Blade mCP X V2 BNF (Transmitter not Included)
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- The lightest flybarless collective pitch helicopter in its class
- Advanced performance, indoors and outdoors
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The Blade mCP X V2 is the lightest flybarless collective pitch helicopter in its class. It is half the weight of the nearest competition which results in advanced performance, indoors and outdoors.
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I really liked the original MCp x, and am enjoying the V2 even more. With the new mods, I think Horizon Hobby has retaken the title of best micro collective pitch Heli, and would highly recommend this to both seasoned flyers as well as those moving from fixed pitch or coaxial helis to collective pitch. It flies really well, is very stable in flight, and is very durable if crashed.
Flying this is like starting over again. Just hovering at first was hard. Some instructional website advised 11 hours of flight time to hover. Don't worry, it's not nearly that hard, but will take a few days of several flights/day. Take it really slow. Just lift it a couple of inches and land for the first couple of batteries. If this thing goes straight, it keeps going straight. Problems occur when straight mixes with left/right and up/down and you need to correct all at once.
Here's the really good news - the MCPX is 90% as tough as the MSR. Actually tougher in some respects. As long as you cut the throttle before crashing (better learn the throttle cut switch which wasn't necessary with the MSR, buy a DX6i) and you're not going 20 mph, the heli will likely be unharmed. Even with the throttle on you'll probably just break a link (extras included, buy more). The one weakness is the "main gear," the big round white plastic gear at the bottom that connects to the motor. It has a tendency to slip in a crash, making the shaft loose. You'll notice the heli doesn't go up down well. Simply push the gear onto the shaft while holding the shaft firm at the top of the blades. I imagine this gear will eventually strip/crack. It's only a few $s.
Toughness means you can go crazy on the learning curve. Danger - the blade are dangerous. Once you can hover, blast the thing forwards than backwards. Turn with the rudder and see how it destabilizes the heli so you can hone your reactions for left and right banked turns. One last hint - I advise not using negative pitch to start.
People say this is underpowered for 3D. I have no idea. It's plenty powerful for regular flying. Battery life is the one weakness.
a lot. With winter coming on I fly indoors a lot. This is the perfect to break into a cp
heli. and play with different radio settings. When I first got the mCP X I really turned
the settings down which makes it really easy to fly and then turn the settings up as
I felt more comfortable with it. During the summer I fly it outside a lot as long as the
wind is mild. I have several Blade helis but this and the 120SR are the only ones I
can fly in the house.
This is a real marvel piece of engineering in a small package. I highly suggest practice with simulators before so you know what to expect.
This heli is very fast and very responsive. Go with low rates first. No need to try to be a hero the very first time. If you don't understand what low rates means, you better gather some experience in the RC world. (Google is your best friend for that)
Remember, this is not a co-axial Shopping mall helicopter. Collective pitch helos are much higher performance and much more difficult to fly.
It handles just like a full size machine, and you can go inverted if you have the balls for it (no thank you).
Mine has proven fairly crash resistant, though not as much as an MSRx, the MCP has more mass to it. Flies stable enough to facilitate learning, but keep it indoors until you gain experience. The wind will carry it with some force.