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About the product
- Brand new music, animations, backgrounds, and a fully fleshed-out story mode have been made exclusively for the console release
- Train your skills online through ranked and player battles, create online lobbies where up to six players can battle each other or spectate from the sidelines to gauge their opponents
- Take advantage of Barriers, Counter Assaults, Rapid Cancels, Barrier Bursts, Ukemi Tactics, Distortion Drives, and console-exclusive Astral Heat for all characters
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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The first hi-res 2D fighter from the creators of the Guilty Gear series! Experience the beauty of high-resolution hand-drawn sprites on 3D backgrounds all in glorious high-definition. Online Battle Action Get ready to take the action online and battle the best players from all over the world! Console Exclusive Modes BlazBlue features the following console-only modes: Arcade Vs Mission Survival Practice and a pletely fleshed-out Story Mode that tells the tales of each character. Features: Over 10 unique batants to choose from! Choose a character that represents your own fighting style like the lightning-fast Taokaka or the wickedly powerful Tager. Drive your way to victory! Use the unique Drive Attacks specific to each character to decimate your opponent. Depending on the character control the elements like wind and ice or even absorb the life force from your opponents. Format: PS3 Genre: FIGHTING (VG) Rating: T Age: 893610001242 UPC: 893610001242 Manufacturer No: 124
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I love the japanese 2D anime style in this game. Lot's of eye candy here. Especially with the cutscenes which take on the appearance of visual novels. I'm playing through the game with the English voiceovers which aren't all that bad either! I'm still confused about the pretenses for the story but for some reason, I keep coming back for more. It's highly immersive for a 2D game, extremely appealing in it's looks and I'm glad I picked this up by chance.
The visuals are just as insane. Anime-style fighters doing fast, fluid battle in front of realistic backgrounds with details everywhere in both architecture and animation looks as cool as it sounds if not cooler. A lot of people say its like Guilty Gear. Well, I'm not a veteran of the series, but having played XX Accent Core, I would call BlazBlue a mix of it and Darkstalkers. In other words, its awesome.
If I have to make a complaint, its that not every character is pick up and play. Some have short range, some have drives that are more complex to use than a more basic attack, some are better in the air while others have a distinct disadvantage there. Its balancing and makes them more unique, but it takes some getting used to. Also, the story parts of story mode take kind of a long time and sometimes you can choose something you didn't want to while skipping over it.
Should you buy it? Yes. Oh, God yes. You're so close right now. In just a few clicks, all the goodness could be yours! I called it a time-travel game, but its more than that. Its an I-know-what-I'm-doing-tomorrow game.
BlazBlue is not your typical fighting game. The art is reminiscent of the glory days of fighting games; it's sprite based which means it has been drawn and then animated, rather than rigging a 3D model which is (arguably) aesthetically less pleasing. Not only do you have the peace of mind that the developers actually spent time on this game, something which is rare these days, but that they went the extra mile to make the game downright beautiful.
Each character has his or her own set of moves; from a light kick or jab, to heavy punches and throws. Chaining these moves together yields combinations, depending on several other factors (such as how much drive you have) and can be unleashed with dramatic and spectacular effect. These special moves are hard to "button mash", since they are time based as well as complex in their succession. It took me a while to get used to it but now that I've spent a couple of hours trying to NOT play Street Fighter, I've learned how to execute combinations and drive moves in "clutch" moments.
One of the greatest features of the game is that it does not rely on two or three characters during multiplayer alone, such as Street Fighter (Ken, Ryu, Sagat). Instead, since each character has been so well balanced, you can choose which character fits your play style without having to worry about his or her handicap versus the rest of the roster; learn your character, and you'll be able to do well. This is truly a game which does not relies on your skill with a character rather than the character itself.
All in all, this game has been a breath of fresh air in a genre that has been stagnant for far too long. Is the game perfect? No, but it's miles ahead of the competition when it comes to balance, aesthetics, and just how damn fun it is.
The story mode is lengthy and very in-depth, which is nice for fighting games, as of late. Very high replay value. Each character is wholly unique from the others, creating a unique style of play with each time you pick up the controller.
The two-dimensional gameplay doesn't detract at all after so many fighting games played in 3-D, especially due to the uniqueness of the style and controls inherent in the game. The sprites look fantastic, and there are intricate designs and actions in each character (such as comments they make specific to other enemies during battle) that really help bring out the character's personalities.
HIGHLY recommended. I believe that, once I get the platinum trophy for this one, I'll be purchasing the sequel, even though some critiques of it make it out to be just another rendition of this game with two new characters. I simply think the game is THAT good, and cannot wait for the next full sequel.