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Blender For Dummies Paperback – February 3, 2009
- Print length424 pages
- LanguageEnglish
- PublisherFor Dummies
- Publication dateFebruary 3, 2009
- Dimensions7.4 x 0.9 x 9.3 inches
- ISBN-100470400188
- ISBN-13978-0470400180
The Amazon Book Review
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Editorial Reviews
Amazon.com Review
Because there’s a lot to learn about Blender, you’ll be glad this book takes it step by step. First, you’ll learn to install Blender 2.46 and think the Blender way. Then you’ll start creating 3D objects and setting them in motion with animations and rigging. Soon you’ll be texturing with Blender, rendering with Blender, and sharing your creations. You’ll learn how to:
- Create almost anything with meshes, save time with the Mirror modifier, and use Blender’s secret weapon, Dupliverts
- Understand texture mapping, know when to use which type of lamp, and use radiosity in animation
- Work with curves and surfaces, and add color, shades, texture, and reflections
- Rig your characters for animation with shape keys, hooks, and armatures, and understand kinematics
- Navigate in three dimensions
- Make your animations more believable, and let Blender do the animating for you
- Use the video sequence editor
- Export, render, composite, and edit for output
You’ll even get tips on common problems new Blender users face and how to avoid them. Blender For Dummies will have you creating eye-popping 3D animations before you know it.
Bonus Content: Graphics created using techniques and instructions from Blender for Dummies (Click to Enlarge)
Character Creation
Blending Techniques
From the Back Cover
Blender can do all the cool 3D things, but trying to figure it out on your own can make you feel as if you're in a blender. Relax! This book takes Blender step by step. First, you learn to think the Blender way. Then you start modeling, adding materials, lighting, rigging, and animating. Soon you'll be sharing your creations with the world!
Become a Blenderhead — find out how Blender "thinks" and learn your way around the program
Develop detailed 3D scenes — create almost anything with meshes, save time with modifiers, and make the best use of Blender's other object types
Lights and texture — understand texture mapping, use different lamp types, and take advantage of ambient occlusion
Give it life — rig your characters for animation with shape keys, hooks, and armatures, and understand inverse kinematics
Get it out there — understand exporting, rendering, compositing, and editing for output
Open the book and find:
Why Blender is perfect for small shops and independent artists
How to navigate in three dimensions
Ways to make animations more believable
How to color vertices and provide texture
Tips on making Blender do the animating for you
What particle systems do
Ten common problems new users face
How to work with the video sequence editor
Bonus CD Includes
Blender 2.48a complete version! Save download time and install the version you'll use for this book.
See the CD appendix for details and complete system requirements.
About the Author
Product details
- Publisher : For Dummies; 1st edition (February 3, 2009)
- Language : English
- Paperback : 424 pages
- ISBN-10 : 0470400188
- ISBN-13 : 978-0470400180
- Item Weight : 1.48 pounds
- Dimensions : 7.4 x 0.9 x 9.3 inches
- Best Sellers Rank: #4,191,066 in Books (See Top 100 in Books)
- #362 in 3D Graphic Design
- #1,135 in Digital Video Production (Books)
- Customer Reviews:
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About the author

Jason van Gumster does a lot of things. Mostly he makes stuff up. He writes, animates, and occasionally teaches. He has heavy entrepreneurial tendencies that run nearly as deep as his creative ones… so he has a constant fascination with producing creative content with as much control and independence as possible. Naturally, he's a big proponent of open source software; very nearly everything that he produces is made using Free and open source tools.
Using those open source tools, Jason ran his own small, independent animation studio for 8 years. And in the course of that, he had the privilege of managing mid-sized international production teams on ridiculously tight deadlines (4-7 minutes of CG animation in 2 days)… for fun. He's transferred some of that experience in writing to two separate books, Blender For Dummies and GIMP Bible. The rest of that experience he continues blurt out a bit at a time during his weekly[-ish] podcast, the Open Source Creative Podcast.
Currently based just outside of Atlanta, Georgia, Jason spends the majority of his time drinking coffee and trying to be awesome. The former he's pretty much gotten down to a science. The latter… well, every now and again he succeeds at that one and makes it look like it wasn’t an accident.
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Having only recently discovered Blender a month ago, I have become obsessed and have devoured every online tutorial and downloadable reference material I could get my hands on, and have purchased (and read) 4 books on the subject so far. This one is hands-down the best of the bunch. As an engineer, my interest is in using Blender to produce instructional animations which graphically illustrate complex real-wold phenomenon (i.e. If a picture tells a thousand words, then an animation tells a million...)
After running through the BlenderUnderground "Blender Basics" online tutorials several times (also highly recommended), I almost decided to skip some of the first chapters covering the user interface, but I'm glad I didn't. The author packs in a lot of juicy tips and tidbits that you just won't find anywhere else. For example, I found the following 2 tips within a couple pages of each other:
Tip #1: Go into User Preferences and turn on "International Fonts" (even if you are using only English) - Voilà! all of the fonts within Blender become MUCH more readable! (Similar to the way Windows XP screen fonts are dramatically improved when you turn on "Clear Type" - disabled by default.)
Tip #2: Go into User Preferences and set "Smooth View" to 750-1000 in the "View and Controls" area (it defaults to 0). Now Blender gives a smooth animation transition when you jump from Top View to Side view to Camera View. Very cool! (And more importantly USEFUL!). This book is crammed with goodies like this that are hard won by someone who has obviously spent a lot of time behind the wheel of Blender.
The only thing wrong with this book is its title! If Blender was to be sold in a package at a store, this should be the printed Owner's Manual that comes with it. Note that this book covers Blender version 2.48, so if you are using 2.49 (like I am), it is pretty much up to date. Note also that the author is working on a second revision to this book for version 2.50, but IMHO it will be a while before that Blender version is ready for prime time.
I look forward to any future books and/or tutorials by this author.
Very impressed!
Once I learn the simplest basics, then I can go online to learn more advanced techniques. That's what this book is all about and the authors purpose. I think that goal has been achieved.
Blender is supposed to fast to use (but not necessarily easy to learn). After getting this book and having experience with other very high priced 3D software, I'm beginning to see why it is faster to use. I recommend this book for anyone who needs high powered 3D software like me, (a landscape architecture student with plans to return to self employment upon graduation), but can't possibly afford the several thousand dollar price tag of comparable software.
I LOVE THIS BOOK!!!!
In fact, the first nine chapters should have been expanded to be the whole book. When the author dives into animation he leaves the beginner level far behind. Animation is one of the most difficult parts of Blender to master and a newbie who attempts animation without a thorough grounding in modeling is going to be very frustrated.
That said, if you downloaded Blender and you have no idea how to do what you want to do then get this book. You'll be glad that you did.
Top reviews from other countries
Il vero problema, a mio avviso, è la carenza di tutorial. E' vero che l'autore afferma di aver voluto scrivere un libro di riferimento e non una raccolta di tutorial, ma degli esempi per mettere alla prova quello che si impara sono indispensabili.
Well, let me start by saying that it is very thorough as a REFERENCE guide, but to learn Blender from scratch it is a little less helpful. Don't get me wrong, it is a great book. The author clearly is very enthusiastic about Blender, and knows how to convey it.
There are a few reasons why I can't give it 5 stars, though. Personally, I learn the fastest when I am shown a finished project, and then taken by the hand re-creating it step by step and click by click, with explanations along the way and being taught the basics of the program on the fly.
This book has a totally different approach. It offers an odd mixture of a general description of what Blender is capable of, and then a highly detailed explanation of different techniques and tweaks. The author spends so much time explaining the interface, yet he seems to forget that when somebody has no CLUE yet what 3d modeling is about (after all, this IS a book for supposed dummies), knowing all there is to know about the interface and windows is not exactly exhilarating.
For example, he explains the difference between "box modeling" and "point-for-point modeling", but he never tells you HOW to actually MODEL something using the box or pfp method. The book just shows one picture of a human head created using both methods, and that is all you ever learn about it.
Another example: the author spends a few pages explaining the difference between a "good" and a "bad" edge loop, but the only explanation of what IS an edge loop is this: "Generally speaking, an edge loop is a series of edges that connect to form a path where the first and last edges connect to each other". This might be crystal clear to a professional 3d modeler, but to someone like me, a 3d dummy, this is almost gobbledygook. My first question would be "Nice, but what's it FOR?" The example of the car bumper made me scratch my head, and I think this could have been a perfect candidate to show us HOW to create this car in the first place, instead of skimping over it in five lines.
With every chapter you read, it seems, you are expected to find your own tutorials by surfing the Internet so that you can learn how to master what has been explained. It would have been more accurate if this book had been advertised as a reference guide, rather than a learning tool.
One of the fun tutorials was how to create a super simple skyscraper, but it does not really seem in place along the highly detailed explanations surrounding it. (Also, a little nitpicking note: if you follow the tutorial to the letter, it doesn't work. Between step 6 and 7 he forgot the mention you need to select the area first for the subdivide to work, and if you follow step 13 to the letter, the skyscraper implodes within itself.)
However, nitpicking aside, if there had been such a tutorial concluding each chapter to summarize what was taught, my review would have been at least one star more.
In my opinion, this book would have been infinity more enjoyable and less tedious to read through if it had used a cumulative approach: that is to say, in chapter 1 you learn how to view your default cube from all sides, in chapter 2 you would have learned how to extrude it, chapter 3 vertices handling, chapter 4 modeling it, chapter 5 material and texture... etc. In the end you could admire a beautiful skyscraper in technicolor and know you master all the techniques explained in the book.
I would recommend this book mostly to people who already know the basics of 3d modeling, and need a reference guide to get into the nitty gritty of Blender. If you expected a tutorial book that leads you by the hand from A to Z in 99 steps, you might be disappointed.
Summary, if you are serious about learning Blender, get it! But beware, it is not for the faint of heart.
Außerdem ist die Aufmachung des Buches, vor allem das "for Dummies"-typische Cover echt schwach, im Vergleich zu anderen Blender-Büchern fast peinlich. Aber in Kombination mit spezielen Themenbüchern z.B. von Terry Mullen ist das Buch wirklich nützlich - und sei es zu Nachschlagen, wenn man doch mal was Grundsätzliches vergessen hat.
Once the Blender user interface is mastered (and admittedly this takes time), progress is swift! You'll likely be pleasantly surprised at your increased throughput even in other applications, as many of the Blender keyboard assignments are common across a wide range of external programs; including word processing and spreadsheet applications.

