Black Art of Video Game Console Design, The
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Editorial Reviews
From the Back Cover
Written by Computer Scientist Andre' LaMothe, the world's best selling game programming author, The Black Art of Video Game Console Design breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time!
The Black Art of Video Game Console Design is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more.
The Black Art of Video Game Console Design with 800+ pages covers everything you need to know to design your own game console including:
• Basic atomic physics and semiconductor theory primer.
• Introduction to circuit analysis; current, voltage, and resistance.
• Analog design using discrete components.
• Digital electronics and Boolean algebra.
• Physical hardware construction and prototyping techniques.
• Combinational logic and advanced integrated circuit building blocks.
• Finite state machine design.
• Computer architecture and design.
• Understanding and using microprocessors and microcontrollers.
• Developing software for embedded systems.
• Designing video (NTSC/VGA), audio, and input device systems.
• Interfacing and communications.
• The complete design and discussion of numerous game systems including the XGameStations!
CD-ROM Contains
• PCB and circuit simulation tools.
• All necessary data sheets.
• Demos and source code.
• Complete designs to numerous embedded systems including the XGameStations.
About the Author
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Product details
- Publisher : Sams Publishing (December 12, 2005)
- Language : English
- Paperback : 984 pages
- ISBN-10 : 0672328208
- ISBN-13 : 978-0672328206
- Item Weight : 3.51 pounds
- Dimensions : 7.5 x 1.95 x 9.05 inches
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Best Sellers Rank:
#994,989 in Books (See Top 100 in Books)
- #322 in Computer & Video Game Design
- #460 in Computer Systems Analysis & Design (Books)
- #667 in Computer Graphics
- Customer Reviews:
Customer reviews
Top reviews from the United States
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I recommend you buy direct from the writers site though. The version sold on the amazon site is printed on demand and does NOT come with a cd. It is supposed to be downloaded from the publishers site but it isn't there. The author offered to send a cd himself! 5 stars for that!
I have a Bachelor's degree in Computer Science. I'm also a professional software engineer in the video game industry.
In my education, I had a few classes on electronics/digital circuits and I loved it. I started doing my own circuits outside of class and buying digital ICs to add to my toolkit. Over the years, I'd lost touch with that side of myself and the joy that it gave me. Then I found this book, "The Black Art of Video Game Console Design".
This book is basically an abridged EE (Electrical Engineering) degree with a focus on video game consoles! And the kicker is that you're being instructed by one of the most "readable" authors around. By "readable", I mean that the author has a way of teaching you things as if it was your friend, sitting next to you, turning complicated subjects into an easy-to-understand, entertaining, data stream. The information is clear and the tone is upbeat and occasionally humourous.
As I read through the book, I was hitting everything that I learned in months and months in the classroom, but without all the fuss and only the relevant information. Resistors, capacitors, diodes, truth tables, timing diagrams, etc, it's all there. Then, the author jumped into complicated areas such as joysticks, sound, microprocessors, assembly language, the NTSC (standard TV) video signal (just to name a few). Finally, there we were at the pinnacle of the mountain, the culmination of all our learning, and here's where the real "Black Art" of the book kicks in, the full process of designing a video game console.
In today's hardware driven world, this book should be on every game programmer's shelf, whether they're a hobbyist or a seasoned veteran.
Top reviews from other countries
However, after moving through a fair portion of the books contents, I personally have found that the explanations themselves are often poorly constructed. It's not at all that the actual number of concepts covered in this book are lacking, but rather the issue of concern is that the explanations themselves are, for the most part, inadequate.
Sometimes the explanations I read were too technically worded and did not translate at all into layman's terms. Other times they were just too concise, not providing enough detail. And then there were other explanations which provided excessive detail, which actually distracted from the core concept or topic which the explanation originally addressed.
If I didn't understand a particular explanation, then I quickly became helplessly lost in subsequent material, which builds on an assumed understanding of the previously explained content. Perhaps the author's teaching style and my own personal learning style are incompatible, but quite often I found the book very hard to follow. In any case, this book was a commendable effort to explain highly technical subject matter to those such as myself who are not trained to be electronics technicians or designers.
I am sure that for someone who is knowledgeable in electronics this book would be more valuable than it was for a complete beginner like myself. Time permitting, I would like to have another go at reading portions of this book and maybe the second reading will be easier and will make more sense to me. The author's level of technical knowledge is impressive, but like many authors of technical subject matter, the actual teaching style in the book seemed weak to me.
I wish there were more books like this one, which covers the two related but separate technical topics of electronics engineering and console design. Nonetheless, even inexperienced as I am, I would still definitely recommend this book to anyone who is interested in those two topics and how they relate to each other.
Is the only book I've found to have the characteristic of bridging a so vast area of subjects in such a clear way
