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Developed by id Software, the studio that pioneered the first-person shooter genre and created multiplayer Deathmatch, DOOM returns as a brutally fun and challenging modern-day shooter experience. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat – whether you’re obliterating demon hordes through the depths of Hell in the single-player campaign, or competing against your friends in numerous multiplayer modes. Expand your gameplay experience using DOOM SnapMap game editor to easily create, play, and share your content with the world.
You’ve come here for a reason. The Union Aerospace Corporation’s massive research facility on Mars is overwhelmed by fierce and powerful demons, and only one person stands between their world and ours. As the lone DOOM Marine, you’ve been activated to do one thing – kill them all.
A Relentless Campaign
There is no taking cover or stopping to regenerate health as you beat back Hell’s raging demon hordes. Combine your arsenal of futuristic and iconic guns, upgrades, movement, and an advanced melee system to knock-down, slash, stomp, crush, and blow apart demons in creative and violent ways.
Return of id Multiplayer
Dominate your opponents in DOOM’s signature, fast-paced arena-style combat. In both classic and all-new game modes, annihilate your enemies utilizing your personal blend of skill, powerful weapons, vertical movement, and unique power-ups that allow you to play as a demon.
DOOM SnapMap – a powerful, but easy-to-use game and level editor – allows for limitless gameplay experiences on every platform. Without any previous experience or special expertise, any player can quickly and easily snap together and visually customize maps, add pre-defined or completely custom gameplay, and even edit game logic to create new modes. Instantly play your creation, share it with a friend, or make it available to players around the world – all in-game with the push of a button. System Requirements:
- Supported Platforms: PlayStation 4
PlayStation account required for game activation and installation
From the Manufacturer
Top customer reviews
The worst part of the game is the very beginning where you have a silly pistol for killing overpowering demons. Melee is your best friend here. But once you start ramping up with the shottie & assault rifle, things become much more balanced while very challenging. I still have DOOM for my Atari Jaguar system and I remember playing it, but didn't understand much about the whole "story". The story of Mars and Hell is explained so thoroughly in this version that you won't have any remaining questions. It's that complete.
There are always little nitpicky things in every game. That's just going to happen because not everyone plays the same way. One of mine in this game is how you're in the midst of battle and your primary weapon runs out of ammo, then you're automatically switched to the shotgun instead of your "alternate" weapon. This requires an extra gun swap step to replace the shotgun that can get you killed. Another is the runes system. In the first few levels, I didn't even know what Rune Trials were. Still, I completed 6. But to actually USE the runes you earn, there has to be a set number of Rune Trials completed. To use 2 of the 3 rune slots, you have to complete 4 trials while 7 must be completed to use all 3 slots. This is just stupid. It's like earning 6 weapons, but only being able to use 2 of them until you earn the 7th weapon. Needlessly complicated. Should be earn a rune, open a new slot. Then after the 3rd, the player should decide which of the earned runes to use in the 3 slots. Surprised this wasn't changed during testing.
Long load times didn't bother me so much. Never waited more than 20-30 seconds at the most. Obviously a colossal amount of coding is fed into the PS4 at some of the levels when loading. This could result in hardware bottlenecks as much as software. I'm forgiving in that respect. The only other thing I found annoying is once you go to a certain point in a chapter, there's no turning back. For example, there was one time I needed a Blue Code Key to get into a "Secret Place". I looked in room after room and couldn't find it. Then I went in one room, got in a big demon fight and could no longer return to the Secret Place after it was over. I understand trying to keep players moving forward in a linear fashion. But it would be nice to know that "if you go here, you can't turn back".
With that said, this game is PERFECT! It's obviously the best FPS ever, which should be expected from id. But it's also the best game ever created for the PS4. I played the campaign for HOURS and HOURS, and I still feel like I missed so much because it took a few chapters to figure out everything that was put into this game. It's simply massive! This alone makes DOOM's replay value much higher than other PS4 games. When you add in the SnapMaps feature of programming your own levels, DOOM is hands-down the number one replay value game ever released for the PS4. Nothing else is even close. id always encouraged modding with the original DOOM and Castle Wolfenstein before modding was cool. It's great to see that forward-looking philosophy transferred over to this DOOM version.
Don't let a bad review steer you away from the best game on the PS4! You'll be using every spare moment for the next few days fighting hordes of demons.....and you'll enjoy every single KILL.
TLDR: Doom is a fast paced, action packed fps with beautiful fight scenes as you battle hell itself. If you liked the Halo story line, or Gears of War then Doom will probably be right up your alley but forewarning, it's not as good as those games.
Full Review: I bought Doom looking for a game I could invest my time in and really look forward to playing. Bear in mind I have never played its multiplayer, so if you'received buying the game for online play you should probaby read a different review. I went into the game comparing it to Halo. Big mistake. I wanted a game with a killer story line, had upper quality graphics, and was basically a shooter. While Doom has some very cool aspects, I never found myself thinking about the game, or even playing it when I got home. It wasn't because its not a good game, it has all the qualities of a good game, it just didn't have the "X" factor that makes good games great games.
1. The Graphics are pretty cool: Doom is known for its graphic glory kills and in a simple sense, they're pretty sick. If you're in to smash and grab, then I'd go ahead and buy this game especially with how long it's been out.
2. Upgrade System: Doom has an interesting upgrade trait line that while it's not necessarily a revolutionary new idea, it's badass to play with. Everyone loves to upgrade their character to be the invincible hero that burns through a map, but Doom makes you think about what type of fight you want to have.
3. Easter Egg/Lore: This probably isn't the exact way I want to phrase it but Doom integrates some pretty cool little extras into the game. Part of the way you upgrade Doom Guy is by finding other fallen soldiers, and taking their technology. Which to me felt a lot more like "I will continue your fight Soldier", than it was "Ooh, Shinies". (GW2 Quote) There are also Doom dolls that are hidden across all of the maps, Robots that you will be thrilled to see, hidden cellars and rooms, and dropped bits of audio files that contribute to the story.
4. Audio: Your blood starts to rush. I don't like heavy metal, but when I'm fighting a Minotaur after being dropped into the Underworld the music really adds to the effect of the game.
5. Fast Paced: There isn't a lot of down time in the game, and what down time there is you're constantly on your toes. The game will get very dark, and the game will go almost silent eerie. It keeps you paranoid and invested in your surroundings.
1. Interest: Doom never felt like a game I'd be talking about for years to come. Some games are memorable and leave an impression, others are fun when you play them and then sit on a shelf or get sold. It's likely Doom just wasn't what I was looking for and so I never invested myself in it, but it doesn't have the "X" factor.
2. Story: I won't spoil anything for you but in a game where you're one of the only people left alive, it gets lonely. It felt like there wasn't a terrible amount of emphasis on the story as there was point and shoot, which is fair, that's what Doom is. It gets relatively repetitive grinding the same shoot and kill strategies, but the different bosses and monsters help provide diversity.
3. Ammo: I'm still looking for some.
I gave this game four stars because its not a bad game! The game has all the aspects of a good game, but it's lacking the story to be a great one. You'll have a lot of fun destroying demons in the heat of the moment, but ultimately you'll probably lose interest over time like I did. In a couple years the only memory of this game I'll have is this review.