CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Betrayal at House on the Hill: Widow's Walk Board Game
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- Expansion. Requires Betrayal House on the Hill
- Compatible with all editions
- 50 new haunts, 20 new room tiles, 30 new cards (11 items, 11 events, 8 omens), 78 new tokens
- Never before explored new floor THE ROOF!
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The house on the hill has a wicked reputation. Those who dare to darken its door often leave steeped in madness and despair — if they leave at all. Now the horror reaches new heights with Widow's Walk, the first-ever expansion for the critically acclaimed board game Betrayal at House on the Hill. The house is expanded with the addition of twenty new rooms, including the roof, a previously unexplored floor. Also in its halls you will find new monsters, items, omens, events, and fifty brand-new haunts, penned by lead developer Mike Selinker's all-star cast of contributors from the world of gaming and entertainment. In Widow's Walk, terror and panic are taken to a whole new level. Enter if you dare. Exit if you can.
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|Are Batteries Required||No||No||No||No|
|Item Dimensions||2 x 10.5 x 10.5 in||3.2 x 10.5 x 10.5 in||11.6 x 2.8 x 11.6 in||12 x 12 x 3 in|
|Item Weight||3 lbs||2.87 lbs||4.11 lbs||2 lbs|
Top Customer Reviews
20 new room tiles, and a new floor - the roof - also a handful of new item, omen and event cards. A few new game mechanics but easy enough to learn. Some rooms now have a dumbwaiter - spend 2 movement to get to a landing on a floor just above or below your current floor. For those rooms with once-per-game abilities, there are now a number or tokens for each character to leave behind and keep track of which ones are complete, no more just having to remember if you used that rooms ability or not. I found some of the new rooms pretty clever- for example the Laundry: "If you end your turn here, you may discard an item card and draw an item card from the discard pile." Or the Arsenal: "Draw 2 item cards, choose 1 and discard the other."
Excellent price point at only 20$ currently - (in a world where the Mansions of Madness expansions are 70$!!)
In short, this expansion adds plenty to the game without unnecessary complexity. 50 new haunts, new rooms to explore, new options while fleeing in terror from the traitor and the horrors of the house on the hill - can't go wrong.
+ More haunts (50)
+ Explorer Tokens
+ New Rooms
+ Rules to play new haunt if you would have started a core game instead
- New floor
- No fixes for the core game
- Some of the haunts
- Missing tokens (as in they never printed them)
- Online FAQ to fix multiple issues
I enjoy Betrayal, but you have to play it with the correct people. Many people can't read directions and follow them, and if you have one of those people in the group, they always seem to be the betrayer in the game.
More to the expansion, I thought it was cool they were adding the Widow's Walk to the game, unfortunately the rules state that you can place the Upper Floor tiles on the Widow's Walk level, and that just gives you some really messed up house plans. To the point it draws me out of the theme.
Same goes with the dumbwaiters, while a good idea, very poor in execution. They don't go from room to room with a dumbwaiter, they go from the room you are in to the landing directly above or below you. Not really how they work.
The expansions just adds to the game, they don't fix any issues in the base game, and because all the haunts were all written by fans of the game who didn't fully grasp the rules, some haunts cause other problems. Some have you attack a card with no rules on how, some have you place tokens that were never printed, some just totally draw you out of the theme (like the haunt that is clearly about Trump), some just leave out information that is kind of prudent to the haunt. While others are just very well done and somewhat make up for the bad ones. There is an online FAQ that does attempt to fix many of the issues, and gives you the files to print your own tokens for the missing ones.
The best thing about this expansion? The Explorer Tokens! These are used when you stop in a room that tells you to increase one of your stats if you stop in the room. You put one of these down to you know you already did it. Very handy.
- The haunts need to be play tested more thoroughly.
- Errors and inconsistencies between the Hero & Traitor books cause breaks in the game (Shush, The Hangman). The books need to be proofread.
+ New rooms are fun and blend well with original game
+ New cards (events, omens, items) also are fun
+ New Roof floor, also adds to exploring a larger house
- Adds 50 scenarios for a total of 100. You'll get a LOT of games in on this without it feeling really repetitive.
- Added a new floor and a way to move around, though from the games we played the dumbwatiter doesn't really see too much play.
- Many of the missions we've played in the expansion so far are great in theory, but once you play them either become really drawn out or super repetitive on the objective. Hoping the ones we haven't hit yet aren't like that.
The last one is what brought down the rating. Maybe after a few more times with more of the new scenarios I'll revisit this, but right now I couldn't consider this a must-own even if you like the base game. If you still have a lot of scenarios to go through, no need to rush to get this. If you've played through most of the scenarios in the base or if you're a completionist it would be worth it to you. I just wouldn't expect to get blown away by it.