- Paperback: 353 pages
- Publisher: Cengage Learning PTR; 1 edition (December 8, 2005)
- Language: English
- ISBN-10: 1592009085
- ISBN-13: 978-1592009084
- Product Dimensions: 9.1 x 7.4 x 1 inches
- Shipping Weight: 1.7 pounds (View shipping rates and policies)
- Average Customer Review: 1.0 out of 5 stars See all reviews (3 customer reviews)
- Amazon Best Sellers Rank: #6,328,754 in Books (See Top 100 in Books)
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Beginning Game Art in 3Ds MAX 8 1st Edition
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About the Author
Les Pardew is a recognized leader in the world of interactive entertainment. He is a video game and entertainment industry veteran with more 20 years of industry experience. His artwork credits encompass film and video production, magazine and book illustration, and more than 100 video game titles, including numerous market-leading choices. Les has also authored or co-authored 13 books on game art and game design for teens, digital art and 2D and 3D animation, drawing, and virtual models. Les started his career in video games doing animation for Magic Johnson Fast Break Basketball for the Commodore 64, He went on to help create several major games, including Robin Hood Prince of Thieves, Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicklaus Golf, Where in the World/USA is Carmen Sandiego?, StarCraft Brood Wars, Rainbow Six, Cyber Tiger Woods Golf, and many others. An accomplished instructor, Les has taught numerous art and business courses, including teaching as an adjunct faculty member at Brigham Young University's Marriott School of Management. As a business leader, Les has founded two separate game development studios. He is also a favorite speaker at video game conferences and events.
Dan Whittington launched his career in the video game world of 2D and 3D modeling and animation at Sculptured Software, where he worked on such titles as Mortal Kombat, MechWarrior, Turok, NBA Jam, WrestleMania, War Zone, Combat Medic, Snow Cross 2, and Need for Speed 2. Whittington is the owner of IMAGE Art & Design and also teaches at SLCC as an adjunct instructor.
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Top customer reviews
Also, how can game art production be discussed seriously without some reference to baking textures and exporting to Direct X?
This book was simply not edited nor were the tutorials tested in Max after the authors wrote it. Seriously, don't even buy this used as you will not get your money's worth. LOUSY!!!!!!