BlazBlue: Chrono Phantasma - Playstation 3
About this item
- New Characters - Chrono Phantasma will introduce five new characters and two new downloadable characters, bringing the roster list to 25!
- New Moves - All characters from the series have been redesigned with new moves. Watch all the action as they unleash powerful attacks never before seen on the BlazBlue stage! Re-master your old characters and tear your friends apart!
- Modes for Everyone - With an amazing tutorial, gripping story and a variety of other modes, BlazBlue: Chrono Phantasma offers hours of gameplay for everyone!
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Product information
| ASIN | B00E5UHXBK |
|---|---|
| Release date | March 25, 2014 |
| Customer Reviews |
4.4 out of 5 stars |
| Best Sellers Rank | #79,445 in Video Games (See Top 100 in Video Games) #1,574 in PlayStation 3 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.57 x 5.39 x 8.31 inches; 3.35 Ounces |
| Type of item | Video Game |
| Rated | Teen |
| Item model number | PS3-13 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.35 ounces |
| Manufacturer | Aksys |
| Date First Available | July 22, 2013 |
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Product Description
A Whole New World - BlazBlue: Chrono Phantasma outdoes itself as part of one of the best 2D fighting game series of all time! With new art and a seamless combination of 2D and 3D graphics, BlazBlue's vibrant, harrowing world comes to life on the PlayStation 3 entertainment system!
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Learn more how customers reviews work on AmazonReviewed in the United States on February 7, 2015
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In the 20+ years since Street Fighter 2 first put fighting games on the map, this may be the most intuitive, user friendly interface I've seen. The face buttons are designated A,B,C & D, and combos flow very naturally once you learn to start with one of those letters for an attack and progress alphabetically to string hits together (such as hitting A A B down-B C, etc.), plus of course mixing in special attacks where possible. It's the perfect case of "easy to learn, difficult to master", as there are multiple meters to fill which give you added offensive and defensive abilities when called upon, such as increased damage, powerful special attacks only available when you have enough meter, and the ability to break an opponent's combo and send them far across the screen so you can regroup. The balance is excellent in that meters take long enough to fill that people can't just spam these things in lieu of fighting well, it's there for aggression or to bail you out when close to defeat. There's even a spectacular finish called Astral Heat you can trigger for the win under certain conditions, with a wildly flashy and satisfying set of animations unique to each character. There are no projectile attacks, as the game is about positioning and when to strike or counter, not players spamming fireballs that cancel each other 50 times straight (no offense SF).
The characters are wild, including a cat person, a blob type creature, a bionic woman, and one that looks VERY feminine but is actually a man. There's great variety in fighting styles and moveset as well as appearance, making this a game that's very easy to get lost in. Each character has six different palette choices so you won't bore of looking at your favorite. And yes, some of the female characters are hyper-sexualized, but certainly nothing you'd have to shield a child's eyes from. I for one don't mind a librarian who looks like Bayonetta one bit.
Graphics and sound are of very high quality, with the visuals never suffering the slightest hiccup. No drops in framerate or slowdown, and best of all even long combos look like a human delivering strikes, not a crazy blur where you can't even see what's happening. Even the flashy, colorful special attacks never obstruct your view so you can still effectively time your blocks and counters.
It's no easy task making a fighting game that can appeal to tournament level players while still being fun for novices, but BlazBlue Chrono Phantasma delivers. The numerous, steady paced tutorials make even the most complex parts of the game feel approachable and ensure you know the game's ins and outs, even if you aren't skilled enough to excel at everything. I would recommend this game to anyone.
I am not new to fighting games. I've been raised on Tekken and Street Fighter. I was new to the Blazblue series. I went back and purchased all of the previous games (Calamity Trigger, Continuum Shift, etc.) to experience the game from the beginning. I completed the story of those two games and played online matches in Chrono Phantasma getting Ragna to level 12 on ranked so this isn't a "I played a few times and lost so I'm butthurt. BAD REVIEW SCORE!" type of deal.
*Disclaimer* I have not started Chrono Phantasma's story mode so if they made changed to the previous systems from their past two games, which I doubt, then that's why I haven't said anything*
What I like: Story.
It's not as "amazing" as everyone made it out to be but it's enjoyable. Noticeably present compared to other fighting games. The characters are fleshed out well enough to where you start to care about them. In Story mode you play through a series of battles and depending on whether you win or lose you can achieve a True ending, Bad ending or gag (joke) ending. It can be very dialogue heavy at times but you are given the option to skip if you so wish. According to my research online once you beat the story mode you unlock Kagura as a playable character otherwise you have to pay $2.49 on the PSN to unlock him (I'll get to this later). Story mode is not why I'm giving this game 3 stars.
What I like: Characters/Music
I love their character designs. The characters are well designed and range from an OBVIOUS clone of Dante from Devil May Cry to the weird pile of goo called Arakune. I don't like the women designs are full of fan service. Some of you might but whatever just letting you know it exists, they talk about it, etc. They also have great artwork within the game's gallery mode you unlock with in game currency. So some uncheckables are available as well as re-watching the anime cutscenes they have for the game's story. I love this game's OST, character themes are awesome and true to the essence of the character. My favorite is "the Tyrant" Azazel's theme which made me get into the franchise. OVerall I love the character designs and music for the game.
What I don't like: The Fighting
Yes it is the "fighting" in this game I don't care for. Good thing is that each character has a "drive" button (just X button on the PS3 controller) which is like their "special attack". Jin freezes people, Hakumen counters, Ragna steals HP from enemy, etc. It's different for everybody. Everybody plays differently which is good. I know people have gripes about "shotos" as they call them (think Ryu, Ken, and Akuma. Same moves, variations, etc.) and in this game it's doesn't exist. So why don't I like the game? Blazblue is a combo machine. This game focuses only on combos. Yes while I know combos make or break you in fighting games a new player can, usually, survive on the basics. StreetFighter has combos but you can fight other and do fine without them, Tekken has combos but you don't have to use them, Blazblue you it feels like you HAVE to use them. I personally believe that in fighting games you can have the freedom to play a character like you want. Yeah Ryu is made for projectiles but you don't have to spam hadokens to win.
I've played fighting games online before but, honestly, from what I seen it's primarily rush down and use the same combo. Rinse and repeat. One mistake gets you killed or rather locked in a 20+ hit combo. You know people practice combos practice in practice mode with a training dummy? Yeah that is similar to how the fighting is on BlazBlue is while online. You are not really "exchanging blows." People tend not to block in this game because they just rush you down and follow their combo routine. Same combo + same routine + different players = Dull fighting (to me). Fighting becomes more of a "chore" than exciting. That's just my opinion though. If you invest the time to do those combos then more power to ya, it's just not my cup of tea. I watch my friend play someone who locked him in a combo he couldn't escape. He used the "combo break" thingy and got locked in it again. He ought as well put the controller down because he didn't get to do much afterwards. He won the first match but got double perfected the next two.
Oh grabs are pretty much useless since you have to be RIGHT in the characters face (you are grabbing them so this makes sense) and there is a HUGE window to stop the grab (this doesn't make sense). However if you do pull off a grab then, guess what, leads STRAIGHT into combos!!!XD Like I said this game is a combo machine. Same combo, same routine, etc. I like to think of fighting games as fun when one is fighting on "instincts" opposed to memorization of combos. So if you like combos this game is for you because it is full of them.
Character balance? Forget about it! First thing that comes to mind is a character named Iron Tager and he's big and slow but if he grabs you, oh boy, the damage is not even funny. Like I know pulling off grabs is "hard" so the damage should show that. However they make it seem pulling off a grab with him is impossible. If your bar was divided into fifths then 1 grab from him would do like 1/5 your health? A "distortion" grab (special grab) would do around 2/5 (if not more) Like me and my friend play online and I've watched as his opponent does combo after combo after combo only to get grabbed like 2 or 3 times and be near death if not dead. Play the game, pick Iron Tager and see how much damage is dealt or be lazy and check this link if it's still live ([...]) the DLC character Terumi? Well.... ([...]) and if you want an idea of what a typical match is like ([...]) These are just the characters I've personally seen. Kokonoe had to be patched if I'm not mistaken and cannot be used in tournament play as well. Friend of mine told Blazblue wasn't balanced but yeah kind hard to ignore this stuff because this is what you will see/experience online as a "casual" so be warned. Jump online and see for yourself. Don't say I didn't warn you lol For me all I see is the same combos rinsed and repeated. It's the same gripe I had with Marvel vs Capcom 3 because it became a "chore" to win:
Pick Dante. *Square, Triangle, Circle* Did it hit?
Option 1: No Hit? do QCB+Square (guitar move) then keep hitting circle for shotgun. Move in try again.
Option 2: It hit? Hit X to launch, Triangle, Triangle, QCF+Circle. Have meter? Do Level 1 or Level 3.
No keep doing that until opponent(s) is/are dead. You win. Yay! Excitement.
Same thing, different game. My mind would wonder off while playing MvC3. I would start dropping combs because I got bored of winning that way. I should not be "bored" while playing something that is supposed to be entertaining. Same with Blazblue except I've caught it in an early phase before investing too much time into it. I don't care whether I win or lose in fighting games because it's just that, a game. In fact I prefer losing and learning something new than winning hollow victories. I came into this franchise as a new player willing to learn but I see all that awaits is two options
1.) Using the same combo(s) over and over to "win"
2.) Don't and be caught in combo(s) for long durations of the match
There isn't a lot in between. I acknowledge that, well, combos are essential to fighting games but...usually if you don't learn them you are still capable of winning with the basics. Not so much in this game (Unless I'm mistaken) That's just my opinion though. So if you are interested in the single player experience (Story, characters designs, music, etc.) you will likely enjoy Blazblue but if you are looking for a fighting game to brawl in then you might want to rent or look this game over completely as it's a "combo" machine. If you love combos then this game is for you. The online community was nice. They have this cool lobby thing where you have an avatar walk around and go to a machine to pick an opponent (similar to a virtual arcade thing)
*Limited Edition Box items*
The Rachael figure is pretty cool, I like it. Just be careful on assemble or you might accidentally break something lol, The music CD will NOT work in the PS3 so put it on your computer if you can. The art book is awesome because...well I just love this game's art style. It comes with a poster similar to how arcade machines used to tell you how to do special attacks (if you are young enough to remember that lol) and tells you what each character's drive does. I enjoyed the contents of the box just not the "fighting" of the game itself
*Warning!*
Continum Shift had 3 releases for the same game but added like a new character/story mode chapter. I'm not 100% if they will do it again with Chrono Plantasma but I wouldn't be surprised if they did as that's the trend now.
Top reviews from other countries
Endless abyss is interesting, and the training mode is still the best of any fighting game franchise.
I've been a fan of these guys since their Guilty Gear days, and they've yet to let me down.
Die Normale Edition sollte für einen fairen Preis zu haben sein.
The art book is a little small.
The poster it comes with is pretty sweet.
The soundtrack cd wouldn't play in my cd player, but it did play in my computer. That is really annoying because I would rather play it on my cd player.
The Blu-Ray is pretty cool. It has some neat interviews with the staff and the first episode of the BlazBlue anime. However, the Bururaji (BlazBlue Radio) special features loses its audio half way through. Basically it just becomes a bunch of moving pictures with no sound. This is Also extremely annoying.
Finally, the toy figure is really nice. It's a little fragile, but it's a nice piece of BlazBlue art you can display on your shelf.
Verdict: If you love BlazBlue and you can get the Limited Edition on sale, I would buy it. Otherwise, paying full price for the Limited Edition is kind of a rip off.










