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Product description
The player takes control of the Gunhed Star Fighter through nine vertically scrolling areas. The player's mission is to destroy the Dark Squadron and its eight enemy Super Weapons. Every area contains one or more bosses, all of which must be destroyed before continuing in the game
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Reviewed in the United States on November 25, 2013
Verified Purchase
It is an awesome game and I learned to play the game on my own without a manual to help me and the last time I played this game I got to area 9 and I think that might be the last level in the game. The game is very involved and keeps you thinking about what the next thing to do in the game is. I love this game.
This game is by far one the best games on TG-16. The gameplay is just absolutely perfect. Of all the soundtracks of games on this system I love this one the most, it rocks. 10/10!!!!!!!! Addictive.
Reviewed in the United States on December 10, 2012
Blazing Lazers is a vertical scrolling shmup. It was a launch title, so the graphics were surpassed by newer shooters on the system, however it has a huge fun-factor that's rarely matched in similar games. Note that Blazing Lazers is the same game as Gunhed (the Japanese version).
Gameplay is most comparable to the Aleste series. Fans of Compile games will feel right at home here.
Weapon variety is definitely the highlight of Blazing Lazers. From rapid-fire multi-directional guns, to laser beams arcing all over the screen, there's a lot of firepower to behold. Subweapons interact differently with each main weapon, for example the homing missile powerup launches eight missiles when using weapon 1, but only four when using weapon 2. The "fullfire" subweapon is the most interesting one (but not always the most useful), as it completely changes weapon behavior in unique ways. Experimentation is helpful here, as the best weapon for some levels is not the same for all.
Ship speed can also be changed at any time. For the most part faster seems to be better, but there are a few locations where precision is important.
Level and enemy design starts out very standard looking, but there's a lot of variety once you progress a bit. And of course, there's a flying brain level. No 80s shmup is complete without one of those.
As a tip to new players: when you see a powerup the freezes when you shoot it, don't collect it right away. Keep shooting it until it converts to a white flashing orb, and grab that. Each one of those you collect lets you continue when you die, right from where you left off, without having to replay the level.