be a sound editor and create exciting game music, but if you master the concepts in this book, you will be able to create the games that you want and will have the stepping stone you need to move forward to making the types of things you see on websites around the world.
The fact that this book provides a stepping stone to get you started is the main thing. Once you have even the smallest of basics, you can expand your knowledge by searching online for more information, since you will know what you are looking for.
Please note that this book is in Adobe Action Script 2.0 (action script is the adobe flash programming language), and action script was changed considerably when it moved to the 3.0 version. This will not affect you at all. Most of the games I've seen online now are written in Action Script 2.0. All the editors will allow you to create 2.0 content, and even better, you're almost assured that everyone in the world can run 2.0 content on their browser.
Overall, this is a great stepping stone to learning how to make games using Adobe Flash. It may be daunting for the complete beginner, but it's as good of a place to start as any. Even for a programmer who knows how to program already, this book isn't bad, since it will save you a lot of time piecing together information off websites. The basics are all here for around $16.






