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Bioshock - Playstation 3
| Was: | $30.74 Details |
| Price: | $24.49 |
| You Save: | $6.25 (20%) |
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Product information
| ASIN | B001B1W3GG |
|---|---|
| Release date | October 21, 2008 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #22,785 in Video Games (See Top 100 in Video Games) #349 in PlayStation 3 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.42 x 0.65 x 6.81 inches; 3 Ounces |
| Binding | Video Game |
| Language | English |
| Rated | Mature |
| Item model number | 710425279645 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3 ounces |
| Manufacturer | Take 2 |
| Date First Available | July 7, 2004 |
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Product Description
BioShock is an innovative role-playing shooter from Irrational Games who was named IGN’s 2005 Developer of the Year. BioShock immerses players into a war-torn underwater utopia, where mankind has abandoned their humanity in their quest for perfection.
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Bioshock - PS3 Trailer
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Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
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Story: 5/5
Your plane crashes into the ocean, resulting in your discovery of the underwater city of Rapture. What first is an attempt at escape from this utopia gone awry soon becomes quite a different tale. Be ready for a wild plot twist (somewhat overrated, in my opinion). This is the plot you play through, but the magic of Bioshock is that there are audio diaries you can collect that give you further insight to this city. These are actually very interesting to listen to, so they're worth your while to find. The characters are also fascinating, featuring highly unique personalities and top-notch voice acting.
Combat: 5/5
This is some of the best gameplay you'll find. There are a vast number of options you can utilize in combat. Hacking healing stations, turrets, and security cameras makes your fights easier in different ways, saving you ammo and reducing the number of resources you consume. Your 7 weapons all have their uses, and each has 3 ammo types for specific opponents and situations. Also at your disposal are Plasmids, powers you equip that can significantly aid in combat. For example, you might find yourself overwhelmed by enemies and blow everyone away with Sonic Boom, or use Enrage to turn one enemy against another. Tonics are passive enhancements that provide various effects, including making your wrench attacks stronger, or making Hacking easier. Lastly, there are usually environmental hazards you can use to your advantage. Oil slicks can be lit up, water can be electrocuted, and explosive tanks/barrels are quick ways to dole out damage. What this all amounts to is a lot of player choice. Assigning the right Tonics and Plasmids, choosing the appropriate weapons and ammo types, and utilizing what's in the environment are what smart players will do, and the game rewards you for it since you end up saving resources.
Objectives: 4.5/5
This is how games should handle their main objectives. In Bioshock, you'll enter open levels that have multiple paths that you'll explore in order to complete your mission. In one level, you'll assemble a bomb, whose components are scattered in each of the paths. In another level, you'll help an artist complete his masterpiece by taking photos in different places. It never feels like the game's giving you a lame reason to explore the levels because it's all so natural. But the truly explorative player will search every nook and cranny of every place they visit. Doing so will yield more resources, making surviving easier. BUT, what I found was that playing this game the "right" way (being smart in combat and searching thoroughly) makes the game almost TOO easy. Playing on the hardest difficulty, my wallet was always full, my ammo was always maxed out, and I always had the maximum number of first aid kits and hypos. Nothing's more frustrating than being rewarded for exploration...but not being rewarded because I couldn't pick up any more resources. This invincible feeling really detracts from the survival aspect of the game (this is coming from a casual FPS player, not a prodigy). One more thing: most levels feature Big Daddies and Little Sisters. Encounters with these enemies are huge undertakings. Defeating the Big Daddy (no small feat) will allow you to obtain Adam from his Little Sister, which you can use to purchase monumental upgrades. The problem is, there are only 3 Little Sisters at most per level, and once you've dealt with them all, Big Daddies roam around by themselves, harmless unless provoked. The game throws Little Sisters at you too closely together, so you might quickly deal with them all and just be left with Big Daddies you'll surely avoid.
Setting: 5/5
The city of Rapture is amazing. This is one of the most immersive game worlds you'll ever find. Don't assume that everything will be underwater-themed. You'll visit a Medical Pavilion, a power core, apartment suites, and a performance venue, just to name a few. Small details are abundant, and you'll never shake the feeling that you're in a place full of citizens gone insane. Congratulations to the developers for crafting a setting this magnificent.
Overall: 4.9/5
Aside from the gripes I had about poorly regulated Little Sister encounters and the game potentially being too easy, there are also small bugs like objects disappearing into one another, textures looking ugly for a few seconds after loading, and the Telekineses Plasmid not picking up what you want it to sometimes. But in the grand scheme of things, these are very minor complaints. Bioshock is one of the best games of this generation. The storytelling is unique and incredible, the world is as immersive as it gets, the combat is full of choices, and the level and objective designing should be the template for many future games. Simply put, this is one deep, unforgettable experience.
I was basically planning to give this game a 3-star rating through most of the game play, but it won me over towards the end and I think it deserves 4-stars. It did take me awhile to get interested in the game. Something about the story I don't think I found all that compelling, and I did play Resident Evil 5 right before starting on this game, so there was likely some "hangover" effect as I'm a big fan of the RE series (isn't everyone?!).
As I said, the story didn't really engage me much until the end. I chose to help the Little Sisters rather than harming them, and this "savior" role seemed to get me more interested in the story. I really enjoyed the last few stages of the game much more than the beginning or even mid points of the game. For awhile there during the middle of the game, after I had already gotten several plasmids to use, I started to tire of the game a bit because it was pretty easy to just use a plasmid, followed by the pistol or machine gun to take down nearly any enemy you meet (I favored the inferno, but the freezing blast worked well on the "ghosts" - but keep in mind that the freeze will not allow you to collect loot after you kill them). The Big Daddy's were really easy to defeat once I got the hang of it - just use the inferno followed by the electric shotgun buck or exploding buck. In fact I only died one time in the game, and that was very early on when I wasn't use to the game play. So I didn't make much use of the Vita Chambers, though I thought that was probably the coolest design in the game! I want a Vita Chamber in my apartment now! LOL
The game play was pretty fun, though like I said I did grow tired a bit of it about midway through the game. There are quite a number of plasmids and weapons you can use, and they all can be upgraded. In fact I think towards the beginning of the game I thought it was a bit of overkill until I started using many of them and found that I really only liked or used a few of them most of the time. The Inferno was my default, I would use the Frozen Blast if I was fighting ghosts, but that was only in one stage of the game that I recall, and I would use the Hypnotize Big Daddy from time to time to use him to kill other enemies before I killed him, and then use the Bee Swarm for fun sometimes (!) though it wasn't really that effective.
The graphics were good, but "comic-bookish" I thought. In other words I didn't perceive the environment to be realistic, more like a comic book design. But there certainly was a lot of detail. It had a real artistic flare to it. I also liked the tape recorders that you pick up, which fills in the story for you. Though mixing in some paper reports with the tape recorders probably would have been better. And a tip for you, use the subtitles option - for some reason the volume on the recordings is really low and sometimes the accents are difficult to understand. The game was much more enjoyable when I could read the subtitles and understand what was being said! The tape recorders were a nice idea, though the execution of it was not so good, since they were difficult to hear!
You've probably figured this out by now, but there are alternate endings to the game. I got the "good ending" as I rescued all the Little Sisters and earned the "savior trophy" but a friend of mine killed them and he got what he called "the bad ending" - I'm not sure what it was, but I think it is safe to say that you should not kill the Little Sisters, your enjoyment of the game will surely be enhanced.
Final Grade: B









