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Blender 3D 2.49 Incredible Machines Paperback – November 25, 2009
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About the Author
Allan Brito is a Brazilian architect, specialized in information visualization, who lives and works in Recife, Brazil. He works with Blender 3D to produce animations and still images, for visualization and instructional material. Besides his work with Blender as an artist, he also has wide experience in teaching and researching about 3D modeling, animation, and multimedia. He is an active member of the community of Blender users, writing about Blender 3D and its development for websites in Brazilian Portuguese (http://www.allanbrito.com ) and English (http://www.Blender3darchitect.com and http://www.Blendernation.com). To know more about the author, visit the website http://www.Blender3darchitect.com, where he covers the use of Blender and other tools for architectural visualization.
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Top Customer Reviews
I'll use the Hand Gun exercise as an example. When modeling the hand grip details, the author unnecessarily prompts the user to created a new mesh on page 60, rather than simply adding a couple of edge loops to the existing mesh. This mesh is an exruded "U" shape. He closes the front end on pgs 68 & 69. On page 77, he declares this mesh "done!" To that point, he had never advised to close the top or back of the mesh, instead just focusing on details on the front and sides ( with an unnecessary use of the "Spin" tool on page 68 that results in some ugly jagged edges once subsurf is applied ). In order to not have the mesh look a complete disaster, a good 45 minutes of hand-stitching was required. This could have been saved if the detail extrusions on previous pages had been made to a complete object rather than parts of an object. He then declares the entire _model_ done, without ever having added any detail to the rest of the gun. The result is a completely out-of-place smooth detailed hand grip on a Tron-esque ( original 80's CG Tron ) cludgy flat gun.
Screenshots showing details never explained are everywhere. Tool descriptions are glossed over, leaving the reader to fumble around at best to try to achieve the results described. Steps are left out entirely. He briefly alludes to avoiding triangles in your mesh early on in the book ( a very good piece of advice to avoid ugly subsurf results and bad deformations ), then proceeds to use triangles all over the place.Read more ›
This book, Blender 3D 2.49 Incredible Machines, tells you how to construct machines that doesn't exist in our world, but belong to sci-fi or steampunk fantasy, and have amazing capabilities.
This title is focused to those that already know how to model with Blender, and uses a project-based learning approach. You learn following several projects, that are like tutorials, and you learn the workflows, the tricks, and everything in this easy way.
The author also gives you some hints on how is the usual workflow in a software (games) company. You are given some concept art, and you model using them as a reference. These reference images can be downloaded from Packt Publishing's site.
The book illustrates its lessons with 3 projects: a handgun, a steam punk spacecraft, and a transforming robot.
As you read, you are introduced to the different modeling techniques, their advantages and disadvantages for every project.
In the first project, you learn how to model from a reference image. You'll also get deep into YafaRay. If you remember, YafRay was the renderer used in the other book by Allan Brito. This application is now called YafaRay. They changed its name because of a complete rewrite and improvement of the source code.
YafaRay runs, like Blender, on Windows, Linux, and Mac Os X, and can integrate with Blender.
And what about texturing?Read more ›
A very, very minimal knowledge of Blender is assumed and the author provides some information in the introductory chapter for complete beginners. If you have modeled anything in Blender before you should have no trouble at all with this book! Also there is plenty for more experienced Blender users and the book can be used as a quick reference.
The introduction is informative and gives a basic outline of the aims of this book which is aimed at those who want to produce pictures, 3D models or videos of mechanical objects. The book will also help Blender artists looking to integrate YafaRay and LuxRender into their workflow.
The book is split into three sections, each detailing a separate project from start to finish. The projects increase in complexity as the book progresses and every new tool or concept is thoroughly explained as needed.
The first project is to model a handgun and a basic overview of the different modeling techniques is given. The author gives a very good introduction to polygon modeling and the step by step examples are easy to follow. I must make one criticism at this stage, the book itself is excellent quality however the pictures are a bit on the dark side. Even so, it did not cause a problem for me when reading through the book and I think it is a minor issue.Read more ›
Most Recent Customer Reviews
I'm still playing with it, but I have learned a lot so far. Very good for someone who has just learned how to use this program.Published on March 9, 2013 by Penelope L. McFadin