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Beginning Kinect Programming with the Microsoft Kinect SDK (Expert's Voice in Microsoft) 1st ed. Edition

3.7 out of 5 stars 12 customer reviews
ISBN-13: 978-1430241041
ISBN-10: 1430241047
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Frequently Bought Together

  • Beginning Kinect Programming with the Microsoft Kinect SDK (Expert's Voice in Microsoft)
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Editorial Reviews

About the Author

Jarrett Webb creates imaginative dynamic interactive immersive experiences using multi-touch and the Kinect. He lives in Austin, TX.
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Product Details

  • Series: Expert's Voice in Microsoft
  • Paperback: 324 pages
  • Publisher: Apress; 1st ed. edition (February 22, 2012)
  • Language: English
  • ISBN-10: 1430241047
  • ISBN-13: 978-1430241041
  • Product Dimensions: 7.5 x 0.7 x 9.2 inches
  • Shipping Weight: 1.6 pounds (View shipping rates and policies)
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #419,096 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

Format: Paperback
Beginning Kinect Programming is a great book for C#/WPF developers who want to get started with the Kinect for Windows SDK. It addresses all of the features of the Kinect SDK in a way that is accessible and interesting to read. It does not require any previous knowledge or experience with Kinect development. If you are already developing Kinect SDK applications, this book may be a bit basic for you, although it will still be useful if you have only used OpenNI or libfreenect before and now want to learn the Kinect SDK. The book does assume an intermediate knowledge of WPF and C# development.

A little on my background and qualifications for reviewing this book: I am the Technical Director of the InfoStrat Advanced Technology Group and have extensive experience with the Kinect SDK, OpenNI, and libfreenect (as the founder of the OpenKinect community, no less.) I have developed Kinect applications professionally since Kinect for Xbox was released, and before that, natural user interface (NUI)/multi-touch applications since 2008. I read this book with an eye out for any technical inaccuracies with respect to Kinect SDK features or best practices and found none. While I am not in the target audience of Kinect SDK beginners, I felt this book is very appropriate for that audience.

Pros:

* The authors' writing style is professional, engaging, and interesting to read.

* The book accurately covers all features in the Kinect for Windows SDK. After finishing this book, readers will be able to understand what the Kinect sensor and Kinect SDK can and cannot do, and will be able to start developing applications of their own design.

* There are plenty of code samples covering each topic.
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Format: Kindle Edition Verified Purchase
I used the kinect as part of a machine vision based robot that I made for my senior design class in college. My partner literally did nothing in the project despite me constantly lighting a fire under him. With two weeks left until I had to present my project, I used this book to quickly learn and write code to get my partner's portion finished. My project des up winning first amongst my electrical engineering peers in the competition at the end.

I will say that some of the example code isn't perfect and has errors....BUT, that is because the Microsoft Kinect SDK changed since the book was published. Anyone who has used Visual Studio in the past should be able to find and fix any issues fairly quickly on their own.
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Format: Paperback
This book is a must have for anyone who is interested in learning how to program the Kinect. It provides deep, yet easy to understand explanations of core Kinect concepts as well as an extensive code library to get first-time Kinect developers up running quickly.
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Format: Paperback Verified Purchase
This book explains the whole enchalada - it gives you the how - the why - and the code to try - just make sure you download the right version of the SDK - and try Kinect for Windows if you want to use Near Mode - you can focus on one part of the body with it - sweet!
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Format: Paperback Verified Purchase
As I write this, the published SDK for the Kinect for Windows is version 1.8 and the book and all of the samples are written for version 1.5. The differences between these versions are so significant that none of the samples work and have to be refactored.
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Format: Paperback Verified Purchase
Really great book to start programming Kinect applications. Covers basic topics for people who doesn't know Kinect at all, and later it get in deeper contents to cover all.
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