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About the product
- Online and offline multiplayer modes including: Free-For-All, and Team Death Match and more.
- Return to the underwater city of Rapture where now the 'The Big Sister' is the toughest creature around.
- Play as the original the Big Daddy as you harness raw strength to battle Rapture’s most feared denizens as you battle powerful new enemies.
- New game mechanics including the ability to wield plasmids and weapons simultaneously; flashback missions detailing how you became the Big Daddy; the ability to walk outside the airlocks of Rapture to discover new play areas, and many more.
- New game environments including Fontaine Futuristics, headquarters of Fontaine's business empire and the Kashmir Restaurant.
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New Page 1Product InformationBioShock 2 is a first-person shooter set in the fictional underwatercity of Rapture. As in the original game BioShock 2 features a blend offast-paced action exploration and puzzle-solving as players follow varyingpaths through the overarching storyline based on the decisions that they areforced to make at various points in the game. In addition to a further fleshingout of the franchise's popular storyline players can look forward to newcharacters game mechanics weapons locations and a series first multiplayergame options.Product Features Online and offline multiplayer modes including: Free-For-All and Team Death Match and more. Return to the underwater city of Rapture where now the 'The Big Sister' is the toughest creature around. Play as the original the Big Daddy as you harness raw strength to battle Rapture's most feared denizens as you battle powerful new enemies. New game mechanics including the ability to wield plasmids and weapons simultaneously; flashback missions detailing how you became the Big Daddy; the ability to walk outside the airlocks of Rapture to discover new play areas and many more. New game environments including Fontaine Futuristics headquarters of Fontaine's business empire and the Kashmir Restaurant.
Top customer reviews
Bioshock 2 is an amazing game, period. It is beautiful to behold, wonderfully written and acted, well staged, and a joy to play. Many people say the story in this game is so much weaker than the firsts, but those people seem to have conveniently forgotten how terrible Bioshock's ending was. All the twists, turns, and amazing acting culminated in a needlessly difficult escort mission, and an uninspired, superfluous boss fight. I am not bashing the first game; I am providing context for my comparison to Bioshock 2.
In Bioshock 2, you are a Prototype big daddy, on a mission to rescue your little sister from Lamb, the insane cult leader who has taken over rapture in Ryan's absence. The story is solid throughout, but it is at the end where is truly shines. I won't spoil it for you, but going for the Savior achievement really shows you why Bioshock 2's ending is superior to the first.
The controls and combat mechanics in Bioshock 2 are unquestionably superior those of its predecessor. Instead of having to cumbersomely switch between your weapons and Plasmids, you can dual wield, opening up a very satisfying array of strategic options. Throw out a cyclone trap in front of a charging enemy, and when they are shot into the air, pin them to the wall with your harpoon gun. The telekinesis ability from the first game was an interesting idea, but in Bioshock 2 its potential is finally realized. At its highest level, it allows you to pick splicers up bodily and fling them at their friends, further opening up what you can do in combat. The weapons and abilities in this game are varied, imaginative, and most importantly a total blast to play with.
Another point of contention with this game was the fact that it had online multiplayer "shoehorned" in. Now, had the multiplayer truly been tacked on, and uninspired, I would wholeheartedly agree. Thankfully, that is not the case. The multiplayer in Bioshock 2 is well executed and a lot of fun to play. Unique to multiplayer plasmid abilities can give you the edge over your opponent, and there are few things as satisfying as becoming a Big Daddy mid match, and wreaking havoc on your foes. In fact, the only thing more satisfying is being on the opposite side of that equation, and being the one to slay the great beast yourself.
Before I move onto the achievements, I would like to address the DLC available for Bioshock 2. For the most part, I am not a fan of DLC. Usually it is just an extra level or a couple of new abilities. Bioshock 2 however, goes above and beyond in the DLC department. The two multiplayer expanisons aren't really worth mentioning, and fall into the category of DLC that I dislike. Be warned that the Rapture Metro pack, while offering new levels, and rewards, was incredibly poorly executed, and not worth your time or hard earned dollar. What is worth a buy however are the Protector Trials, and Minerva's Den.
The Protector trials sees you having to protect a little sister from waves of splicers. How is this different from the escort mission that you dislike so much in the first game? Glad you asked. Bioshock 2's greatly expanded weapon and plasmid list makes these trials less a chore, and more an exciting challenge. I very much enjoyed the protector trials, but to be fair, I enjoyed protecting my little sister in the main game as well. If you don't find having to set up ingenious traps, and fighting off waves of bad guys to be enjoyable, than you know the Protector trials aren't for you. It is the next piece of DLC however, that influences my thinking when I say that Bioshock 2 is superior to the first.
Minerva's Den is my favorite part of this game. It is not a set of trials, it isn't multiplayer downloads, and it doesn't just offer a few new outfits. It is a microcosm of everything that made the first game great, combined with the gameplay mechanics that make the second game so much fun to play. In this stand alone story you play as a totally different character in a completely new section of Rapture. You are tasked with finding the computer that makes everything in the underwater city run. The story of Minerva's Den brings ties up loose ends left from the first and second game, while simultaneously telling a story, that in my opinion, is superior even to the first. The "twist" in the first game is legendary, and I acknowledge that, but Minerva's den has an equally surprising twist, and has a satisfying ending to boot. The new plasmid and weapon you get in Minerva's den have been called underwhelming by some, but I enjoyed them.
The achievements in Bioshock 2 range from unmissable story achievements, multiplayer progress, and satisfying skill based achievements. Thankfully, none of the single player achievements are controller breakingly difficult, and they also don't take away from the flow of the story. As stated before, I suggest going for the "savior" achievement on one of your playthroughs, just because, in my opinion, it delivers the most satisfying ending.
Bioshock 2, by itself, is an incredible game. When combined with the enjoyable Protector trials, it is even better. Minerva's Den, for me, as a whole was a more rewarding and enjoyable gaming experiecne than offered in both Bioshock and Bioshock 2, and its inclusion in Bioshock 2 makes this game an absolute must buy.
Be sure to try yourself since Rapture and its inhabitants are crazier than ever. Don't miss out on all the fun in the single player and multiplayer modes. :)
Like everyone else, I loved the first one, and was a bit concerned how the second would play out. Of course there are more similarities than differences, but overall this is worthy follow-up to the original. The setting of both Bioshock games is highly unique and creative. The graphics are very impressive, as is the voice acting and audio effects. The gameplay is very similar to the first, except this time you play as an early model Big Daddy. The combat is fast and fun, and the world of Rapture really sucks you in. You have most of the same plasmids (powers) as the first, and the weapons (shotgun, machine gun, drill, etc) are excellent.
The levels are fantastically designed, and everything is highly detailed and well thought out. The story is not terribly innovative, but basically is just an excuse to move through Rapture. You won't be buying this game for the story like you might an RPG, because in the end this game is a shooter. The story is serviceable but not engrossing. That said, the world of rapture is so interesting that I never lost interest in the game, or in continuing to move from area to area within Rapture.
Priced at a paltry $20, you really can't go wrong with this game.