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About the product
- Bionic Commando brings the original 8-bit game into an era of high definition graphics
- Explore the beautiful, free-roaming 3D world of Ascension City
- Bionic arm allows players to swing, grapple, and attack enemies
- Multiplayer options allow up to 10 simultaneous players
- Nathan Spencer voiced by Mike Patton
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Bionic Commando is back, now on the Xbox 360, 20 years after the NES classic was initially released. And returning with it is the swinging bionic arm game mechanic that made it so popular and critically acclaimed. Bionic Commando makes the move to 3D, and gamers will be able to grapple, swing, and scale a giant environment filled with buildings, canyons, and more.
Bionic Commando takes place 10 years after the 1988 game, with Nathan Spencer again the protagonist. Voiced by Mike Patton, ex-Faith No More singer, Spencer is betrayed by his government, falsely accused of murder and sentenced to execution. Just prior to his execution, however, the city is bombed and Spencer is asked to track down the terrorists in return for his freedom.
Bionic Arm Offers New Control Possibilities
Like in the original game, the bionic arm is what separates Bionic Commando from other games. With it, you can swing between buildings, grapple onto ledges and zip up, walk walls, pull apart the landscape, throw heavy objects, attack enemies, and more.
Giant, Sweeping World to Explore
As you swing around with your bionic arm, you'll be subjected to beautifully detailed scenery that ranges from Ascension City and its bridges and skyscrapers, to outdoor environments like canyons. By mastering different swinging techniques, players will be able to reach different areas and target enemies while mid-swing or even hanging upside down. If you misjudge your swing by even a little bit, you might find yourself plunging to your doom.
Swinging Multiplayer Fun for up to Ten Players
Bionic Commando allows up to 10 players at a time to get in on the swinging fun, finding new ways and techniques with the bionic arm to dispatch your friends and enemies. Maps are designed with the swing and gun game mechanic in mind, rewarding players who are adept at simultaneously swinging and aiming.
Bionic Commando is an updated and beautiful take on the classic, bringing the core elements of the 8-bit original into a beautiful, 3D world. Fans of the classic and newcomers alike will delight at the unique game play options that the bionic arm afford.
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First, the game does look pretty good. The atmosphere - particularly the destroyed cityscape - looks great. Beyond the nice graphics, the game starts to fall in quality. Right away I noticed that the game doesn't allow for you to crouch or "sneak". That's really not that big of deal as the game progresses, but at the beginning when I was running around with one arm and a pistol I thought a stealthy approach would've been nice. I quickly found that it wasn't necessary, however, as the enemy AI are idiots and couldn't spot me unless I was right in front of them. Then came the bionic arm - the best part of Bionic Commando! Well, it SHOULD have been the best part. The arm has some decent functionality in terms of combat, throwing items, etc. But the whole swing dynamic is annoying. If you don't time your swings just right, you'll find yourself tumbling to the ground. And the timing can be unforgiving. Once you get into the city, there are scattered areas that are radiated and are almost instand death traps if you get near them. Miss a certain swing and you may just land on one - dead. Now, I will say that once I got used to the timing, swinging wasn't as annoying. However, it could've been designed a lot better. Another thing that is annoying is the fragility of the "bionic commando". The idea behind a bionic commando is supposed to be that he's a physical badass. However, one or two hits from an enemy and bye bye, you're dead. And when you die, there could be significant portions of the game that you have to replay, depending on where your last checkpoint was.
There are some pretty cool boss battles that are fun to play, but they are few and far between. And I feel like I died more times just from fighting foot soldiers, falling in holes in the ground or landing in radiated areas than I did when facing bosses.
Overall, the game is just ok. It's not terrible - there is some fun to be had playing this game. Unfortunately, you'll surely experience almost as much frustration as you will entertainment. For as cheap as I picked this game up for (around $5), it was definitely worth it. It's an average game with some highs and lows. If you go into it without any type of high expectations, and you are a patient type of gamer, you may have some fun.
- Pretty nice graphics
- The bionic arm can be fun
- Cool boss battles
- Failry lengthy game
- Swing mechanic is clunky and frustrating and takes some getting used to
- Cheap deaths are a-plenty
- The main character is sort of a tool
- Storyline is a bit convoluted
I wouldn't recommend paying over $10 or so for this game.
But that has nothing to do with this game, or does it? The original nintendo game is the only reason I bought this game. I like it, but it's hard. I haven't even passed the training mission yet :(
for a Unique Re-Launching of A Somewhat Forgotten Classic
The Original Bionic Commando was Ahead of its time in the 8Bit Area
CAPCOM & GRIN did a ***** Job on this title
It's Fun it seem to me now more Game aren't made to be fun
More like going through the motions
The Low Price alone should make any XBox360 Owner jump on it
Stick with it for a hour and master the controls and you'll Enjoy and Appreciate what Capcom tried to do
Controls 8.5/10 (Once u get the hang of the how to Play it Does work Not Flawlessly But, pretty Good
Graphics The game runs on Grin's own 'Diesel' engine 9/10
Audio 5.1 Dolby Digital is a Great Audio mix along side the V/O Casting for Nathan "RAD" Spencer (voiced by Mike Patton, The Lead Singer of Faith No More) is Such a Great Idea he does a killer job! 10/10
Over All A Must Play title 8.5/10
It's A Very Good High Profile title that got Lost or Over Looked in the Shuffle
Not All games are gonna be Call of Duty, Gears of War, Bio Shock, Assassin's Creed, Halo, Mass Effect!
originality- 8/10 (points for being unique to other 360 games, but loses a tad for being a remake of a classic and not living up)
sound/music- 8/10 (uses old school music for finding hidden items)
replay- ??? (haven't played through it yet. I have Elder Scrolls IV: Oblivion GOTY, so I get distracted from playing this game which is not as fun)
fun factor- 7/10 (fun, kinda sucks you in, but can it keep you there?)
It just seems like this game is missing something and ends up being sort of repetitive, as I said before. There are parts where you have to rely on the "commando" part of the title by sneaking and using certain tactics to defeat certain enemies. I would buy it when its a little cheaper, if it gets on greatest hits or platinum hits... or just borrow it from someone that might have it.
It's good, not great... not terrible either.