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Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming (MIT Press)

4.0 out of 5 stars 3 customer reviews
ISBN-13: 978-0262113199
ISBN-10: 0262113198
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Editorial Reviews

Review

The editors of this book pay homage to the legacy of From Barbie to Mortal Kombat while providing ample evidence that, even ten years later, there remains significant gender inequity in the gaming world, necessitating changes from within and outside of the industry. The insights contained in this volume might be a catalyst for such changes.

(Jessica L. Ghilani, University of Pittsburgh Signs: Journal of Women in Culture and Society)

About the Author

Yasmin B. Kafai is a Professor of Learning Sciences at the Graduate School of Education at University of Pennsylvania. Her research has focused on children's learning as players and designers of educational software, video games, and virtual worlds. She has published Minds in Play (1995) and edited Constructionism in Practice (with Mitchel Resnick, 1996). She lives, plays, and works in Philadelphia.



Jill Denner is Senior Research Associate at ETR Associates, a nonprofit agency in California.



Jennifer Y. Sun is President and a founder of Numedeon, Inc., the company that launched Whyville.net, an educational virtual world targeted at children ages 8 to 14.



Carrie Heeter is Professor of Serious Game Design in the Department of Telecommunication, Information Studies, and Media, and Creative Director for Virtual University Design and Technology at Michigan State University.

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Product Details

  • Series: MIT Press
  • Hardcover: 400 pages
  • Publisher: The MIT Press (September 19, 2008)
  • Language: English
  • ISBN-10: 0262113198
  • ISBN-13: 978-0262113199
  • Product Dimensions: 7 x 0.7 x 9 inches
  • Shipping Weight: 1.8 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #1,195,020 in Books (See Top 100 in Books)

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Top Customer Reviews

Format: Paperback
There is a lot of comprehensive research behind this book by ground-breakers in female coding and gaming. The person who wrote about "pennis [sic] envy" is missing the point. If you want to read about the latest research and suggestions concerning gender equity in the gaming industry, this is the book to buy. If you want to read about penis envy, head over to the self-help or psychology section and have a field day.
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Format: Paperback Verified Purchase
Great writing on an Important topic
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Format: Hardcover Verified Purchase
The book documents the attempts to make women play wargames that have now been going on for about twenty years. Almost all, however, have ended in failure. Reading the author's desperate atemps to show that this is not so and that women play the games just as men do, one can only wonder whether Freud, in claiming that what drives women is pennis envy, did not have right on this side.
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