Blue Orange Games Kingdomino Award Winning Family Strategy Board Game
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- STRATEGY TABLETOP BOARD GAME: Kingdomino is one of the best-selling city or territory building board games. This top rated board game has a colorful table presence with medieval kingdoms made of high-quality cardboard tiles and castles.
- FAMILY OR ADULT STRATEGY GAME: This 2 to 4 players fantasy game can be enjoyed by parents playing with their children as well as adults, also plays very well as a 2 players abstract board game. Best recommended for ages 8 & Up.
- HOW TO PLAY: Kingdomino is a Card Drafting and Tile Placement game using a Pattern Building mechanic. It’s like playing dominoes with a Kingdom building twist! Each turn, connect a new domino to your existing Kingdom, making sure at least one of its sides connects to a matching terrain type already in play. The order of who picks their domino first depends on which tile was previously chosen. The game ends when each player has completed a 5 x 5 grid, and then points are counted based on the number of connecting tiles and crowns.
- Kingdomino is easy to play for families enjoying other Blue Orange classic award winning board games like Photosynthesis, Planet, New York 1901. The popular Kingdomino collection now includes the stand alone Queendomino, the expansion Age of Giants and the roll & write game Kingdomino Duel.
- AWARD WINNING GAME: Spiel des Jahres winner (Game of the Year), Mensa Mind Games competitor, GeekDad Approved, Best Toys for Kids Award (ASTRA ), Major Fun Award, Games and Puzzles Magazine Game of the Year Award.
- INCLUDES: 48 dominoes, 8 wooden king tokens, 4 3D castles and easy to read illustrated rules.
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From the manufacturer
2017 Game of the Year (Spiel De Jahres Winner)
'Kingdomino' lifts the time-honoured principle of dominoes to a new level – without losing any of the sleek elegance of its predecessor. On the contrary: the dual mechanics of planning the far-reaching lands surrounding the castle and the clever method of selecting tiles fit together extraordinarily well, they are expertly reduced to their essential components. The strong two-player variant with an XXL kingdom rounds off this quick and easy-to-learn gaming experience.
An Instant Family Favorite!
Players take on the role of Lords seeking new lands to expand their kingdom. As with 'Dominoes', these new lands must match the landscape tiles that have already been played. You need to create large areas of the same landscape type. But these will only score points if there is at least one crown on a tile. Points for each landscape type are calculated at the end of the game by multiplying these two together: so the number of squares times the number of crowns. Before this however, you’ll need to pay attention to your choice of tile, which decides the order of play for the following round. Taking a good tile now means you’ll play later next time. Each round presents the players with new important decisions as to which tile they should take.
Kingdomino uses tiles with two sections, similar to Dominoes. Each turn, each player will select a new domino to connect to their existing kingdom, making sure at least one of its sides connects to a matching terrain type already in play. The order of who picks first depends on which tile was previously chosen, with better tiles forcing players to pick later in the next round. The game ends when each player has completed a 5x5 grid (or failed to do so), and points are counted based on the number of connecting tiles and valuable crown symbols.
Kingdomino 2-4 players, ages 8+, 15 minutes By Blue Orange Games
Top reviews from the United States
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The core of the game is still placing tiles to create and extend different colored territories, but with city tiles you now have the option to construct buildings that provide a variety of different scoring opportunities (a score pad is included). Queendomino utilizes currency and a market (for buildings), worker placement (for taxing territories), and a way to block by using the dragon to burn a building before an opponent can buy it. When the Queen is in your kingdom, she grants a discount at the market, and counts as an additional crown for your largest territory if you have her at the end of the game.
These additional options can create some analysis paralysis for players who aren't used to having so many ways to score points, or who spend every turn trying to plan for every possible scenario. This definitely doesn't rise to the level that it can in Five Tribes, and due to the 12-round limit, four players can finish Queendomino in under an hour, including setup and scoring. Compact and colorful, it's a great choice for something strategic that won't eat up your entire evening.
Kingdomino is a really entertaining light filler game that deservingly won the 2017 Spiel des Jahres award given to the best game of the year for casual players (dedicated hobby gamers look to the Kennerspiele des Jahres for the heavier games that appear to the more addicted). It is a great entryway to tabletop gaming in a small, teachable format. The components are of high quality - Blue Orange has done a marvelous job producing this game in a manner befitting such a high-caliber experience.
The play is simple - you are building your kingdom by selecting one of three or four (depending on player count) available tiles representing one or two land types,and possibly a number of crowns. You draft the piece in turn order, but the piece you select also determines your draft order the following turn. The pieces are numbered on the back and laid out lowest to highest each turn before the draft - the player who selects the lowest numbered tile will select first the following round. When the tiles are all selected, you add them to your kingdom, keeping in mind that the maximum size for your kingdom is 5x5 and each tile is 2x1. How you place the tile is fairly simple as well - at least one of the two land types must be placed against an existing land of the same type or against your castle (effectively making your castle a wild tile). If you cannot place a specific tile, either because no matching land types exist, or it extends beyond the required 5x5 dimension, you discard the tile. When the draft pile has been exhausted, the players total their points by calculating the number of ordinal contiguous tiles of the same type and multiplying it by the number of crowns in that contiguous land mass. As you can see, crowns are critical to scoring, because even a 10 space forest has no points unless a crown exists on one of them! Adding further strategy is the land types vary significantly with the distribution of tiles and the crowns on those tiles - there are only 6 caverns, and five of them average 2 crowns - a well placed cave system can be a viable route to victory, whereas there are 26 fields but only 6 of them have crowns, and a single one at that.
Looking at the attached completed game board picture:
1. Note that there's a castle piece located in the 4th row 4th column - there is no requirement that your castle end up in the center of your kingdom.
2. Scoring the completed board starting from the top right:
A. A two square Lake scores zero points (no crowns)
B. The Swamp that begins in row 3 covers 8 squares and there are 3 crowns total, scores 24 points.
C. The Mountain range at the bottom left is two squares with four crowns for 8 points.
D. The Wheat fields starting at row 1 column 2 has 4 squares with one crown for 4 points.
E. The Pasture located on the bottom row scores zero points for two squares with no crowns.
F. The single Mountain in row 1 scores 2 points for 2 crowns in a 1x1 plot.
G. The Forest next door has zero value, as does the 2 square Lake below it, no crowns anywhere.
H. Finally the Forest at the bottom right has two squares and two crowns for 4 points
The final score for this board is: 42 points (a pretty strong score) on the power of a huge swamp with three crowns.
Diagram of the completed picture for reference:
L W W M F
L S W W L
S S S S L
M S S X F
M S P P F
(L=Lake, P=Pasture, W=Wheat, M=Mountain, S=Swamp, G=Grassland, X=Castle)
Final thoughts: I can cite nothing that I dislike about this game. It has definite replayability, and is asked for with some regularity at my home and on game day. GET A SECOND COPY and play 7x7 kingdoms, for even more challenge and a deeper level of strategy!
As a bonus, I have one of those weird kids who's really into math and we are using the score counting phase to work on his addition and multiplication. He loves it.
Top reviews from other countries
I wanted a game that was:
2. Easy to understand (that my children could play)
3. A visual delight
This game delivered on all of these. Don't be fooled into thinking this game is too simplistic to have any depth of play, there is still elements of strategy and forward planning involved. The artwork is incredible when you look closely (spot the wide-eyed frightened sheep on the dragon shadowed grass tile).
Recommended for those who would like a quick and simple game to play with family or friends.
Yes they are available for free online, but that’s not the point. Don’t market a product as containing rules in a specific language if it doesn’t.
Kindomino es un juego del diseñador Bruno Cathala publicado en 2016,en el cual buscaremos construir nuestro reino por medio de losetas que representan diferentes tipos de terreno colocándolas bajo el mismo principio del dominó. Creando un próspero reino lleno de riquezas y así poder competir con nuestros rivales.
JUEGO INDEPENDIENTE DEL IDIOMA.
DIVERSIÓN:🎲 🎲 🎲
CALIFICACIÓN: 4 de 5
✍️ Bruno Cathala
🎨 Cyril Bouquet
🕓 15 - 20 min
👥 2 - 4
🚦 Dificultad: Baja
📚 Blue Orange Games
- Construcción de ciudad.
- Construcción de territorio.
- Fantasía : Medieval.
- Construcción de patrones.
- Colocación de azulejos.
- Administración de espacio.
- Blue Orange Games