- Series: Beginning
- Paperback: 272 pages
- Publisher: Apress; 1st ed. edition (August 10, 2010)
- Language: English
- ISBN-10: 1430230215
- ISBN-13: 978-1430230212
- Product Dimensions: 7.5 x 0.6 x 9.2 inches
- Shipping Weight: 1.2 pounds (View shipping rates and policies)
- Average Customer Review: 3.1 out of 5 stars See all reviews (6 customer reviews)
- Amazon Best Sellers Rank: #2,991,459 in Books (See Top 100 in Books)
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Beginning iPad Development for iPhone Developers: Mastering the iPad SDK 1st ed. Edition
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About the Author
Jack Nutting has been using Cocoa since the olden days, long before it was even called Cocoa. He has used Cocoa and its predecessors to develop software for a wide range of industries and applications, including gaming, graphic design, online digital distribution, telecommunications, finance, publishing, and travel. When he is not working on Mac or iOS projects, he is developing web applications with Ruby on Rails. Nutting is a passionate proponent of Objective-C and the Cocoa frameworks. At the drop of a hat, he will speak at length on the virtues of dynamic dispatch and run time class manipulations to anyone who will listen (and even to some who won t). Nutting is the primary author of Learn Cocoa on the Mac (Apress, 2010) and Beginning iPad Development for iPhone Developers (Apress, 2010). He blogs from time to time at Nuthole.com.
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Top Customer Reviews
1. The Source download for the book does not match the text always, and is cause for great confusion in following the author's steps.
2. The Author leaves out key steps/parts from time to time and someone with little experience would encounter errors when building the project
3. I've read several books and taken college classes on iOS programming, and the author takes a different approach than I'm used to, so I find it hard to follow at times.
4. I wish the sample chapter wasn't just background on iPad, so I could have seen a sample project before purchasing.
5. There is no published Errata for the book online, not even a user forum to discuss the code errors.
6. Some sections in the book do not work, while you build the same project from the downloaded source code, and it builds fine.
7. Not all the code works, but builds OK. For example, in the Dudel project, setting stroke widths, only works on the pencil tool, but no other tool.
8. Not all the downloaded Projects from each Chapter Build, and give compiler errors and warnings. So hard to double check your own work.
9. Memory warnings appear on Downloaded Source and Following book's code.
10. Following the book on the VGA out chapter will not work, but the downloaded source does.
11. In one chapter Author says to delete a XIB file, while the Source Downloaded still has it, and includes a Text file telling you to delete it. Why not just have it read to go?
12. Various Typos: Text says to create FileListViewController.h/.m while book code says FileListController.h/.m
13. Author references Frameworks, but doesn't always tell you to add to project. Some chapters it is mentioned, some not.
This book definitely has not been checked for errors and inconsistencies. I wish others in their reviews alerted me to these fallacies so I would not have purchased this book. What a waste of money.
Hopefully this will help someone else out in the future. If the Author corrects the mistakes and creates a detailed Errata and Forum, I would be happy to change this review. Or, better yet, issue a new revision to correct the mistakes.
I've been spending a lot of time learning more general Cocoa frameworks which work on iPhone, iPad and osx like Core Data and haven't really studied much of the iPad sdk since.
I really didn't know what to expect from this book and found it hard to see how an entire book could be filled with iPad specific stuff. There is - of course - a lot of new stuff in the iPad sdk such as bezier paths, creation of pdf files, a new framework called Core Text, Popovers, enhanced movie player controllers, split view controllers, modal presentation styles, new input methods, gesture recognizers, document support and you'll be happy to hear that this book covers them all.
The book shows most of the new functionalities by building a graphics app called Dudel. As the chapters in the book progress, more and more new features are added to Dudel. I've seen this approach in more books and I like it: not only does it give a more practical understanding of new functionality, you also learn how the authors structure their apps. There's much to be learnt from just that.
Apress continues to deliver quality books for iPhone and iPad development. I've been through this book about 3 times now and everytime I find something new. If you have been playing with iPhone development and are considering stepping up to the iPad, then this book will be a _very_ good companion.