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Betrayal At House On The Hill - 2nd Edition

4.7 out of 5 stars 1,431 customer reviews
| 48 answered questions

Price: $29.99 & FREE Shipping on orders over $49. Details
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  • For 3 to 6 players
  • 60 minutes of play time
  • Designed for 3–6 players aged 12 and up
  • Cooperative game
Used & new (109) from $29.99 & FREE shipping on orders over $49.00. Details
$29.99 & FREE Shipping on orders over $49. Details In Stock. Ships from and sold by Amazon.com. Gift-wrap available.

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Product Description

Product Description

Betrayal at House on the Hill Board Game -2nd Edition: Take a deep breath before you enter. It might be your last. Your fear will grow with each tile you place as you investigate a house filled with dreadful monsters and deadly secrets. With 50 fiendish scenarios (including seven new haunts) and dozens of danger-filled rooms, you'll return to the house again and again - as often as you dare - and never face the same game twice. Contents include 1 rulebook, 2 haunt books, 44 room tiles, 1 Entrance Hall/Foyer/Grand staircase tile, 6 explorer figures, 6 two-sided character cards, 30 plastic clips, 8 dice, 1 Turn/Damage track, 80 cards (events, item, omen and more) and 149 tokens. For 3 - 6 players, ages 12 and up

From the Manufacturer

The creak of footsteps on the stairs, the smell of something foul and dead, the feel of something crawling down your back – this and more can be found in the exciting refresh of the Avalon Hill favorite Betrayal at House on the Hill. This fun and suspenseful game is a new experience almost every time you play – you and your friends explore “that creepy old place on the hill” until enough mystic misadventures happen that one of the players turns on all of the others. Hours of fun for all your friends and family. Designed for 3–6 players aged 12 and up, this boardgame features multiple scenarios, a different lay-out with every game, and enough chills to freeze the heart of any horror fan.


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Customer Rating 4 out of 5 stars (1431) 5 out of 5 stars (1698) 5 out of 5 stars (527) 5 out of 5 stars (1139)
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Are Batteries Required No No No No
Item Dimensions 3.2 x 10.5 x 10.5 in 8.6 x 12 x 1.7 in 6.88 x 1.5 x 5.25 in 3 x 11.25 x 11.25 in
Item Weight 2.87 lbs 2.29 lbs 7.62 ounces 2.75 lbs
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Customer Questions & Answers

Customer Reviews

Top Customer Reviews

By T. Hey on October 19, 2010
Verified Purchase
This game is really great. Someone in my gaming group has the 1st edition, so we were all really excited when we found out this was being reprinted.
For those of you who have played the first edition, the gameplay is the same. Some rules have been clarified, and there is more text on some of the room tiles for ease of use.
For those of you who haven't played: you should. You are a group of explorers going through a haunted house. Up to 6 people can play, and each of the 6 character cards has a front and a back, each with different stats to add variation. Other people have posted more on how the game works, so I won't go too much into it right now.
This reprint added some new haunts, which is really fun. I haven't had a chance to play many of the new ones, but I did get to play one with hidden traitors, and I enjoyed it. Some of the haunts can also be unbalanced. I was the traitor for one haunt where I didn't get to do a single damage to any of the heroes. The next week, I was the traitor for the same haunt and I absolutely obliterated the heroes. It all depends on how the house is set up, and dice luck.
My only complaint about this reprint is the quality of the components of this game. Something about the cardboard they used this time around just doesn't work. The first print had good, thick cardboard that felt high-quality. When I took this reprint out of the box, all of the cardboard components started to warp. The room tile stack can easily be compressed an inch or two because of this warping. Some people have prevented this by immediately placing the cardboard pieces under a book for a day or two after opening them, but I'm not sure if that works all of the time or not. Another component they didn't quite get right are the black plastic clips.
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Verified Purchase
Wow, this game is like an RPG board-game based on every good horror movie ever made which also plays like a mystery (think of Clue) with a very awesome plot twist that I'll explain in a bit. It reminds me a little of those "choose your own adventure" books that were so popular in the 80's except that you're competing with up to six players and the story possibilities are virtually unlimited which adds a serious creativity factor and makes for high re-playability value.

Now be aware there isn't a game-board in the conventional sense, rather there is a stack of fairly thick, and nicely-illustrated room tiles that will be connected to each other as player characters (each represented by a detailed miniature) explore one of three levels in a mysterious, old mansion. There are six playable characters to choose from and each also has a small information card (two-sided for dual personalities so really 12 choices) with attachable pointers to keep track of statistics such as "might", "speed" etc. which dictate performance and add the element of character diversity. There are also a ton of events and omens which are triggered by entering certain rooms as well as usable items (including pets) which brings me to the "twist" I mentioned earlier. Basically every time a player draws one of the omen cards, he/she must perform a dice roll to see if they have triggered an event know as "the haunt". Fifty individual scenarios comprise this part of the game wherein one player (a.k.a. "the traitor") becomes insanely bent on taking out everyone else, employing any items they might have picked up along the way and basically joining forces with any monster NPC's that may have been unleashed.

Sounds complicated?
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This is a fantastic game that, as advertised, doesn't play the same way twice. Each game starts the same--you play the part of an explorer in a spooky old house. Each unexplored door reveals a new room (a tile that you turn over from the stack), many of which have items or events to discover. The twist comes once enough "Omens" (special items) have been collected--at that point one of the game's 50 scenarios comes into play, determined by which Omen was the last uncovered, what characters are playing, etc. One of the players now becomes the Traitor, and reads from a special book, while the rest, now called Heroes, read from their own book. The Traitor tries to bring some event to pass, while the Heroes try to stop him or her. It's fun being Traitor or Hero, and the way the game is set up it's usually someone different every time, adding even more replay value.

The game's complexity and violent content make it unsuitable for little kids, but it's a blast for adults! There are a few rule inconsistencies, which keep this game from getting 5 stars--however, there's now an errata you can download from the publisher's site that helps fix most of these errors. The pros definitely outweigh the cons on this one--pick it up and give it a try!
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By Lacuna on July 27, 2006
Every time you play this game, your appreciation for it will grow. It really is fascinating to see how the game shapes up as different rooms and events are combined: many times an event won't seem that bad in the room you draw it in, but in a later game, it will show up elsewhere and you realize how devastating it can be! I feel like everytime I play this game, I'm actually just playing a single round of a larger metagame, getting one more clue as to what the grand picture looks like. Even the components of the game have secrets that unfold as you play: it took me awhile to notice that all the monster tokens were color coded: orange for natural monsters like wolves and spiders, red for human monsters like cultists and freaks, green for undead such as zombies and vampires and blue for otherworldly creatures such as aliens and demons.

Besides the fact that the game can still surprise you after dozens of sessions, it has two other major strengths:

1) Great flavor. Between the events, items, omens and haunts, just about every horror genre/idea/villain is covered (and some from fantasy and science fiction as well). Yet, though it has something for everyone, the game still feels coherent. The overall tone is that of a classic haunted house movie, so its creepy, but not, for the most part, so gruesome as to detract from the fun of the game for people with delicate sensibilities (of course, gore fiends will still find walls running with blood, cannibal freaks and killers that just won't stay down). I've always been a fan of everything-and-the-kitchen-sink style games, that take all the icons of a genre and mix them together, but most games like that tend to be medieval fantasy oriented (Magic: The Gathering, Dungeons and Dragons, Heroes of Might and Magic, etc., etc.
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