Blue Dragon - Xbox 360
About this item
- Innovative RPG gameplay features
- Massive scope and engrossing environments
- Stunning graphics
- Dazzling character design and effects
- Famed developer: Mistwalker is a creative company founded by Hironobu Sakaguchi, the original developer of Final Fantasy
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Product information
| ASIN | B000QW9D14 |
|---|---|
| Release date | August 28, 2007 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #29,776 in Video Games (See Top 100 in Video Games) #557 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.5 x 5.5 x 0.53 inches; 5.6 Ounces |
| Binding | Video Game |
| Language | English |
| Rated | Teen |
| Item model number | A7J-00005 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 5.6 ounces |
| Manufacturer | Microsoft Software |
| Date First Available | April 30, 2006 |
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Product Description
Famed game producer Hironobu Sakaguchi of Mistwalker and developer Artoon present the highly anticipated Xbox 360 exclusive Blue Dragon. Featuring the character design of Akira Toriyama of Dragon Ball Z and music by Nobuo Uematsu of Final Fantasy, Blue Dragon is an epic role-playing game that centers on a young boy named Shu and several of his friends.
These unlikely heroes possess the power to control phantom shadows that mirror the actions of their masters, giving Shu and his comrades miraculous strength and magical powers.
The warriors can create and develop their combat styles by utilizing different types of Shadow Change, including Sword, Assassin, and Power Magic. Shu and his friends must use the shadows as weapons and wield their skills to save their world from impending doom.
Encountering various people on a planet where numerous ancient ruins remain, the characters and their shadows travel through a world full of mysteries and illusions, where the slightest touch can cause reactions of unparalleled magnitude.
Key Features:
- Innovative RPG gameplay features: As their quest progresses, warriors can create original attack methods by utilizing several types of Shadow Change, including Sword, Assassin, and Power Magic. You can choose to focus the hero on certain areas of expertise. Shadows level up and gain new abilities associated with the job they are currently doing. Once gained, abilities are not lost and remain available to use when needed.
- Massive scope and engrossing environments: Shu and his companions battle their way through an immense world filled with vividly illustrated remnants of ancient civilizations long forgotten.
- Stunning graphics: Taking full advantage of the power of Xbox 360, Blue Dragon engages you in a world and characters that are brought to life with vibrant colors and detail, from Shu's wild hair to his martial arts-style garb, conveying the beautiful simplicity and sense of adventure found in this truly next-generation RPG.
- Dazzling character design and effects: Toriyamas unique influence is evident in the design of the games anime style characters, as their actions are enhanced with next-gen blur effects. Additionally, the games algorithmic animation system adds heightened realism to character and creature movements.
- Famed developer: Mistwalker is a creative company founded by Hironobu Sakaguchi, the original developer of Final Fantasy. Operated by a handful of experts, the direction of new Mistwalker is influenced by Sakaguchis extensive industry experience. Artoon is a digital entertainment design, development, and production company with rich talent and experience. Centering on the design and development of original content, Artoon is mainly involved in the development of software through external cooperation, as well as the design and production of entertainment content in the mobile communication category.
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The biggest complaint that I've seen so far is that "this game doesn't deliver anything new or groundbreaking".
What kills me about this commentary is that nothing new or groundbreaking has existed in the RPG sphere since Advanced Dungeons and Dragons 2nd Edition for Pencil and Paper / Final Fantasy 7 for Videogames. Of COURSE you're not going to get anything that's groundbreaking - BECAUSE EVERYTHING HAS ALREADY BEEN DONE! Honestly, people who put that complaint in any review for RPGs should have their reviews immediately rejected.
In regards to storyline and feel - This game feels like Final Fantasy 7. I liked that game, and I liked the feel of the menu system and materia optimization.
Each character can gain the classes/skills of any other character, this is true, HOWEVER, certain characters have baseline states that are more agreeable with certain classes. Having said that, I want to remind all of the detractors out there this fact: These characters are KIDS. Kids should be relatively the same. They haven't "grown up" to "specialize" in any particular field of combat or knowledge. I like the idea of customizing my characters in this fashion. This level of customization also prevents what has become a standard level of accepted sexism and racism in many RPGs out today.
In regards to some complaints people have regarding leveling up, all I can say is they must be smoking something. It's exceedingly easy to level up characters. All you need to do is put on the "attract monsters" skill, run in circles, grab about 3-4 monster groups together and "fight all". It's that easy. The leveling certainly is not anywhere near as atrocious as Secret of Mana (Seiken Densetsu 3), nor Final Fantasy 7 (dear god, it took me 6 solid hours of game time of running around in circles with Knights of the Round just to be high enough level to face the final boss). I'm having NO WHERE NEAR that kind of issue in this game.
Yeah, this game is a bit easy if you start exp farming early on, I don't mind. If given a choice between a game full of Tonberrys and a game that's a bit easy, I'll take the "bit easy" game any day.
Again, that's only easy if you actually farm for exp before heading out. If you don't, there are several places where you'll get pimp slapped hard.
In regards to some people talking about slowdown - I didn't notice. I've got XBOX 360 Arcade Version, and I've noticed that a number of games where people complain about clipping issues or slowdown don't happen on my machine. I think it has to do with the fact my machine is not backward compatible with original XBOX games (unlike certain other models), and so I almost never experience that kind of problem.
Battle Music - yeah, ok, this needs some help, but I usually play with my sound down low so I don't notice it. The other music is just fine, however, so it's just a minor nit pick.
Map system - yeah, it could be tweaked a little more. Just a nit pick.
Inventory system - would've been nice for more sort options. Just a nit pick.
Now, I can see how some people who LOVE the recent RPGs on PS3 would dislike this game. Quite Frankly, a lot of the newer RPGs which give false claims about being groundbreaking have fallen flat on their butts from my perspective. So, there could be an RPG style preference there.
If you do enjoy any classic RPGs, if you enjoyed the play style of FF7, if you like DragonBall artwork, then grab this game, you won't be disappointed.
If you absolutely love Crisis Core and hate anything that came out before it, then you won't like this game.
If you're in love with RPGs, as long as they make sense, world exploration, simple but fun storylines, have some puzzles, don't pretend to be something they aren't, then grab this game.
If you only want the next big thing and don't care about just relaxing to a fun game... then stay away.
That's pretty much my review.
I love RPGs in general, although the newer ones have been putting me off lately (due to artwork and fail mechanics). This one didn't put me off at all.
I can't give half stars so I just gave 5 out of 5. My only detractions are the nit picks mentioned above.
(I just finished watching the anime of Blue Dragon the whole series. The anime has a pretty good story, but I actually preferred the video game story, so I will change my mind from okay game story to great story!)
I thought the fight battles was very bad in terms of the game difficulty. It was just too simple and too many. After I beat the game, I played hard mode, which I felt was much closer to what normal mode should had been like. Many people talked about how easy the game was and I believe what the game makers should had done was made "hard mode", the "REAL normal mode". Also, I thought "Impossible Mode" was really tough, and super rewarding once I beat it.
Most of the boss battle are very easy and they don't really require much strategy. On the other hand, if you fight the optional bosses, those required strategies and preparation to beat. And NO, going in the battles to fight with level 99 characters without any strategies wouldn't win the fights. You actually have to plan and think about what you need to do.
Furthermore, I love fighting the 5 dragons, King Boo, and Gold Mecha. It took awhile to figured out a way to beat them without dying over and over again...especially on impossible mode! No, it's not just level up till the max, I beat them at the lowest levels for a true challenge. And, leveling up takes forever too! And you still need some sort of strategy to beat them, you can't just go all gong-ho with these bosses! lol
I think all RPG fans should give this game a chance. It's not so bad after disc 2 at least. Worth a buy for $10 and below. And, would give you 40+ hours of fun if you make it past the first 2 discs that is. lol
Blue Dragon is a traditional JRPG in every sense. You are in control of a group of youngsters who are tasked with saving the world. To do so, you must travel around the entire world, traversing every possible cave, canyon, river, ocean, mountain pass, etc., until you collect enough items and gain enough strength to help you defeat the final boss in the end. Battles are turn based, similar to old Final Fantasy 10 style where you can see everyone's next turn in a little bar on the battle screen. Characters can attack, use magic, use items, and other various stock special abilities you expect from an RPG. The art style is straight outta Dragon Ball. That might have something to do with having the actual artist who does Dragon Ball but who's to say really. So graphically, don't expect it to blow your mind, but the experience is still aesthetically pleasing enough for this generation of games. Probably the biggest disappointment for me in this game was the music. Prepare to hate boss fights because the exact same "rock" song plays every time. I still can't get that scream at the beginning out of my head. I expected more from the master of RPG music, Nobuo Uematsu. Also the voice acting is really good even if the dialogue really isn't.
Overall, this is pretty good RPG and perfect for those who are not familiar with the genre. There are better RPGs on the Xbox 360 if you're just looking to play the best ones such as Lost Odyssey or Tales of Vesperia. I would put it in just above Infinite Undiscovery and right below Eternal Sonata.








