- Paperback: 528 pages
- Publisher: Sams Publishing (December 2, 2004)
- Language: English
- ISBN-10: 0672326655
- ISBN-13: 978-0672326653
- Product Dimensions: 7.3 x 1.3 x 9 inches
- Shipping Weight: 1.9 pounds (View shipping rates and policies)
- Average Customer Review: 4.2 out of 5 stars See all reviews (12 customer reviews)
- Amazon Best Sellers Rank: #2,834,801 in Books (See Top 100 in Books)
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Beginning Mobile Phone Game Programming
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From the Back Cover
Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with "Beginning Mobile Phone Game Programming"! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. "Beginning Cell Phone Game Programming "demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games.
Topics covered include:
- How to construct a game engine to drive mobile games.
- How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games.
- How to implement sprite animation and control interactions among moving sprites.
- How to play sound effects and music in mobile games.
- How to take advantage of wireless networks to build mobile multiplayer games.
- How to design and develop a variety of different games spanning several video games genres.
About the Author
Michael Morrison is a writer, developer, toy inventor, and author of a variety of computer technology books and interactive web-based courses. In addition to his primary profession as a writer and freelance nerd for hire, Michael is the creative lead at Stalefish Labs, an entertainment company he cofounded with his wife, Masheed. The first commercial debut for Stalefish Labs is a traditional social/trivia game called Tall Tales: The Game of Legends and Creative One-Upmanship (http://www. talltalesgame.com/). When not glued to his computer, playing hockey, skateboarding, or watching movies with his wife, Michael enjoys hanging out by his koi pond. You can visit Michael on the web at http://www.michaelmorrison.com/.
Top Customer Reviews
The course has a heavy hands-on component based almost completely on the game samples from the book. Amazingly, the students are in the lab when I come, and they stay when I leave.
I used the book successfully in a Linux lab with Eclipse, EclipseME, WTK 2.2, GIMP, Rosegarden, Audacity, and Tiled, with some small help from timidity and awk.
I definitely give it 5 stars :)
Most Recent Customer Reviews
the book itself is a good book for programmers developing a mobile java game. the printed copies aree clear... delivered on time... great experiencePublished on May 21, 2010 by Angelo Roque
This book shows a overall and objective vision about game development (mainly concepts). I think that for beginners it's the best way to start a game (not only for cell phones, but... Read morePublished on October 12, 2008 by Marcio R. Justo
At the time of this 'review' there was no Table of Contents available. This is from the publishers Web site.
Table of Contents
I. Read more
This is absolutly the worst programming book i've ever read! Although Michael Morisson shows a lot of techniques and details of MIDP 2. Read morePublished on September 22, 2005 by Patrick Hofmann