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BioShock Infinite - PC
| Price: | $39.95 |
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About this item
- The City in the Sky - Leave the depths of Rapture to soar among the clouds of Columbia. The flying city is a beautiful and vibrant world that holds a very dark secret.
- Unlikely Mission - Set in 1912 former Pinkerton agent Booker DeWitt must rescue a mysterious girl from the sky-city of Columbia or never leave it alive.
- Tear Through Time - Open Tears in time and space to shape the battlefield and turn the tide in combat by pulling weapons and other resources out of thin air.
- Vigorous Powers - Throw explosive fireballs and shoot lightning as devastatingly powerful Vigors surge through your body to be unleashed against all that oppose you.
- 1999 Mode - Open your own Tear to 1999 to experience the design and balance that hardcore gamers enjoyed back in the 20th century.
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Product information
| ASIN | B002I0KOSI |
|---|---|
| Release date | March 26, 2013 |
| Customer Reviews |
4.4 out of 5 stars |
| Best Sellers Rank | #77,526 in Video Games (See Top 100 in Video Games) #2,774 in PC-compatible Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.5 x 5.25 x 0.5 inches; 4 Ounces |
| Binding | Video Game |
| Language | English |
| Rated | Mature |
| Item model number | 31949 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4 ounces |
| Manufacturer | Take 2 |
| Date First Available | October 8, 2010 |
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Product Description
Product Description
Indebted to the wrong people, and with his life on the line, hired gun Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret. WINNER OF OVER 80 AWARDS
Amazon.com
BioShock Infinite is a first-person shooter like you’ve never seen. Set in 1912, players assume the role of former Pinkerton agent Booker DeWitt, sent to the flying city of Columbia on a rescue mission. His target? Elizabeth, imprisoned since childhood. During their daring escape, Booker and Elizabeth form a powerful bond -- one that lets Booker augment his own abilities with her world-altering control over the environment. Together, they fight from high-speed Sky-Lines, in the streets and houses of Columbia, on giant zeppelins, and in the clouds, all while learning to harness an expanding arsenal of weapons and abilities, and immersing players in a story that is not only steeped in profound thrills and surprises, but also invests its characters with deep emotional bonds.
A brand-new BioShock adventure set in the mobile sky city of Columbia.View larger
Features
- Immersive Story: From BioShock creators Irrational Games comes an all-new chapter of the BioShock story. The year is 1912 and you’re Booker DeWitt, a former Pinkerton agent with his life on the line. His mission: rescue the mysterious Elizabeth from the sky-city Columbia or never leave it alive. But why is everyone so afraid of a young girl?
- A City in the Sky: The BioShock franchise leaves the depths of the ocean to soar among the clouds in the flying city of Columbia. A technological marvel, it’s a beautiful and vibrant world that has a very dark secret – a secret that not only threatens the existence of Columbia but could change Booker forever.
- Sky-Lines: Using his Sky-Hook, Booker is able to dish out severe hands-on punishment and traverse the city’s hook points and Sky-Lines, turning them into weaponized roller coasters.
- Tears: Your traveling companion Elizabeth is more than just a pretty face – she has the power to open Tears in time and space. Booker can use these Tears to shape the battlefield and turn the tide in combat by pulling cover, weapons, turrets, and other resources out of thin air.
- Vigors: What would a BioShock game be without a variety of devastating powers surging through your body to be unleashed against all that oppose you? From throwing explosive fireballs and lightning to unleashing a murder of crows upon your victims, Vigors let you tailor your play style for maximum effect.
- New Combat Experience: With deadly weapons in one hand and powerful Vigors in the other, you will fight your way through the floating city of Columbia to freedom. All the while you’ll be capturing zeppelins to destroy all onboard, riding Sky-Lines to launch devastating aerial attacks, and opening world-changing Tears to gain the advantage. You’ve never seen combat like this. Weapons, Tears, Vigors, Sky-Lines – every system in the game can be combined for devastating effect.
- 1999 Mode: The player can unlock a secret version of the game called “1999 Mode” that gives experienced players a taste of the kind of design and balance that hardcore gamers enjoyed back in the 20th century.
Additional Screenshots
Save Elizabeth & use her powers.View larger Avoid pursuing 'Songbird'.
View larger Utilize the Skyline rail system.
View larger All-new mechanized enemies.
View larger
WARNING:
CHOKING HAZARD -- Toy contains a small ball. Not for children under 3 yrs.
CHOKING HAZARD -- Children under 8 yrs. can choke or suffocate on uninflated or broken balloons. Adult supervision required. Keep uninflated balloons from children. Discard broken balloons at once.
Videos
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Bioshock Infinite - Gameplay
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BioShock Infinite
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BioShock Infinite - Boys of Silence Featurette
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BioShock Infinite - Motorized Patriot Featurette
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BioShock Infinite - Siren Featurette
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BioShock Infinite - Handyman Featurette
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Bioshock Infinite - City in the Sky
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Bioshock Infinite - Announce
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonReviewed in the United States on March 25, 2017
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Graphics 9/10 - This really utilizes the Unreal engine, which fits the style of the game and the overall feel. There was nothing in this game graphically to detract from the visuals except for poor wall textures in some of the dimly lit areas (developers may have gotten a little lazy there), for the most part the graphics were able to compliment and deliver the stunning visuals. I was also pleasantly surprised to find that the developers gave more visual options than most games do, allowing me to balance performance and graphics on a gaming rig that is starting to feel the pressures of age.
Visuals 10/10 - As I touched on in graphics, the visuals of this game are stunning. Every environment is unique, and if you enjoyed those feelings you got playing the first Bioshock -- wonder, scale, fragility -- you feel all of that in this game and some. Artistically, this game is a masterpiece, I couldn't find anything to take away from this game. Originally, when I saw the first gameplay footage, I was very concerned with how Elizabeth looked but they came through redesigning her to make her much less like a caricature (in fact they worked with a cosplayer who looked similar to their original design to make the character more realistic). I cannot overstate just how important it was that they did this, the original character modelling would have really detracted from the immersion of the game.
Sound 10/10 - The sound of this game will blow you away. Everything is amazing, I get chills hearing some of the renditions of old-timey religious songs. I'm not sure if they intended for this to happen but it actually really made me yearn for more of that kind of music. It's not all hymns though, don't worry, there is such a variety in this game you should be blown away. There will be a lot of times you won't be able to help grinning, if you recognize the music.
Story 8/10 - The story was great, obviously very well-written and unpredictable throughout. The characters developed well and I was able to connect fairly well to them. In many ways it's structure was akin to the first Bioshock, and although it didn't (sorry to say) deliver on the same scale the first Bioshock did, it was great none-the-less. I don't quite agree with the people who think it's the best part of the game, it was really lacking in some areas. Without spoiling anything, I simply didn't feel like all the necessary loose-ends were tied. There are not multiple endings like I had assumed, which isn't a terrible thing, I'm not crazy about having multiple endings on a linear story, it would feel like a bit of a cop-out. It does however affect replay value.
Gameplay 7/10 - More than anything, the beefs I had with Infinite were that they sold me on it being in the Bioshock universe but with a much more unique playing style. While this is true for the environment, it's not functionally very different from Bioshock. The system of powers was supposed to be quite different, but functionally it was the same (with the exception of the addition of traps). In fact the only noticeable differences in gameplay were the elements that were simply not there anymore. There are no big daddy's or little sisters (I'm not saying there needed to be, but there needs to be some sort of functional equivalent to that game mechanism). Also eliminated were hacking and photography, which to me was a bummer since I always found that to be a nice optional bonus to the game. There were not the level of power-ups/upgrades strewn about the maps to be found that there were in the first Bioshock. In fact, most of the upgrades to your powers were just meant to be purchased. This was a huge step backwards from the first Bioshock. I didn't fully explore the Infinite environment, but I explored it quite a bit my first playthrough, and it wasn't as satisfying as fully exploring the Bioshock environment.
Combat 8/10 - The combat, on the other hand, WAS better than that of Bioshock. They added a great new mechanic in the skylines that makes combat a lot more mobile, fast paced and open. They did change the way powers work by having them be left-right mouse instead of making you use one mouse button to switch between (similar to Skyrim). This was a definite upgrade. Unfortunately one thing to be mentioned is that there weren't as broad of uses for the individual powers like there were in the original, instead there were simply more powers. The oil spills and patches of water were all very small so localized they were inconvenient to use, unlike in the first Bioshock where I found myself frequently utilizing the old water/shock combo. It seems like the one thing they did do to make up for this was to build-in "traps" that you can place with your powers for the enemy to run in to. This was a great mechanic. (a useful tip might be to change your keybindings so that you aim with the right-mouse and use powers with the middle-mouse... it worked better for me).
Misc. n/a - I can't really give a score to the game based on the fact that it allows you to do simple things like change key-bindings... however it does deserve mentioning since, sadly enough, some games don't actually allow that these days. The original keyboard layout is very poorly configured, but it didn't take much to fix it and make it usable.
Overall 8.5/10 - I really enjoyed this game, the music was probably the most outstanding part of it, giving me chills at several points. The environment captures that underlying darkness of the first Bioshock but in a much more subtle way; with how bright and open this game is, it really doesn't have the intensely dark feeling of the first, and that's not a bad thing, it really worked for this game and fit the mood perfectly. The environment and tone were the biggest things setting this game apart from the first Bioshock, and definitely worth mentioning and applauding the developers for. Not having a save system was a real drag, especially for a casual play-through. I'm fairly anal-retentive about unnecessary killing, so at a few points I found myself having to restart a chapter because I upset the locals. They should have simply disabled saves for the hard-mode/1999 and allowed them for the medium/easy. The story added to the game, but it didn't deliver like the first Bioshock, but it would be asking a lot to ask for it to deliver on that level, the first Bioshock might have been the greatest video-game story of any I've ever played.
This game stands on it's own, although I think it will always be the little-sister (no pun intended) of the first game, I should clarify that I'm putting it to a very high standard by comparing it to the first Bioshock, I would still say it is one of the best single-player storylines out there.
Now to the actual game (This review is coming from someone who hasn't played the two previous games set in Rapture) I have never been a fan of FPS games because well...they've never really been my type of game...so when a few of my friends recommended that I should give this game a try, I simply said to myself really guys?...Well long story short I bought the game for $37 (since it was cheaper than steam haha) and I'm glad to say that I did
STORY: I start with the story as that (at least for me) is what makes a game mostly great and well the story while not trying to spoil anything is quite enjoyable and made me stop and think for a few mins. and think about it (In a good way) also there are a few WTF moments in the game (Both good and some not bad but questionable) but the ending well the ending is amazing and left me thinking about how the story fits together for a few days and that was great ..not a lot of games do that (and I'll leave it to you to play the game and see it) (There are collectibles that expand the story like kinectoscopes and Voxophones with the latter revealing a lot of background info so try to find as much as you can the first time if you want to )
GAMEPLAY: This is the core of any game and while FPS games aren't my forte it was enjoyable none the less the controls on the PC KBM configuration are good to begin with and the fact that you can change them makes it better. Basically you have a gun in one hand and some magic called a vigor in the other. I found it really fun to use the different guns and vigors and combining vigor gun and vigor vigor combinations. Then there is Elizabeth your AI partner in the game...she is not a burden and you don't have to escort her (Thank God) and I thought that the tears and all the other stuff she does would be a gimmick but when in the middle of a large fire fight when your low on health and ammo she helps to keep you stocked and will even revive you when you die as well as opening tears for various items like health guns and even patriots sometimes. Next part of the gameplay that should be mentioned is the Skyhook and the Skylines. These are really cool and a fresh mechanic to see in a game the Skyhook can be used as a melee weapon for some gruesome deaths of you enemies and to transport you around the world and areas of combat very cool and satisfying when you kill an enemy after jumping off the line to hit them with your hook.
GRAPHICS: While not that important to me I must say that the way the world looks is great and having it on a PC makes it even better. There are some textures that could be better but you can tell a good amount of development went into designing the world.
REPLAY VALUE: Well depending on how you play this could be different per person. I am a somewhat of a completionist so I'll try my best to find as much as I can but still missed quite a bit so you could always look for missing Infusions Voxophones and Kinectoscopes in another run. There are optional objectives and this adds more to the replay value if you missed it and experimenting with the different weapons and vigors could also be done.
CONCLUSION: All factors considered Bioshock Infinite is definitely a must buy (And get the disk if you can) due to the interesting and worthwhile story and the great gameplay makes it all the more better. I am currently on my third run through the game this time in 1999 mode and am having soo much fun after understanding the story and seeing all the little easter eggs scattered in the diologe and the city itself. My only gripes being that the default difficulty being somewhat too easy (I only died twice) and the lack of an new game+ mode and a somewhat confusing chapter select which I must point out is basically a save from when you started that level so when you come back you wont have any of the other upgrades and such instead it is just what you had when you first started. Those are my only gripes and I'm excited to see the new DLC that is planned and will be the first season pass I would buy
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Très décevant.



















