Blender 3D 2.49 Incredible Machines Illustrated Edition
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In this book you'll learn how to create super-real 3D models of machines using Blender. Three projects, covering a hand weapon, a spacecraft, and a transforming robot, give you all the step-by-step instructions you need.
Overview
- Walk through the complete process of building amazing machines
- Model and create mechanical models and vehicles with detailed designs
- Add advanced global illumination options to the renders created in Blender 3D using YafaRay and LuxRender
- Create machines such as a handgun, a steam punk spacecraft, and a transforming robot
Who This Book Is For
This book targets game designers/developers, artists, and product designers who want to create realistic images, 3D models, and videos of machines. You are expected to have experience with basic Blender operation, as the book is not a 'getting started' tutorial.
What You Will Learn
- Learn the tools and options to use YafaRay to render your images
- Arrange a three-point light system, which produces light for renderings where a single object is the main focus of the image
- Create a steam punk spacecraft with minute detailing and more UV Mapping techniques to add extra realism to the model
- Use Edge Modeling to create, place, and shape different sections and then connect them together to create a base model
- Produce cables and wires by using a combination of curves and surfaces
- Make use of textures to generate shadows and the impression of depth in models
- Make an object look old by adding dust to its texture
- Use, set up, and create combustion flares with particles in Blender 3D
- Set up composite nodes, and create glare and glow effects with them
- Create a photorealistic space environment for the spacecraft with stars and planets using vertices and Halo materials, and add textures to them
- Create a curve, and make any type of object use this curve as a path for animation in Blender
- Construct an amazing robot that can change its shape and transform itself into a military vehicle
In Detail
Blender 3D provides all the features you need to create super-realistic 3D models of machines for use in artwork, movies, and computer games. Blender 3D 2.49 Incredible Machines gives you step-by-step instructions for building weapons, vehicles, robots, and more.
This book will show you how to use Blender 3D for mechanical modeling and product visualization. Through the pages of the book, you will find a step-by-step guide to create three different projects: a fantasy weapon, a spacecraft, and a giant robot. Even though these machines are not realistic, you will be able to build your own sensible and incredible machines with the techniques that you will learn in this book along with the exercises and examples.
All the three sections of this book, which cover three projects, are planned to have an increasing learning curve. The first project is about a hand weapon, and with that we can image a small-sized object with tiny details. This first part of the book will show you how to deal with these details and model them in Blender 3D.
In the second project, we will create a spacecraft, adding a bit of scale to the project, and new materials and textures as well. With this project, we will be working with metal, glass, and other elements that make the spacecraft. Along with the object, a new space environment will be created in the book too.
At the end we have a big and complex object, which is the transforming robot. This last part of the book will cover the modeling of two objects and show how you can make one transform into the other. The scale and number of objects in this project are quite big, but the same principles as in the other projects are applied here with a step-by-step guide on how to go through the workflow of the project.
Editorial Reviews
About the Author
Allan Brito
Allan Brito is a Brazilian architect who specializes in information visualization. He lives and works in Recife, Brazil. He works with Blender 3D to produce animations and still images for visualization and instructional material.
He is an active member of the community of Blender users, writing about Blender 3D and it's development for web sites in Brazilian Portuguese allanbrito.com and English blender3darchitect.com and blendernation.com
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Product details
- Publisher : Packt Publishing; Illustrated edition (November 25, 2009)
- Language : English
- Paperback : 316 pages
- ISBN-10 : 1847197469
- ISBN-13 : 978-1847197467
- Item Weight : 1.2 pounds
- Dimensions : 7.5 x 0.72 x 9.25 inches
- Customer Reviews:
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Customer reviews
Reviewed in the United States on July 22, 2010
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This is a wonderful book and is clearly written and easy to follow, despite the occasional English errors. The book only requires that you have a basic knowledge of some of the most rudimentary tools of Blender. In other words, it is not a guide of the many tools of Blender, rather it is an explanation of how you would go about working on some modeling projects, using Blender. It is a guide for how to understand the "work-flow" that you need to do a model thoroughly, in Blender.
Reviewed in the United States on July 22, 2010
This is a wonderful book and is clearly written and easy to follow, despite the occasional English errors. The book only requires that you have a basic knowledge of some of the most rudimentary tools of Blender. In other words, it is not a guide of the many tools of Blender, rather it is an explanation of how you would go about working on some modeling projects, using Blender. It is a guide for how to understand the "work-flow" that you need to do a model thoroughly, in Blender.
I'll use the Hand Gun exercise as an example. When modeling the hand grip details, the author unnecessarily prompts the user to created a new mesh on page 60, rather than simply adding a couple of edge loops to the existing mesh. This mesh is an exruded "U" shape. He closes the front end on pgs 68 & 69. On page 77, he declares this mesh "done!" To that point, he had never advised to close the top or back of the mesh, instead just focusing on details on the front and sides ( with an unnecessary use of the "Spin" tool on page 68 that results in some ugly jagged edges once subsurf is applied ). In order to not have the mesh look a complete disaster, a good 45 minutes of hand-stitching was required. This could have been saved if the detail extrusions on previous pages had been made to a complete object rather than parts of an object. He then declares the entire _model_ done, without ever having added any detail to the rest of the gun. The result is a completely out-of-place smooth detailed hand grip on a Tron-esque ( original 80's CG Tron ) cludgy flat gun.
Screenshots showing details never explained are everywhere. Tool descriptions are glossed over, leaving the reader to fumble around at best to try to achieve the results described. Steps are left out entirely. He briefly alludes to avoiding triangles in your mesh early on in the book ( a very good piece of advice to avoid ugly subsurf results and bad deformations ), then proceeds to use triangles all over the place. He uses the "Hooks" procedure apparently just because it's there, when some simple cursor snapping would have saved the publisher several pages and the user several minutes.
While brevity is appreciated in some respects, and I understand that these are just simple examples, SO very much is left for the reader to fumble around with. The author could have taken more care to explain the steps he was using to achieve the non-trivial results shown in many sections. Curve editing is covered as "make it look like this". Mapping a set of tubes to follow the curve's shape is covered as "make it look like this". Then pages and pages and pages are devoted to some very simple extrusion modeling.
His "steampunk spacecraft" and "transforming robot" sound very grand. The results shown are utterly horrible. Blocky unrefined models. Ridiculous texture applications. Again, over-detailed in some areas? Completely haphazard and slap-dash in others. If you were to just literally follow the steps he outlines, you would get something that in no way approximates the results shown.
The publishing quality is to say the least sub-standard. The images are fuzzed-out, low contrast greyscales. You'll find yourself peering at a particular screenshot for 30 seconds trying to figure out which vertices are selected before realizing that it's absurd that you have to.
I can say that there are a few interesting ideas covered, but you really have to use your own imagination to figure out how they would be used to create an effect that's in any way pleasing or even reasonable. And, in many cases, how the tools actually work at all.
My advice? Save your money. This book isn't worth it.
This book, Blender 3D 2.49 Incredible Machines, tells you how to construct machines that doesn't exist in our world, but belong to sci-fi or steampunk fantasy, and have amazing capabilities.
This title is focused to those that already know how to model with Blender, and uses a project-based learning approach. You learn following several projects, that are like tutorials, and you learn the workflows, the tricks, and everything in this easy way.
The author also gives you some hints on how is the usual workflow in a software (games) company. You are given some concept art, and you model using them as a reference. These reference images can be downloaded from Packt Publishing's site.
The book illustrates its lessons with 3 projects: a handgun, a steam punk spacecraft, and a transforming robot.
As you read, you are introduced to the different modeling techniques, their advantages and disadvantages for every project.
In the first project, you learn how to model from a reference image. You'll also get deep into YafaRay. If you remember, YafRay was the renderer used in the other book by Allan Brito. This application is now called YafaRay. They changed its name because of a complete rewrite and improvement of the source code.
YafaRay runs, like Blender, on Windows, Linux, and Mac Os X, and can integrate with Blender.
And what about texturing? You are told everything: advanced UV mapping with Blender, the use of procedural textures and image-based textures, layered UV layouts, UV map edition, exporting texture maps to modify them in graphics edition applications (like GIMP).
In the chapter about the spacecraft, special effects using particles are explained, and we get deeper into YafaRay's use of materials and lighting.
The last chapter may be very exciting for animators, because it's about how to build a transforming robot. In this chapter, we switch to LuxRender for rendering engine.
LuxRender can pause and resume a render, even resume the render in another computer, and also runs in all major platforms (Windows, Mac, Linux).
Like with YafaRay, the use of materials and lighting in LuxRender is also explained, and even more: render and animate lights, make videos, and change some aspects of the final result while it's still being rendered (a feature of LuxRender).
The language is plain and you can notice how the author masters the art of teaching, because it reads fast and everything is understandable.
If you got the other book by Allan Brito ("Blender 3D Architecture, Buildings, And Scenery"), or if you already have some experience with Blender, this book will help you to start building sci-fi machines, and tell you techniques that you will surely use in your own 3D projects
Top reviews from other countries
Eigentlich sollte man meinen das ein Buch mit dem Titel "Incredible Machines" etwas besonderes bietet oder zumindest inhaltlich ein interessantes Themengebiet abdeckt. Das ist aber nicht der Fall. Ein bessere Titel wäre "Modelling in Blender 2.49 for Absolute Beginners". Das ist ein langweiligerer Titel, passt aber!
Als kleines Extra wird gezeigt wie man mit den externen Render-Engines YafaRay und LuxRender rendert. Animationen werden zwar auch gezeigt allerdings, wie bei allen Themen, nur wirklich die absoluten Basics! Am Ende stellt man sich dann mehr Fragen als vorher. Ich finde, selbst für ein Anfängerbuch ist einfach zu wenig drin.
Genau so ging es mir bei dem Buch "Blender 3D Architecture, Buildings, and Scenery" vom gleichen Autor, gut geschrieben aber kaum wirklicher Inhalt.
Por otro lado, te enseña a descargar, instalar y utilizar los motores de render Yafaray y LuxRender, que da una nueva perspectiva de la renderización.


