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- Players simultaneously build in their subdivision, optimizing building locations and adjacencies
- Multiple building types with different benefits
- Building tiles are drafted between players
- 1-4 players
- Ages 13 and up
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Subdivision mimics the city-building feel of Bezier Games' Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision.
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This item Subdivision
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|Sold By||Dragonfly Games||Amazon.com||Amazon.com||Amazon.com||Amazon.com||Amazon.com|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||11.6 x 2.75 x 11.6 in||11.75 x 2.88 x 11.75 in||2 x 11 x 11 in||11 x 0.5 x 11 in||11.6 x 2.75 x 11.6 in||7.5 x 10.8 x 2.8 in|
|Item Weight||2.92 lbs||3.4 lbs||1.23 lbs||1.29 lbs||2.67 lbs||3.44 lbs|
Top customer reviews
1. It's a City Builder!
2. Extremely easy to teach,
3. Setup is a breeze! Tiles are randomly shuffled and stacked into 4 piles.
4. Drafting: Replacing Suburbia's Market with a tile drafting mechanic where you can only choose one tile from your hand and then exchange the remaining tiles to your opponent each turn was brilliant.
5. Strategy: There are several ways to win at this game and many things to think about in the moment and long term even more so than Suburbia.
Game end scoring requires some math skills, time (about 1-3 minutes a player), and a sober head. Game end is reminiscent to the original Carcassonne where you examine your creation and start counting tiles, paths, roads, & sidewalks .
Lucas Hedgren succeeded in simplifying the Suburbia game play feel however the removal of the score board and replacing it with a Yahtzee like scoring card wasn't very fun. In Suburbia moving your Meeples up the score track at the end of the game to take the lead was fun. It's too bad he couldn't devise an in-game scoring method keeping the Meeple Score track or like Carcassonne South Seas, use tokens obtained during game play. Aside from the end game scoring the game play is still fun!
I should really dislike this game. It has so many features that I really dislike in games. I'm not a fan of overly abstract games, this is exactly that. I'm also really not a fan of solo experiences in board games, also something this game definitely is. But, I don't dislike this game, I actually really enjoy it. It definitely has that unexplainable charm that a lot of games do, but past that I can't explain it. I have just enjoyed my plays of this game.
It is certainly simple which makes it accessible to most everybody and it plays quickly. There is definitely depth to it as you decide not only which tiles to draft and where to place them but also how to set up activations to get the most out of your design.
I will say the drafting in this game is a little weak. There are only 5 different kinds of zoning tiles and most of the time you are placing tiles to activate already placed tiles so your selections aren't always that difficult or meaningful.