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Behavioral Mathematics for Game AI (Applied Mathematics) Paperback – March 5, 2009
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The Amazon Book Review
Author interviews, book reviews, editors picks, and more. Read it now
Behavioral Mathematics introduces a raft of important techniques from decision theory, game theory, and utility theory, and uniquely applies them to game AI. These techniques are an important part of any game AI developer's toolbox.-Paul Tozour, Game AI author
This book is an excellent introduction to using AI in games. Dave has a knack for making complex subjects accessible. The text is very clear and admirably thorough. The author has chosen - wisely - to avoid the esoteric, and focus on topics which are directly useful for making real computer games.-Richard Evans, Senior AI Architect, Electronic Arts
Game developers often use little tricks to sprinkle magic decision-making abilities throughout their AI code, without necessarily understanding the fundamentals of how it works. Dave not only documents this process on paper, but he also goes into the theoretical background behind these techniques too. For anyone wishing to know more about the maths behind common game behaviors, this is the ideal textbook on the subject.-Alex J. Champandard, Editor & Consultant, AiGameDev.com
About the Author
Dave Mark is the President and Lead Designer of Intrinsic Algorithm, LLC, an independent game development studio and AI consulting company in Omaha, NE. He has been programming since 1984 when he was in high school. Much to the dismay of his teacher, he wrote his first text adventure on the school's DEC PDP-1144. After a brief detour in the music business as a composer/arranger, keyboard player and recording engineer during the early '90s, he re-entered the technology arena in 1995. After being in the IT consulting and development world for 8 years, Dave left to start game, simulation and AI consulting company, Intrinsic Algorithm LLC with his wife, Laurie. He was a contributor to the AI Game Programming Wisdom series and is a regular columnist at AIGameDev.com.
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If you are considering buying this book keep in mind that there are few code examples, but if you are an experienced programmer then this is a great book to buy if you are wanting to learn how to make characters act, move, and overall make smart "human-like" decisions.
Ok, so along with this book as well as Programming Game AI by Example I finally decided to give up the cheaply written AI engine I was using. I have had these books for two weeks now and already have much the of functionality that I needed in my AI engine up and running. Although I use C# and neither of these books cover that language I was easily able to apply the theorems covered as well as convert some of the code over.
If you're new to the subject of AI you should read "Introduction to Game AI" by Neil Kirby (Designers) or "Programming Game AI by Example" by Matt Buckland (Programmers)
This is the second book on AI that you should read.